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Scott Baker's games and stats for all events →
| Timestamp | Since previous | Game | Scott Baker's comment |
|---|---|---|---|
| Apr 23 13:38:00 | TinyParts | I love floaty and want my very own as a pet. I was able to get to the end with his help found found big orange guy (can't remember his name.) | |
| Apr 24 01:57:00 | 12h 19m | Bactarium | Very cool. Took me a second to see what was going on. I like the message when you win. |
| Apr 24 02:47:00 | 50m 00s | BioBattle | the customization in this game rocked! |
| Apr 24 03:03:00 | 16m 00s | Tiny Crash Landing | Music is cool. Ship and space man graphics are nice too. A counter to know when I am done collecting parts would be nice. I kept walking around falling in holes even though I was done. |
| Apr 25 20:47:00 | 41h 44m | DINO-CAB | Awesome! LOL! My thought process after playing 3 or 4 rounds "hmmm... ok careful to stay on the road. Don't want to... F-it! ME SMASH! ME DESTROY!!!" |
| Apr 26 17:29:00 | 20h 42m | SpaceMission Part 2 | I have carpal tunnel now from pressing X so many times... but great game! |
| Apr 27 18:02:00 | 24h 33m | Intergalactic Curling League | Fantastic game! All I had to do was read "curling" and I was hooked. haha. |
| Apr 27 18:34:00 | 32m 00s | Collect ALL the resources | So I got the tower. YAY!... now what? <br/>hehe JK. Very nice demo. Would be very interested in seeing what you build with this. |
| Apr 28 18:34:00 | 24h 00m | Tiny Timmy and Big Bill | Very good job. I loved this game. One my the best scores I have given. There was a perfect balance of difficulty and enjoyment, which made me keep trying the final level until I defeated evil mustache-bot. Great humor too! <br/> <br/>At first I found the controls very difficult. Unnatural to control two things on the screen at once. Had that feeling until the end. But the easy going tutorial level made a nice warm up to get me used to the feeling. The tutorial level was definitely right. <br/> <br/>I figured out too late how to walk Bill backwards. Makes sense to click behind you now, but there is not much room to click there. I missed a 'stache on the second level and sacrificed one of Timmy's hearts by guessing where it was. Maybe include that in the tutorial? Or I missed it? <br/> <br/>I too wanted to walk down Billy's arm. It looked like I was supposed to do so. But couldn't figure out how until I saw in the tutorial how to move Timmy. <br/> <br/>I could go on about adding this or adding that, but that doesn't help you. Any game could benefit or suffer from additions. Really this is a very solid and polished game and can't say enough how good of a job you guys did. |
| Apr 28 18:48:00 | 14m 00s | Crandell Stryder | Is there any way to destroy the helicopters? Couldn't figure that out. |
| Apr 28 19:45:00 | 57m 00s | Terraformer Breath | Great exploration game. I spent a lot of time on this and had a lot of fun. I agree with you about how minimaps and arrow indicators destroyed the old days of exploration. But maybe some indicator of planets you already visited? I got confused after a while. It was time for pen and paper tracking. <br/> <br/>The controls were difficult to get a hold of. At the end, where you need to use multiple transformers, I had a hell of a time pressing the right keys at the right time. Maybe a different key for firing? I kept jamming the space bar when I needed to quickly fire instead of Q. Instead I would just jump into the poisonous planet. ;) <br/> <br/>Great game! Hope you make others like it. |
| Apr 29 19:40:00 | 23h 55m | Tiny Defenders | Good game. Defense games aren't my thing or I would say more, but it is good. Much harder than I expected. |
| Apr 29 19:53:00 | 13m 00s | Bottlecolonies | Nice game. If you add more levels, I would try to add the additional drop pieces as levels progress, like the grey buildings only come into play in level three, small greenery comes into play in level two, large in level 4, etc, etc. <br/> <br/>Nice music, fits a lot of "hand drawn" or stick figure games you see these days. |
| Apr 29 20:05:00 | 12m 00s | Tiny Garden of Hope | Nice game, I liked it a lot, after I figured out what was going on. I could not figure out what to do at first. Maybe a little more tutorial. <br/> <br/>Fits the theme perfectly and really good mood. I really like the personality you gave the character. |
| Apr 29 20:35:00 | 30m 00s | Dunscape | Very difficult. Some actual combat choices would be nice. Not bad. |
| Apr 29 20:43:00 | 8m 00s | Drop of Life | Fun little game, and good use of game of life. I found it difficult that the grid was so small though. Would have been really cool if later there was an option to zoom out and see many of these grids. |
