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tSwitch

Feedback comments for LD23

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TimestampSince previousGametSwitch's comment
Apr 22 19:09:00 Obsolescence I like the concept, and its presentation is great, though the scroll speed seems really sluggish.
Apr 25 17:28:00 70h 19m Tiny World Adventure I liked the idea, and the weapon switching was fun, but the twist at the end really didn't surprise me, though I suppose that is because the graphics clearly conveyed "you're in a body." <br/> <br/>I also found the grammar to be a little off, but that's not a big deal.
Apr 25 17:30:00 2m 00s Tiny World I can't play this game as I don't have a Mac, but it looks interesting. I hope you release a ported version.
Apr 25 17:34:00 4m 00s Immunity Overall not a bad game, though it would benefit greatly from instructions.
Apr 25 17:38:00 4m 00s Planet Trot I really liked the concept, and the game looked really neat, but I felt no real compulsion to play after a few minutes.
Apr 25 17:40:00 2m 00s "The best" CCG I was unable to run it, and from the screenshot, it looks very arcane. I think simple graphics would have benefited this game greatly. <br/> <br/>Also, I believe python can be packed into the deliverable exe, look into that for future projects. <br/> <br/>Maybe look into PyGame?
Apr 25 18:00:00 20m 00s TinyIsland There's no real place to put "actual persistent world" for score, so I bumped your innovation up, because that's damn impressive. <br/> <br/>Onto actual critique, I feel like the game is in a good place, and I love the dwarf-fortress like map transfers that you have going, you did a great job presenting what you can do, and making it easy to navigate. <br/> <br/>Where you're losing players is the fact that there's no challenge, no real incentive to build or something to spur them on. You are given a world in which you can chop trees and gather resources, but there's no -reason- to. Games aren't just about the world and the rules, you're given a reason to play; a goal. <br/> <br/>The interface is also a bit of a step backwards in gaming history. I found myself quickly wishing I could just hit a key to queue up multiple wall crafts, or that there was a darkened background behind the chat (or an exclusive area in the side bar for it). <br/> <br/>Definitely has high potential for fun, just don't turn it into Minicraft ;)
Apr 25 18:05:00 5m 00s Protect Da World Not bad, though I think the graphics should have been a lot simpler or cleaner, I got a headache from playing this. <br/> <br/>It would also benefit from some form of minimap, or enemy indicator. The theme also felt hastily thrown in.
Apr 25 18:12:00 7m 00s The Moth and The Menace This game was hilarious, I just wish where I needed to go and such was more clear.
Apr 25 18:19:00 7m 00s Disregard All Humans I really enjoyed this, I like the use of the theme, and I like how the moon filled up red. <br/> <br/>For a while I was wondering if the game had a point, and then I noticed that, and the planet shrinking, it was then that I realized what I was destined to accomplish. Great visual feedback!
Apr 25 18:31:00 12m 00s Tiny Galaxy I really thought the idea and presentation were good, there's not much more to say. Good job. <br/> <br/>For critique - if I fall off, make me die sooner, and add sound effects, they'd really brighten up the experience.
Apr 25 18:35:00 4m 00s Last World I really liked the idea, but putting the tutorial in the middle of the actual game like that was disorienting.
Apr 25 18:39:00 4m 00s Rubiq's Garden I liked the concept, though it felt a little glitched. When I moved a row or column with a wall, it didn't push enemies with the wall, instead it pushed them towards me. <br/> <br/>I also didn't feel like this was a very creative use of the theme, though it did fit.
Apr 25 18:45:00 6m 00s Little Biyubi I think the best part about this game for me was the music. The gameplay was fun and the graphics fit (though I don't see how the theme tied into it), but the music is really why I kept playing, it just sounded good. <br/> <br/>Also it was a bit buggy, I got stuck in the floor more than once.
Apr 25 18:50:00 5m 00s These are your Friends Great use of the theme, and I love the style of the game, just silly and fun. The gameplay bored me a bit after a few games, but I mean...I played a few rounds of it in a row, so that counts for something.
Apr 25 18:57:00 7m 00s Hungry Ants Not fun, I couldn't figure out what I was doing due to lack of real interface for food and such. Got bored very quickly. Good idea, but either too slow, too obscure, or just too shallow.
Apr 25 19:01:00 4m 00s March of the Ladybirds Good game, the puzzles were ok. I just got bored quickly as there was no speed up button.
Apr 25 19:05:00 4m 00s Survive, my little pixel! The sound effects were amazing. Overall fun, and I liked the way you presented 'tiny'.
Apr 25 20:17:00 1h 12m Core Buster Not bad, though the movement was really messy for me, and it crashed once when I was at the center of a planet (Chrome app version). <br/> <br/>I can't say I really enjoyed myself that much, nor can I really see where the theme fits.
Apr 25 22:02:00 1h 45m Astro Break This was one of the better entries I've played. The graphics are very well done, the gameplay is well refined, and the visual/audio feedback is great. <br/> <br/>The theme interpretation was one of the seemingly more generic ones, but it's executed very well.
Apr 25 22:07:00 5m 00s Walker I really did not like the audio, it got very annoying quickly. <br/> <br/>The gameplay was alright, and was a neat twist, but the controls just felt messy, and I had trouble wanting to keep playing it.