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Jonathan Whiting

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TimestampSince previousGameJonathan Whiting's comment
Dec 19 20:52:00 Fur Ever Alone Pretty great for a first game. Art was nice. Unfortunately tThe controls do rather let it down though.
Dec 19 21:11:00 19m 00s Glibber Alone Flawed, no doubt, but a valiant effort nonetheless. I really liked the particle squidge on the jumps.
Dec 19 21:26:00 15m 00s Tower of Abominations Loved the intro transition, and the billboard chars in 3d are surprisingly endearing. The RPG combat as puzzle idea was nice, but it was kind of awkward to actually figure things out. Also wasn't clear why by abilities kept on appearing and disappearing.
Dec 21 19:47:00 46h 21m Coracao Branco I got through a few screens, but got stuck on "a stranger in strange land". I'm not adverse to this sort of puzzle, but the combination of hard to understand interface and seeming lack of puzzle direction isn't working out for me.
Dec 21 19:55:00 8m 00s Unfinished World You squeezed a lot out of a little. The combat mechanic was surprisingly pass-able, and the lack of health etc. was a wise decision. I can't say that the minimalist graphics hurt much either. Obviously not the most stunning entry, but it's still worthwhile.
Dec 21 20:04:00 9m 00s GloW Impressed by the scale and construction of the level. A lot of content. <br/> <br/>The controls/movement was a bit painful. Not really sure that there was any point at all in the mines and shots, I think the game would have been better served without them.
Dec 21 20:13:00 9m 00s Hikikomori Manager 2012 An interesting concept, and a fairly well realised one. The fuzzy photographs and bleary noise soundtrack do more for atmosphere than rushed together game art could. <br/> <br/>I'll admit I got bored of the game pretty quickly and just let myself go. This didn't feel inappropriate.
Dec 22 13:43:00 17h 30m Minicraft Well, it's a very competent minecraft demake, sure. It really needs something more/different to work. It all feels kinda flat though; why bother with minicraft when minecraft exists?
Dec 22 18:12:00 4h 29m Abandoned Generally very strong entry. Good mechanic, nice art, pretty polished. Controls are quite a way from intuitive (first time I played I didn't realise I could shoot grapple upwards). <br/> <br/>After the initial ah-ha of the core mechanic there wasn't much else compelling going on for the rest of the game. It was just more of the same.
Jan 7 09:00:00 374h 48m Calculon's Revenge Cheers to Zuieni for the windows build. <br/> <br/>The height of the jump and the speed of horizontal movement really don't mesh. Art wasn't *that* bad really, clear, consistent, reasonable colour choices.