Foon → Ludum Dare Explorer → LD23 → Feedback comment stats → aeveis

aeveis

Feedback comments for LD23

LD24 →

aeveis's games and stats for all events →

TimestampSince previousGameaeveis's comment
Apr 25 02:26:00 Block Bros cool for your first game. The mechanic became boring though, The orbs didn't really make sense. Why did it do those things? I guess in the future think about how the parts in the game can better connect and support each other. If you were looking for your bro the whole time, how come he was already home at the end? The idea needs to be clarified.
Apr 25 02:34:00 8m 00s Tiny Apocalypse nice and simple. Maybe some more landmarks or differences in the the terrain so you can remember where certain buildings are at when you're walking around.
Apr 25 02:43:00 9m 00s SS Tiny World applet doesn't work. jar worked for me though. I think i understood the controls but i couldn't get out of the first room? Beginnings of an interesting back story.
Apr 25 03:02:00 19m 00s Minor Deities I was able to get my score up 120! It was interesting I couldn't always choose a good option or what i thought would be good. Sort of sad how the civilization would always die. After fire and rain I wasn't sure how the people were doing... maybe more text hinting at what the people might possibly need (or want and we need to figure out what the need)?
Apr 25 03:25:00 23m 00s Mothly's World Im on windows 7 professional 64-bit, doesnt open for me either.
Apr 25 03:54:00 29m 00s Shattered Universe I like the idea and the mini-games, but you can't use the excuse of saying you can complete the challenges... of course you can complete them, you made the game. It's okay if the game is hard, but you need to make the player feel like it's their own fault when they fail. For example the asteroid's hit boxes are big, causing the player to die even though technically, visually the player is not hitting anything. Also because the hit boxes are exact squares around objects when you hit something like the cacti it just doesn't feel right or feel good. You should probably make the hit-boxes smaller than the actual sprite. If that makes the game too easy you can always make it harder (like more asteroids). I was only able to beat the turret world- the others i could see how i could beat it but i didn't feel any motivation to complete them.
Apr 25 04:03:00 9m 00s Accretion I liked the physics as well but it felt really buggy. I would form planets (which would disappear?) and they end up stuck floating in space. Were the spiky things only in the beginning? Also are you a caveman? Interesting idea though!
Apr 25 19:21:00 15h 18m No Air Out Here Fun, but really easy! Yeah, the controls are a bit weird but once you get used to them it's fine.
Apr 25 19:32:00 11m 00s Voyageur I really like the exploration! <br/>The controls are so awkward though, why not just wasd? do you have a different keyboard format? <br/> Love the cartoon shader, and how the atmosphere changes. <br/> <br/>I jumped off a planet and then the game froze my entire browser :(. But really cool concept!
Apr 25 19:56:00 24m 00s Tiny Territories like the simple vector graphics, <br/>nice and simple game. Interesting how you can shoot the bullets to prevent them from hitting you.
Apr 25 22:14:00 2h 18m Tiny World Peace Interesting concept. The background is really visually distracting, making it hard to see whats going on. Not sure what the different between the blue balls and the missiles were, or if there was one. I guess the player will always inevitably lose, at first I thought I had to defend one planet... which I guess is fine but it feels like there should be a way to win? maybe like after a certain time of defending? <br/> <br/>It was fun seeing the missiles bounce off of me though. Also interesting you can kill planets yourself hehe.
Apr 25 22:27:00 13m 00s Tiny Catan I liked the procedural generated land. My population was always from like 1-6 people though. The lions seems to respawn after their numbers dwindle to around 5 or so and suddenly there's like 34 of them? Thought that was a little weird. I thought I could get a lot of humans to gain up and then kills all the lions and then the people could just eat the gazelles, but the lions kept coming back.
Apr 25 22:36:00 9m 00s Me, Buck & Tina nice adventure game!
Apr 25 22:40:00 4m 00s My (Tiny) World game plays by itself? not sure what the blobs were. I liked the different terrains though.
Apr 25 22:54:00 14m 00s Watercolour very nice, the world really does feel really big. The visual effect when the color starts overlapping is also very interesting. I was able to endlessly fall off the world near the beginning from some platforms on the right, and there was a place where i couldn't get out of because i couldn't jump high enough and the mushroom didn't propel me high enough either. Overall nice nice mood and interesting take on theme.
Apr 25 22:58:00 4m 00s Smallworld Survival seems more like a simulator than a survival. I thought it was cute was there were babies though because it was just a small small circle. when I first played I killed everyone because I clicked on them. After that I just put food on the squares and that seemed to be all? Anyway seems like a good start to something.
Apr 25 23:14:00 16m 00s Large Hadron Collider: Ludum Dare Edition 44.546 ns! haha very fun. I love how stuff explodes right in front of you when you think you're to die. Really ridiculous after 40 sec or so they whizz by soo fast its basically like luck (which is fine).
Apr 27 04:58:00 29h 44m TinyParts The controls for Coffee Jungle are really nice, good job! Floaty is a bit hard to control, but understandable. Only problem was he seems to get stuck when he collides with he walls. Unlocking the walls/doors wasn't very clear but i got to to do once I figured it out the first time. I like the co-op idea and the beginnings of a narrative, so nice job on that.
Apr 27 05:27:00 29m 00s Pixels World It was okay, I would make the collision box on the player a little smaller so the enemies don't collide with the white space near the player. Also hard to jump over enemies if there are a lot and you can't even tell if they are moving when you are moving because the ground is the same color.