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Feedback comments for LD23
Justin Mullin's games and stats for all events →
| Timestamp | Since previous | Game | Justin Mullin's comment |
|---|---|---|---|
| Apr 23 04:42:00 | Shrunkit | Nice! Cool concept - sometimes the boxes were a little bit buggy when growing, but other than that, the mechanic works out very well. | |
| Apr 23 04:49:00 | 7m 00s | Lost Oxide | Nice art! And props for getting wall-jumping right...too many platformers completely botch the wall-jump, causing no end of frustration. |
| Apr 23 20:45:00 | 15h 56m | Smallworld Survival | My clicking finger hurts. ;) I'm not sure if you're meant to do anything here but restock houses on food. I was a bit afraid to experiment with random clicks after I smote poor 11 year old Tayoj Marome... |
| Apr 23 21:00:00 | 15m 00s | No Space | Neat! I like the conveyor system, it works pretty well. I keep stranding myself or dying on the planet though...guess I'm not cautious enough. xD |
| Apr 23 21:06:00 | 6m 00s | When Worlds Collide | Neat effect, especially when the planet regenerates. I get the feeling this game is secretly here to give us all repetitive stress injuries though. ;) |
| Apr 23 21:24:00 | 18m 00s | Down | Kept me playing for quite some time - I like the whole "use yourself as a meat shield, then run find health" thing, I've never seen that done before. Nice job! |
| Apr 23 21:30:00 | 6m 00s | Laser Coin Planets | Yeah, LASERS! I have a soft spot in my heart for any game that has a good, solid, old fashioned laser in it. <br/> <br/>The rest of the game was good too. ;) I especially like the teleportation effect. Nice work! |
| Apr 23 21:36:00 | 6m 00s | Astro Gardener | Definitely a cool idea! The massive space in between everything, combined with the close-in camera made it kinda hard to do much of anything properly (and I kept smashing into those spikey red aliens...rude little buggers) - a minimap/radar is definitely seconded. Pretty cool though! I like the art style too. |
| Apr 23 21:46:00 | 10m 00s | Fire Around | Nice! Very solid execution on the premise - I've seen a number of people now riffing off of the "circular world" thing, but you've got it down pat here. <br/> <br/>And man...as someone who's not used to thinking in circles, dodging a bullet on a curved path is HARD. =P |
| Apr 23 21:59:00 | 13m 00s | Hoperay | Okay, I suck at these games...I can't beat it. xD Pretty solid shm'up fight though. <br/> <br/>I do have to give the proverbial slap on the wrist, though...the music is awesome, but uh...just a wee bit familiar you might say? ;) |
| Apr 23 22:06:00 | 7m 00s | Nix | Nice art! Very ambitious for a LD entry...I don't blame you for running out of time. |
| Apr 23 22:11:00 | 5m 00s | Tiny Card World | Hrm...clicking only works about 20% of the time in quick play, and clicking doesn't do ANYTHING on the world map. |
| Apr 23 22:33:00 | 22m 00s | I Painted a Tiny World | Wow this is hard. =P I have to admit, I can't beat the first level...neat idea though. I can't give you points for the sound since it's not your own, unfortunately. |
| Apr 24 04:07:00 | 5h 34m | Too Big For This World | Not bad! I wasn't sure what to expect going in, but punting guys around was surprisingly satisfying. xD I like how the wreckage of vehicles does collateral damage. |
| Apr 24 04:12:00 | 5m 00s | TinyFish | Nice art, I like the style you have going. It took me a while to really understand what was going on - kinda reminds me of dogfighting games, how fights are a matter of who can stay on whose tail. It definitely has an unfinished feel to it, but I enjoyed what's there. |
| Apr 24 04:16:00 | 4m 00s | Solenopsis Invicta | I'm not really sure if I was contributing meaningfully to the life and happiness of my ants, butAUUUUAUUAUUUUGGHTHEBIRD. <br/> <br/>I had -26 ants, and then I won. So that was cool. |
| Apr 25 05:51:00 | 25h 35m | ZUNZANDA | Voice acting was excellent, as was the rest of the sound/music. The gameplay itself wasn't anything special, but the story/narration really held it all together. Very nicely done. |
| Apr 25 05:54:00 | 3m 00s | Castaways | Pretty fun for a while - I liked the wide spread of the turrets, and the fact that bullets would collide with each other and the turrets - definitely added more to the game than just "click really really fast". |
