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Feedback comments for LD22
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| Timestamp | Since previous | Game | Canyon's comment |
|---|---|---|---|
| Dec 19 12:57:00 | Deadly Robot Spree | Hi PapyGaragos! <br/> <br/>First of all congratulations on your first LD48 attempt. It was my first attempt as well. I wrote down some first impressions as I played your game and I'm just going to give them verbatim. <br/> <br/>It's good that enemies wall jump to show the player that they can do that as well. I think introducing this earlier, or forcing the player to do it in order to complete some obstacle could have worked even better. Teaching with gameplay is always better. <br/> <br/>I like that when you die you still get to try the other levels. Especially for a competition like this where we want to see as much of your content but may not have time to play the entire game. <br/> <br/>I think it could benefit from dynamic difficulty, if you are finding it very easy, increase their health, <br/>their fire rate, their spawn time. And if its getting too hard modulate it a bit. If one enemy seems to always beat the player, control how often they spawn. <br/> <br/>Also let the enemies spawn from less predictable positions. <br/>I always knew where they were coming from so there was little strategy involved. <br/> <br/>Oh and the little red things, I thought they were mines, I still dont know whether to shoot them or collect them. <br/> <br/>All in all a fine job, especially for a first attempt, I played the entire game and I look forward to playing your future Ludum Dare entries. Possibly with sprites. <br/> <br/>That said Alphaland is a pretty great game and it uses similar graphics. <br/> <br/>Cheers mate <br/> <br/>Canyon | |
| Dec 19 13:11:00 | 14m 00s | She Loves You | Hey Bad Sector, <br/> <br/>I agree with mcc with regard to the right mouse button being jump. I didn't realise you could jump until the 3rd level. You don't need to use more popular controls necessarily. Your level design showed me that there must be a jump button, and then I quickly found it. Possibly have a jump puzzle earlier on if you want to stick with the right mouse button. <br/> <br/>In principle I like the game mechanic that you need to stay around her, but also not annoy her. But it isn't communicated visually. If this game was a statement on miscommunication in relationships then that would be fine, and it works in that sense. But I don't think that is what you were going for...maybe I'm wrong? <br/> <br/>The game was confusing, and I don't think it portrayed the theme of alone all that well. At the same time something about this game sticks with me, maybe its just how abstract it is, I'm hurting her with these eyes, then she gives me a heart. <br/> <br/>If the LudumDare theme was tension I'd give it a 5/5 <br/> <br/> <br/>This game is interesting to me, I feel it stands out from the crowd in the sense that most games in ld48 are going to be 2d, but game design wise it needs work. |
| Dec 20 20:49:00 | 31h 38m | Spawn | I got used to the collision, I think it's fine. All I would really add is for the species to have behaviour. And for there to be some kind of logic behind why certain colours create certain species. <br/> <br/>I really like the aesthetic, the music and the visuals really work well together. And explaining the controls, the game name and the creator in the background is genius. It also created a sense of depth in the water. <br/> <br/>After playing for a while, I kind of wanted some form of closure, some kind of end. But maybe that is a result of conditioning from years of playing more conventional games. <br/> <br/>I really enjoyed it. And I think you should be commended for how complete the game feels. <br/> <br/>Next time I will keep in mind this game as an example of design clarity. <br/> <br/>Well done. |
| Dec 20 21:06:00 | 17m 00s | The Chosen | Excellent |
| Dec 20 21:22:00 | 16m 00s | Transposure to the Void | This is a tough game to review or even rate. I'm not sure if it qualifies as a game. But I know it has worth. To say what you should improve really depends on what you were aiming for. You said you were aiming for the emotion in this one. <br/>I think you conveyed emotion, possibly of being alone. The emotion I picked up from this was teenage depression, self pity. <br/> <br/>I think the art style in the room works really well. Outside of the room it felt less consistent. The buildings seemed rushed, along with the clouds. <br/> <br/>As for the poem itself. This isn't a poetry jam so I won't rate it based on the poem. But this game was essentially a poem. It wasn't my taste in poetry. It was predictable and metaphors were scant. <br/> <br/>I think this is good though, I am glad I played/watched it. And I'm interested to read your post mortem and see what you were going for when you made it. <br/> <br/>Nice work, and keep it up, <br/> <br/>Canyon |
| Dec 20 21:35:00 | 13m 00s | Sat-E | I really liked this game. I played it for at least an hour and plan to finish it after judging ends. Brilliant game design and humor. |
| Dec 21 14:54:00 | 17h 19m | /follow | This game is so polished, I liked the scrolling 'boss battle' mechanic, mixed with the point and click adventure style. I really enjoyed it. Nice work! |
| Dec 22 04:58:00 | 14h 04m | ZERO2 | Brilliant game, I would pay for a full version. Pre rendering 3d graphics was an amazing choice, because in point and click you don't often expect that it is 3d. And I didn't realise until later that it was pre-rendered. The ending seems more like a cliff hanger, and I hope it is resolved in a later version. <br/> <br/>The game itself is impressive, but what is more exciting is the possibility of making this a full game. <br/>As a full game it was great, <br/>as a teaser for a full game it blew me away. <br/>Well done! |