| Apr 29 20:56:00 | 13m 00s | No Space | Good mood and great fit to theme. What do the little arrows do? Looks like it sends resources back up to the ship but I cannot get it to work. |
| Apr 29 21:06:00 | 10m 00s | Gods Inc. | Great style, music, and fits theme perfectly. On higher levels I just sat there and watched though, just something missing. Also, text is hard to read. I had to zoom my browser. |
| Apr 29 21:14:00 | 8m 00s | Interplanetary Sumo | Nice game. I had some fun with it. Got repetitive though, maybe some powerups in later levels to keep from getting squishied? <br/> <br/>Music got to be ear bleeding after a while. But still nice job. |
| Apr 29 21:20:00 | 6m 00s | Micro World | Fun little game. A level up or continuation would be cool, later levels can have powerups with "shields" or "avoiders". But fun little game. <br/> <br/>Great sound and music. Nicely done. |
| Apr 30 12:40:00 | 15h 20m | Red | Wow this place is huge! Nice little world you made here. I like it. <br/> <br/>I got to the end without using the grappling hook, didn't even know it was there. So maybe some in game tutorials like you did for the glide. <br/> <br/>I didn't hear any audio though. I wonder why. <br/> <br/>*spoilers* And is the reason why we keep flying in the air because of what we find out in the end?! |
| May 3 02:51:00 | 62h 11m | Secrets of The Universe | Games with bosses. Yes! <br/>Wish I had more to do than get the keys though. Maybe with more time. I know it was the same with my game. Great game for 48 hours. |
| May 3 03:13:00 | 22m 00s | Atomsmash | 10 PRINT " Holy crap! Best idea ever!" <br/>20 GOTO 10 <br/>30 END |
| May 3 03:36:00 | 23m 00s | Astrosurf | Great game, high marks. I like it straight from the WTF just happened moment after clicking play. <br/> <br/>Like everyone else said, can't use the right click on the web version. But I got around that going full screen so no big deal. <br/> <br/>You can always tell that people like a game when after they play it, they try to break it. By falling off the edge or getting past the black holes, stuff like that. If they were bored, they wouldn't try it. So take that as a compliment. You had me hooked by rolling my world around in ways you probably didn't intend. ;) |
| May 3 04:02:00 | 26m 00s | Nook | Very nice game. Even before the post compo. <br/> <br/>I always have audio problems in my HTML5 games. I noticed that the rate the star pickup sound plays was reduced in the post compo. Was there a reason for that? |
| May 3 04:18:00 | 16m 00s | Tiny Stomp | Great game. I really like the screenshot disclaimer to not stomp on your iPad. :P <br/> <br/>I love the keep your balance feature. But it took me a while to understand what it meant. It might sound dumb, but some quick text to show right then left? Not sure how to do that. <br/> <br/>High Score: 3567000 <br/>Best Stomp: 15 |
| May 3 04:34:00 | 16m 00s | Shorted Out | First impression was that the game was kinda short and not that innovative. But smooth and polished other than lacking audio. <br/> <br/>But then I read that this was the first time using Unity. Learning Unity and building a compo?... Fantastic job!!!! I have been tinkering with Unity for a while but still didn't go with it for the compo because I wasn't ready. |
| May 3 05:12:00 | 38m 00s | Walker | Great concept. A little frustrating and hard at higher levels because the circle signs were difficult to see where to jump at. And the controls were not quite right. <br/> <br/>But all in all... I had fun. |
| May 3 05:33:00 | 21m 00s | Super Shotgun Showdown | I stole all the gold and defeated the scary monsters! yay! <br/> <br/>Great game, a lot of fun. But um... how does it fit with the theme? |
| May 3 05:55:00 | 22m 00s | Teeming | Very good game. Great use of progression. Kept the game very interesting and fun. <br/> <br/>Having different type of clones or jobs for clones would be cool. But not needed, it's a great game as is. |
| May 3 12:44:00 | 6h 49m | Space Bear | I'm am sure in Pompeii when the volcano erupted the Romans screamed "Quick, get the bear head!!!!". But alas it was too late. <br/> <br/>Nice humor and game play. I had fun with this, thanks. I wish it had audio and a way to take the stars back. <br/> <br/>It took a while to realize I had to find trees in space for O2. Cause, you know, I didn't think to look for trees in space. |
| May 6 04:30:00 | 63h 46m | Catamari Meowacy | Not bad. I liked the growing feature. You watch me take a shower... really? |
| May 6 04:43:00 | 13m 00s | Mitochondrion | Nice start, this really could be something. Great idea, fits the theme very well, and it was fun for an incomplete game. <br/> <br/>I hope you keep at it. |