| Apr 25 06:00:00 | 6m 00s | TINY LIZARD SWELL WORLD | Looks cool and different. I'm not sure if this is just supposed to be an "experience", or if there's something to do. I AM sure, however, that that is the tiniest lizard I ever done saw. |
| Apr 25 06:07:00 | 7m 00s | Tininess Defense | Fffffffffffffff. xD I love this concept, and you've executed it well. Nice! |
| Apr 25 22:27:00 | 16h 20m | Tiny Defenders | Huh, pretty cool - I'm not up on my tower defense, but I've never seen the "melee towers" thing done before. It's a nice twist! |
| Apr 25 22:34:00 | 7m 00s | Tiny World Peace | Haha, awesome! Very clever idea...and I love the physics on the missiles spinning off into space. I wouldn't worry about the player hurting planets...just adds to the challenge. ;) Nice work! |
| Apr 25 22:42:00 | 8m 00s | Space Jumper | I got a little bit of vertigo at times. xD Not bad - I like the feel for sure. |
| Apr 25 22:58:00 | 16m 00s | Bottlecolonies | Very nicely done. Love the art - hand-drawn is hit or miss for me, but this was totally hit. Neat idea! |
| Apr 26 01:42:00 | 2h 44m | Propolis | Fun atmosphere, and I like the ambitiously large world. I wasn't quite able to experience the whole game, 'cause I hit the freeze people are mentioning here (when you leave the green area). <br/> <br/>The exception is "org.newdawn.slick.SlickException: Failed to load sound: res/song_5.wav", by the way. |
| Apr 26 01:50:00 | 8m 00s | BEEFWAR | My only question is WHERE IS THE KICKSTARTER. |
| Apr 26 01:59:00 | 9m 00s | Housefly | This is awesome. Love the art...and I love how it was so natural to do all the fly stuff. xD |
| Apr 26 02:13:00 | 14m 00s | Recluse | Awesome. Props for being that creative. =) |
| Apr 26 02:22:00 | 9m 00s | Pluto's Revenge | Usually this sort of game feels very buggy, but the physics were super solid/fluid. Nice! |
| Apr 26 04:58:00 | 2h 36m | Fusion Time! | Neat! I could see this being a really cool game to watch if someone got really fantastic at it...as it is I'm only so-so, but it's still a lot of fun. The first 30 seconds were like "er...I don't understand how this is entertaining", and then it clicked and I couldn't stop. xD |
| Apr 27 00:33:00 | 19h 35m | Microbial | That was wonderful. You managed to squeak out an incredible amount of interesting and creative content from just a few simple mechanics...job well done, sir! Also, the "mood change" levels...you are a genius. xD |
| Apr 27 00:50:00 | 17m 00s | muniverse | Spectacular. I am so dang impressed right now. Can't wait to see what you do with this in the future! |
| Apr 27 01:04:00 | 14m 00s | Space Dozer | Pretty fun - it was a lot more interesting when I forced myself to fly above the ground, so I'd definitely like to try the game out again when building collisions are back in. The art style was neat, and I love the gravity on the shots - adds a lot to the gameplay. |
| Apr 27 01:08:00 | 4m 00s | Poor Pluto's Revenge | Haha, awesome. I love the premise...it's a little easy (I think switching up the shot patterns would help a lot with that), but lots of fun. Nice work! |
| May 7 18:05:00 | 256h 57m | Tinysasters | Awesome. I love the well thought out, consistent (but still a bit unpredictable) disasters - there's randomness, but it's randomness you can plan for a bit. Beautiful art, fun to play. <br/> <br/>My only complaint is there are a lot of clicks to do most things...I'm not sure if the answer is hotkeys, or a more streamlined UI, but it felt a bit clunky to build workplaces, etc. <br/> <br/>Overall, though, very very nicely done! |
| May 12 15:23:00 | 117h 18m | Tiny Trader | Neat! Very very fresh and original take on the space trader...love it! I agree with the common opinion here that there's not much drive to continue playing, but the core gameplay is well thought out and creative. Nicely done! |
| May 12 19:10:00 | 3h 47m | This Precious Land | Spectacular. It's tough to judge innovation when the game is so similar to Triple Town, but you did add a ton of quality to the game, and it's clearly the superior. Nicely done, and I love the art! <br/> <br/>By the way, your goal succeeded: if you play to the "end" you definitely have a work you're proud of. =) http://dl.dropbox.com/u/52019586/veryPreciousLand.png |