| Dec 22 06:48:00 | 1h 50m | Are We Alone | I gave you a good score for innovation, simply because the goal wasn't to kill the aliens. But everything else could have been more interesting. For a first entry though this is a great effort, I had trouble with your link as well. |
| Jan 4 09:39:00 | 314h 51m | The Invention of Colour | Really great work, I admire your skills. <br/>Before I go into my main problem with this game, I want to say how brilliantly the mood and feel is conveyed through art, sound, and theme. <br/> <br/>The sound design and the character design matches the world, he is born of that world, like dead twigs. A world with life sucked out of it, a world without colour. <br/>The sound is abstract but <br/> <br/>I think this game would be more interesting if the mechanics <br/>were in harmony with the concept. <br/> <br/>The mechanic - you walk in a direction until the game ends. <br/> <br/>The game mechanics fall flat for me. This isn't really a game. <br/> <br/>I saw screen shots of this and was really looking forward to 'playing' this game. <br/> <br/>I think you can create a game with this kind of high concept, brilliant art and sound design, but also compelling gameplay. <br/> <br/>I really enjoyed this, and I think it might seem arbitrary to pick on this otherwise brilliant entry because of its lack of gameplay. Because in the end why does it matter? It is what it is. <br/> <br/>But, I could have put a paper weight on the right arrow and 'watched' the game as a short film, and it would have been more enjoyable <br/>(Actually this is easy to achieve, just hit the right arrow and then click on another window and the character will keep walking). <br/> <br/>As soon as you have the ability to control the character and then do nothing with it, that is a waste of the mediums strengths. |
| Jan 4 10:07:00 | 28m 00s | kuudou | This is great. <br/>I read your read me and was suprised how self deprecating you are. The pixel perfect jumping is fine, as Caranha said, the levels are so short that dieing isn't frustrating at all. I like the name and I like the character animation, the music is fantastic. <br/> <br/>I agree with Hempuli, the later levels do tend to trick the player which is great. Not knowing which critters to trust and their indifference to you works well with the theme. Overall I think this game feels complete. <br/> <br/>That said, the level design could be refined to explore the concept more concretely so that each level is some new manifestation of that mechanics possibilities. <br/> <br/>Well done. |
| Jan 4 10:24:00 | 17m 00s | Lonely Island | This is cool, what was the ending going to be? Just getting on the boat and leaving? |
| Jan 4 10:57:00 | 33m 00s | They Hunger | I like how fast paced this is. I think it'd be great if the levels were procedurally generated as you explore. Because I was skirting the edges and working my way in, but if the world was infinite then I couldn't skirt the edges and I'd be forced to play the game less cautiously. <br/> <br/>I found that overtime the game slowed down, so I think the projectiles aren't being removed from memory, it gradually slowed to a crawl for me. <br/> <br/>The walking sound was annoying. But the other sounds were ok. I think this game is great and I think if the levels were procedural and there were more weapons or some kind of progression then this game would have more replayability. <br/> <br/>Great game. Great name. |
| Jan 4 11:12:00 | 15m 00s | LISA | The game doesn't seem to run for me. I just get a terminal with a flashing cursor. Looks interesting though. I'll check back later to see if there is a solution and rate it then. |
| Jan 4 11:23:00 | 11m 00s | Snowfall | I opened up the archive and tried to recompile manually but it just wouldn't work. I like the title screen, hopefully you fix the bug and we can all give it a try before judging ends. |
| Jan 4 15:58:00 | 4h 35m | Forever Alone | Yeah I'm in the same boat as jfroco, I can't download the files, it just times out. I'll keep trying though. |
| Jan 7 19:56:00 | 75h 58m | Freerunner | I found this game extremely hard and the difficulty felt unfair due to large hitboxes mostly. Sometimes it was impossible to do a section because a platform was too thin followed by an obstacle immediately in front of your only landing position. <br/> <br/>I think you need to tweak your procedural generation code to not just be purely random. Test your game more and add conditions to make it playable. <br/> <br/>With free running games it is important to have some sort of learning curve. |
| Jan 7 20:06:00 | 10m 00s | Not Alone | This game is innovative, I don't see how it fits the theme. I think this concept could work but it needs to be faster. It is very fiddly directing the balls movement. <br/> <br/>I don't understand why the control system changes between levels. As is right now the game isn't very fun but I really like the visual style. <br/> <br/>There was no sound when I played, I think some music would help in terms of mood and engagement. And sounds to reflect what you are doing are great for feedback(jumping, collecting gems etc). |
| Jan 7 20:15:00 | 9m 00s | No Longer Alone | The 'Web' link leads to the timelapse on youtube for me. And the Windows download link leads to a dropbox 404. I'll try again later. |
| Jan 7 20:22:00 | 7m 00s | Last Stand | I found the game really easy, and quit at about 86. I just circled them and shot. The back story was a nice touch and the music was pretty good. |
| Jan 7 20:23:00 | 1m 00s | Rectangle Dude in a Bombed Building | Give me some of those sweet sweet windows binaries. |
| Jan 7 20:38:00 | 15m 00s | 5 DAYS | I like the view of Mars through the window. |
| Jan 8 10:57:00 | 14h 19m | A Rift in Space | I really like the parallax effect of the nebula interspersed with colour. |
| Jan 9 11:23:00 | 24h 26m | First | I really enjoyed this. It was beautiful. |
| Jan 9 11:43:00 | 20m 00s | Frostbite | This is fantastic. |
| Jan 9 12:24:00 | 41m 00s | Shaped | This is very well presented, it's challenging, the music is great. I like the concept. Well done. |