Foon → Ludum Dare Explorer → LD21 → Feedback comment stats → Hempuli
Feedback comments for LD21
Hempuli's games and stats for all events →
| Timestamp | Since previous | Game | Hempuli's comment |
|---|---|---|---|
| Aug 22 10:09:00 | Number 23 Escapes! | Neat graphics, but there were a lot of little bugs and then gameplay got quite repetitive later in the game. It seemed to me that the guards couldn't hit the protagonist at all, and it was impossible to predict their movements. Using the buttons to change the active barrier was a bit annoying because standing on the button made the barriers toggle very fast, thus making it impossible to be sure that the desired barrier is on when you leave the button. I got nearly to the end, until in one room trying to leave through a door made the character fall off the world instead. | |
| Aug 22 18:01:00 | 7h 52m | Hell Fortress Escape | Really sweet! My only problem is that several tiles resemble a tad too much ones from La-Mulana. |
| Aug 22 20:58:00 | 2h 57m | A Black and White Escape | F-Secure warns that the game is harmful. I know that some older versions of GM trigger this, but usually GM games give me just a 'suspicious' -warning, so I'd like to hear more on this. |
| Aug 22 20:59:00 | 1m 00s | Unrest | As I mentioned in IRC, crashes on startup! :( |
| