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Feedback comments for LD21
Jonathan Whiting's games and stats for all events →
| Timestamp | Since previous | Game | Jonathan Whiting's comment |
|---|---|---|---|
| Aug 23 06:14:00 | The Villainous Villa | Really lovely. So much done with so little in the way of code heavy mechanics is really inspiring. Really quite amusing too. Good work. | |
| Aug 23 06:20:00 | 6m 00s | Escape!! | I liked the way you used the themeing to make something otherwise a bit tiresome much more engaging. I really would have preferred it if I'd reached an ending before I gave up. |
| Aug 23 06:28:00 | 8m 00s | The Blueprints | Liked the blueprint themeing. Had issues with the stealth mechanics, it was never really clear why sometimes I failed to kill a guard and sometimes succeeded. Voice acting was amusing/impressive. |
| Aug 23 06:35:00 | 7m 00s | The Island | Maybe I just suck, but I found this waaaay too hard, couldn't really achieve anything. Decent scope for a weekend, but I think you'd have benefited from less mechanics and more polish. |
| Aug 23 20:51:00 | 14h 16m | Moustache Chick | The mechanics were pretty interesting, but oh gah, arrrrg, the controls, OW! |
| Aug 23 20:58:00 | 7m 00s | Forever Running | Agreed on the hitboxes, deeply unforgiving. Also the insta-death combined with lack of precognition makes this brutally hard to players that aren't also the designer. <br/> <br/>However, despite all that I found a lot about this charming. Especially the enemies :) |
| Aug 23 21:02:00 | 4m 00s | EvilMegaCorp | Big props for finishing something, even if it isn't the most dramatic thing ever shipping it is all important! |
| Aug 23 21:07:00 | 5m 00s | No Escape | Hahaha, I am hilariously terrible at this game; I'm enjoying it a great deal because of this, but would love to not have to reach for my mouse to restart. |
| Aug 23 21:17:00 | 10m 00s | Brine | This was really good. The water effects and environment are pretty excellent. <br/> <br/>The hiding mechanics were a bit inscrutable, and it would have been better if they were more obvious, but in ways the lack of clarity did add to the tension. <br/> <br/>The scattered but obviously meaningless pickups annoyed me, though the end game payoff did lessen my annoyance at that considerably. <br/> <br/>Good job! |
| Aug 23 21:39:00 | 22m 00s | STOPCOCK | Exactly the sort of utterly charming stuff I've come to expect from you Jasper. Lovely :D |