Foon → Ludum Dare Explorer → LD23 → Feedback comment stats → tSwitch
Feedback comments for LD23
tSwitch's games and stats for all events →
| Timestamp | Since previous | Game | tSwitch's comment |
|---|---|---|---|
| Apr 22 19:09:00 | Obsolescence | I like the concept, and its presentation is great, though the scroll speed seems really sluggish. | |
| Apr 25 17:28:00 | 70h 19m | Tiny World Adventure | I liked the idea, and the weapon switching was fun, but the twist at the end really didn't surprise me, though I suppose that is because the graphics clearly conveyed "you're in a body." <br/> <br/>I also found the grammar to be a little off, but that's not a big deal. |
| Apr 25 17:30:00 | 2m 00s | Tiny World | I can't play this game as I don't have a Mac, but it looks interesting. I hope you release a ported version. |
| Apr 25 17:34:00 | 4m 00s | Immunity | Overall not a bad game, though it would benefit greatly from instructions. |
| Apr 25 17:38:00 | 4m 00s | Planet Trot | I really liked the concept, and the game looked really neat, but I felt no real compulsion to play after a few minutes. |
| Apr 25 17:40:00 | 2m 00s | "The best" CCG | I was unable to run it, and from the screenshot, it looks very arcane. I think simple graphics would have benefited this game greatly. <br/> <br/>Also, I believe python can be packed into the deliverable exe, look into that for future projects. <br/> <br/>Maybe look into PyGame? |
| Apr 25 18:00:00 | 20m 00s | TinyIsland | There's no real place to put "actual persistent world" for score, so I bumped your innovation up, because that's damn impressive. <br/> <br/>Onto actual critique, I feel like the game is in a good place, and I love the dwarf-fortress like map transfers that you have going, you did a great job presenting what you can do, and making it easy to navigate. <br/> <br/>Where you're losing players is the fact that there's no challenge, no real incentive to build or something to spur them on. You are given a world in which you can chop trees and gather resources, but there's no -reason- to. Games aren't just about the world and the rules, you're given a reason to play; a goal. <br/> <br/>The interface is also a bit of a step backwards in gaming history. I found myself quickly wishing I could just hit a key to queue up multiple wall crafts, or that there was a darkened background behind the chat (or an exclusive area in the side bar for it). <br/> <br/>Definitely has high potential for fun, just don't turn it into Minicraft ;) |
| Apr 25 18:05:00 | 5m 00s | Protect Da World | Not bad, though I think the graphics should have been a lot simpler or cleaner, I got a headache from playing this. <br/> <br/>It would also benefit from some form of minimap, or enemy indicator. The theme also felt hastily thrown in. |
| Apr 25 18:12:00 | 7m 00s | The Moth and The Menace | This game was hilarious, I just wish where I needed to go and such was more clear. |
| Apr 25 18:19:00 | 7m 00s | Disregard All Humans | I really enjoyed this, I like the use of the theme, and I like how the moon filled up red. <br/> <br/>For a while I was wondering if the game had a point, and then I noticed that, and the planet shrinking, it was then that I realized what I was destined to accomplish. Great visual feedback! |
| Apr 25 18:31:00 | 12m 00s | Tiny Galaxy | I really thought the idea and presentation were good, there's not much more to say. Good job. <br/> <br/>For critique - if I fall off, make me die sooner, and add sound effects, they'd really brighten up the experience. |
| Apr 25 18:35:00 | 4m 00s | Last World | I really liked the idea, but putting the tutorial in the middle of the actual game like that was disorienting. |
| Apr 25 18:39:00 | 4m 00s | Rubiq's Garden | I liked the concept, though it felt a little glitched. When I moved a row or column with a wall, it didn't push enemies with the wall, instead it pushed them towards me. <br/> <br/>I also didn't feel like this was a very creative use of the theme, though it did fit. |
| Apr 25 18:45:00 | 6m 00s | Little Biyubi | I think the best part about this game for me was the music. The gameplay was fun and the graphics fit (though I don't see how the theme tied into it), but the music is really why I kept playing, it just sounded good. <br/> <br/>Also it was a bit buggy, I got stuck in the floor more than once. |
| Apr 25 18:50:00 | 5m 00s | These are your Friends | Great use of the theme, and I love the style of the game, just silly and fun. The gameplay bored me a bit after a few games, but I mean...I played a few rounds of it in a row, so that counts for something. |
| Apr 25 18:57:00 | 7m 00s | Hungry Ants | Not fun, I couldn't figure out what I was doing due to lack of real interface for food and such. Got bored very quickly. Good idea, but either too slow, too obscure, or just too shallow. |
| Apr 25 19:01:00 | 4m 00s | March of the Ladybirds | Good game, the puzzles were ok. I just got bored quickly as there was no speed up button. |
| Apr 25 19:05:00 | 4m 00s | Survive, my little pixel! | The sound effects were amazing. Overall fun, and I liked the way you presented 'tiny'. |
| Apr 25 20:17:00 | 1h 12m | Core Buster | Not bad, though the movement was really messy for me, and it crashed once when I was at the center of a planet (Chrome app version). <br/> <br/>I can't say I really enjoyed myself that much, nor can I really see where the theme fits. |
| Apr 25 22:02:00 | 1h 45m | Astro Break | This was one of the better entries I've played. The graphics are very well done, the gameplay is well refined, and the visual/audio feedback is great. <br/> <br/>The theme interpretation was one of the seemingly more generic ones, but it's executed very well. |
| Apr 25 22:07:00 | 5m 00s | Walker | I really did not like the audio, it got very annoying quickly. <br/> <br/>The gameplay was alright, and was a neat twist, but the controls just felt messy, and I had trouble wanting to keep playing it. |