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Feedback comments for LD23
Jonathan Whiting's games and stats for all events →
| Timestamp | Since previous | Game | Jonathan Whiting's comment |
|---|---|---|---|
| Apr 23 06:24:00 | Lost Oxide | Nice look, reasonable feel; good work, but it's very frustrating to play. Exploration game with darkness, hidden spikes, and no checkpoints? Ouch! I couldn't stick it out to the end. | |
| Apr 23 06:30:00 | 6m 00s | Angle Isle | Simple, but charming. I love the wind riding mechanic. Was hoping for a cute ending. |
| Apr 23 06:37:00 | 7m 00s | World Saver! | This game is way hard, even on easy. I find it near impossible to find more ammo, which combined with the audio gave things a neat survival horror vibe, but also made me stop playing in frustration before too long. |
| Apr 23 06:42:00 | 5m 00s | Sun Bringers | Nice concept, well executed. Actually playing was a bit too much trial and error to be truly enjoyable though. |
| Apr 23 06:45:00 | 3m 00s | The Little Glitch | Nice theme. Despite my best efforts I couldn't make it further than the initial platform! |
| Apr 23 06:52:00 | 7m 00s | This Precious Land | I'm not very good at enjoying things like this, but the graphics and mechanics are charming as hell. |
| Apr 23 06:54:00 | 2m 00s | Ecosim | Amused me for a bit, but really needs some sort of hook to keep me around. |
| Apr 23 06:58:00 | 4m 00s | Flight of the Ladybug | I've played countless games like this; the 3d is extremely well done though. Wasn't able to finish. |
| Apr 23 07:02:00 | 4m 00s | Teeming | Neat idea/simulation. Gameplay was rather one-tone. Liked the sfx! |
| Apr 23 07:13:00 | 11m 00s | Planet 161 | Really awesome work. Very well envisioned/put together. |
| Apr 23 07:20:00 | 7m 00s | Jack | Yay Paul, this is really neat/funny/awesome. <br/> <br/>The boss stopped me in my tracks for a bit (flew over him trying to figure it out). Then it clicked! <br/> <br/>Liked the pythonesque limbs, and the music too. |
| Apr 23 16:01:00 | 8h 41m | Dr. Biology's Educational Game | Fun. Nice mechanic. Aches for a multi-step undo button/key. |
| Apr 24 05:38:00 | 13h 37m | Superpixel | Even easy is pretty darn hard! Did complete/enjoy it though. Level design was really tight. Liked the pixel animation, but theme did feel a bit loose generally. |
| Apr 24 05:40:00 | 2m 00s | Nibbles | Web link doesn't seem to work for me. Windows 7 + Firefox. |
| Apr 24 06:02:00 | 22m 00s | Nook | Awesome pixels, but why why why the ugly blended scaling! D: <br/>Movement felt a bit unbearable too, reaaaaaally slow horizontal accelleration/movement. <br/>It's a shame because otherwise this is pretty wonderful. |
| Apr 24 06:11:00 | 9m 00s | Tinysoft | A lesson for next time is if you only have 48/72 hours, half-life the rpg is probably not the best choice! <br/> <br/>Reading messages with space and closing with enter was rather frustrating. Still, every hung together pretty well tech wise. |
| Apr 26 19:53:00 | 61h 42m | microchip | Really nice work, incredible aesthetic, was a bit of a shame that the game was a bit short of interest after the first minute or so. |
| Apr 26 19:55:00 | 2m 00s | Pixel MMO | Didn't really work for me sadly. |
| Apr 26 19:57:00 | 2m 00s | Copulous | I like this, this is fun. Balance is a bit skewy, pretty easy to keep the population in check for quite some time. |
| Apr 26 20:02:00 | 5m 00s | Triskelion | Haha, I absolutely love the early 90's cheap shareware vibe this gives me. Wish my bombs were a bit more powerful/less buggy. |
| Apr 26 20:03:00 | 1m 00s | A Super Mario Summary | Lovely concept, very nicely executed! Really misses some music.. |
| Apr 26 20:09:00 | 6m 00s | Backyard Pirates | Absolutely charming concept. Lovely art/feel. Sinking mechanic felt a bit opaque. Sound should be on by default! (and ideally a bit punchier) |
| Apr 26 20:40:00 | 31m 00s | Tinyvilization | It took me some time to get the hang of what was going on (didn't read the strategy guide, like to figure this stuff out for myself). Had a lot of fun figuring out the system and how to do well, beat all the levels in the end. My top strategy was: MML-UUTRMCMCMCMC (the MCMCMC turtling is perhaps a bit too powerful, maybe games should stop a little sooner). |
| May 11 12:42:00 | 352h 02m | Microscopia | A simple idea, but lovingly produced. Exactly the sort of thing I love to see, awesome music too. |
| May 12 18:21:00 | 29h 39m | Wander | I liked this. The irritating text bleep took me out of the immersion a lot more than it ought to have! |