Foon → Ludum Dare Explorer → LD22 → Feedback comment stats → eld
Feedback comments for LD22
eld's games and stats for all events →
| Timestamp | Since previous | Game | eld's comment |
|---|---|---|---|
| Dec 20 11:47:00 | Filling Time | I felt there was something promising and fun there with the puzzle as soon as I figured out (not good at those operations) but I couldn't see any clear goal in sight or indication as to how far I was progressing or losing, also, lack of in-game instructions. | |
| Dec 20 12:17:00 | 30m 00s | The Best Of Us | While the maze-level gave me headaches and I experienced filler, the voiced dialogue did pull me through all the way to the ending :P |
| Dec 20 22:18:00 | 10h 01m | 2011 : TDWIWEEHF | What cobhc6 said, just ended after the first puzzle, would've wanted to test some more of it. |
| Dec 20 22:29:00 | 11m 00s | Four Friends | I like the aesthetics going, which really could've been pushed further if the rooms had some unique feel to each one of them. <br/> <br/>Also sort of wished the abilities were actual abilities, but it seems like they were there to match the buttons. |
| Dec 20 22:35:00 | 6m 00s | Lone Wolf | I really liked the idea of using sound this way, the water was not only annoying in the way that you had to find the bridge, but that there was no indication that I would die, some touching of the water should've been allowed, drowning-bar :P |
| Dec 20 22:39:00 | 4m 00s | Abandoned | Bonus humor point for ending :P |
| Dec 20 22:44:00 | 5m 00s | Lonely Soul | Atmosphere at the beginning was great, but I did wish there was something more to it :) |
| Dec 20 22:54:00 | 10m 00s | frank | I'm not sure if I finished it or not, but I'm guessing I did. |
| Dec 20 23:01:00 | 7m 00s | LISA | The size was quite daunting when combined with the art style that made the rooms hard to distinguish from eachother, especially since you jumped around quite a bunch via the entrances, the mood was there though for me. |
| Dec 20 23:06:00 | 5m 00s | Dread Maze | What I missed in this was some visible stats for what you had picked up, I enjoyed the soft camera movement though, it was soft on the eyes! |
| Dec 20 23:10:00 | 4m 00s | Puppy Shelter | Clever puzzling, poor puppies, giving their life for humor! |
| Dec 20 23:19:00 | 9m 00s | Populating_Racing | I think the main issue with this game is that it takes a full lap until it actually becomes interesting, at which point many players would rather just turn it off. <br/> <br/>The plopping and flying of particles as things turn into life is a really nice touch. |
| Dec 20 23:27:00 | 8m 00s | Leave Me Alone! | Self-destructive sokoban! |
| Dec 20 23:31:00 | 4m 00s | Alone | It is quite lacking, but it's still good to enter the compo than not at all. More practice for next time! |
| Dec 20 23:36:00 | 5m 00s | Embers | The mood of it was great! |
| Dec 20 23:57:00 | 21m 00s | Colorless Hope | The pacing hurt the game quite a bit, as there was something fun there but it dragged out between the fun spots. |
| Dec 21 00:03:00 | 6m 00s | Lonely God Dude | I felt it could've used more interaction to play out the gameplay a bit more. |
| Dec 21 00:11:00 | 8m 00s | TransDimensional Moon Rift | This must be the weirdest entry of them all! |
| Dec 21 00:15:00 | 4m 00s | Richter's Party | The walljumping mechanic drove me nuts, as I had to push against the wall to jump, but that meant air-momentum would be towards that wall again and not away from it, as it wasn't possible to quickly shift to another direction and then jump from the wall. |
| Dec 21 11:09:00 | 10h 54m | Cirque du Seul | The Mood and setting is great, and I hope you keep it that way for any eventual gameplay improvements :P |
| Dec 21 11:42:00 | 33m 00s | 0 ALONE | Hung in there to the end, wasn't sure what I was doing to begin with but it was worth it when I got there. |
| Dec 21 11:48:00 | 6m 00s | A Rift in Space | What I liked the most was the absolute removal of both screen and audio at the event horizon, it made it even more scary. |
| Dec 21 11:59:00 | 11m 00s | Leave Me Alone. Never Leave Me Alone. | It easily dragged out quite a bit when the whole game could be shortened down to be made more frantic. Walking around for several minutes can end up dreadful. |
| Dec 21 12:20:00 | 21m 00s | Last breath | Still my favorite filter! |
| Dec 21 12:33:00 | 13m 00s | Charlotte Sometimes | The game could've benefit more from having a strict tile to tile movement for blocks, as it was easy to get them stuck in a pixel, but the potential for some good puzzling was there. |
| Dec 21 12:50:00 | 17m 00s | Neukoelln Nights | I liked the idea and setting, but it lacked some proper point and click style freedom of choice and interesting puzzles. |
| Dec 22 21:48:00 | 32h 58m | The Misadventures Of Homeless Dave | Technically he could've given votes to every entry if he played them 3 or so minutes each (including voting process) no toilet breaks, no eating breaks and votes 24/7 up to this point. |