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Feedback comments for LD22
Justin Mullin's games and stats for all events →
| Timestamp | Since previous | Game | Justin Mullin's comment |
|---|---|---|---|
| Dec 21 19:11:00 | Lava Run | Had trouble getting the game to work in a browser, so I downloaded the SWF and ran in Projector...pretty solid platforming, and I love the sprite for the main character. Not a whole lot to it, but nice job on what's there! | |
| Dec 21 19:22:00 | 11m 00s | Abandoned | Awesome! Love the theme, and the "warding off" with the lantern works really well. I did get stuck in the level a couple times, and the graphics are a bit wonky on my machine (jaggedy white lines in a circle around lights, making it a bit hard to see sometimes), but I like what you've done! |
| Dec 21 19:44:00 | 22m 00s | Ending Messages Suck | I've always been TERRIBLE at peg solitaire, so I've never had much fun with it, but the diagonal jumps allowed me to pretend that's not the case. ;) <br/> <br/>Also I think this is quite possibly the happiest game of the lot here...those smileys, so infectious! xD |
| Dec 21 19:53:00 | 9m 00s | Untitled Tree Game | Haha, love the sprites! I love these sorts of resource-feedback-loop style games...pity the stone/iron stuff didn't work out, but nice work on what's here! <br/> <br/>Also...I do believe I will develop carpal tunnel from too much tree clicking now. xD |
| Dec 21 20:13:00 | 20m 00s | Catspace | Ow my head. =P It doesn't seem like this would be difficult, but then it is! I had the same problem as Goldendice, switches that were the same color as the nodes or something, 'cause I spent a lot of time looking for that dang switch. |
| Dec 21 20:21:00 | 8m 00s | And Into The Night We Go Together | Nice, this one's got style! ...who doesn't like playing saxaphone off into the wee hours of the evening, seriously. |
| Dec 21 20:28:00 | 7m 00s | Deadly Robot Spree | Pretty solid, and fun to play! You have the ability to do what many of us wish we had, and that's to round something off, fix the bugs, and call it good instead of always just "adding one more thing". Maybe that's laziness, like you say, but it means you get a finished product that doesn't feel half baked. Nice job! |
| Dec 21 20:36:00 | 8m 00s | Tower of Abominations | Kinda cool, the puzzle aspect was interesting. It's been beaten to death here already, but checkpointing would have kept me in the game longer. The trial-and-error nature of the fights didn't bother me so much, but since there's clearly a single solution to most fights, playing through them again was a bit annoying. |
| Dec 21 21:03:00 | 27m 00s | Alone in My Head | Reminds me of Transformice (http://www.transformice.com/)...wonky wall jumping and all. ;) |