| May 6 04:48:00 | 5m 00s | Nanobot Adventures | Great game! The style took me way back. Fits the theme perfectly. Oh and anybody who uses legos in their game wins in my book. |
| May 6 04:58:00 | 10m 00s | 48 hour MMO | Good: It's an MMO build in a weekend. Nice job! The multiple tiles and exploring your little world was fun. <br/> <br/>Bad: Ouch on the eyes. I couldn't really see those rats. And the pathfinding could use some help. Something confuses the pathfinding and players / rats run in circles sometimes. |
| May 6 05:14:00 | 16m 00s | microchip | Great game, a lot of fun. I really like the theme, style, audio, and graphics. Very well put together. <br/> <br/>Two bad things. Suggest that I use headphones then you assault my ears... twice! Not cool dude. ;) <br/> <br/>The keys used and gameplay was difficult. The Z X C keys being right next to each other made it confusing when I wanted to jump or eat. Feels like it's made for a controller instead or the space key for an action. <br/> <br/>Other than that, it's perfect. Plus for the gameplay is that the player movement is rock solid. Great audio feedback when the player is eating, jumping, and even falling. Nice touch. <br/> <br/>Graphics are outstanding. Great style. Could be a great puzzle / platformer. |
| May 6 05:44:00 | 30m 00s | I Refuse | If I was a garbage collector, I would drive my truck through houses to pickup the trash. ;) <br/> <br/>This is the first game other than mine that I saw using MelonJS. Yay! I wanted to give you all 5's just for that. <br/> <br/>OK seriously now. Very cool game. Wish you had a little audio. I imagine that was a time issue. In MelonJS, I always have problems with audio in FireFox. <br/> <br/>If this was on a phone, the road and house tiles will be difficult to place with a finger. A little small. Since you said "tap to play" I think mobile is what you were going for. I could be wrong though. <br/> <br/>Your transition from mouse controls for house placement to arrow keys / direction pad is awesome! Such a good idea and this really made your game interesting and innovative. I gave you high innovation marks for that. |
| May 6 06:05:00 | 21m 00s | Pale Blue Dot | As soon as I saw "Pale Blue Dot" and Carl Sagan, I immediately knew you hit the theme perfectly. I was so glad to hear Pale Blue Dot again. |
| May 9 12:10:00 | 78h 05m | Escape from Minimars | Fantastic game. + points for MelonJS, a free engine I think is great. <br/> <br/>I had huge frame rate drops as well. I had a similar problem with one of my games where the enemy objects were animating / doing stuff off screen. But I didn't check your code, and I think that was fixed in a later version of MelonJS, can't remember. <br/> <br/>I couldn't quite figure out the laser hit box. Or rather, how exactly the laser killed the baddies. Seemed like if I jumped, random baddies would die. But still very cool. <br/> <br/>Music is top-notch. Thoughts of Sega Genesis immediately popped into my head. Can't say enough how great the music is. <br/> <br/>Graphics were well thought and matched, very well done. <br/> <br/>Overall, great job. I had a lot of fun. |
| May 10 11:52:00 | 23h 42m | Ivory Kingdom | Such a cool concept, nice imagination. I had a lot of fun with this. Nice touch of humor too. <br/> <br/>One thing that was a little difficult is that the water drops would sometimes overlap each other into one. I would think that there is only one coming to my castle with over 500 HP but then all of the sudden HP is gone and the game is over. At first I also found it hard to keep up with the water and tooth brush dragon. <br/> <br/>I think the small playing field is a big plus. Don't know if it was done on purpose or not, but I liked it. It kept things fast paced and fun, rather than trying to manage a lot of little things. Great job there. <br/> <br/>Overall, very nice job and thank you for the imaginative game. |
| May 10 12:05:00 | 13m 00s | Tinyverse | Nice game. I agree with some of the comments above. If you change the click zone from the planet itself to the ring, it would be a lot better. <br/> <br/>Also, maybe a double click (tap) on the planet to transfer people from that planet to the next, then it is a great game for mobile. <br/> <br/>Great concept, a nice unique game. A little polish and some changes on where to click, you got a great game you can sell. |
| May 10 12:22:00 | 17m 00s | Searching for Heaven | Great game. Very cool story and concept. I really like how karma goes both ways, and both good and bad can help in some spots. <br/> <br/>I like how having enough good karma not only turns you into a human, but a super hero human with super flash speed powers in heaven. I went flying around that place. ;) |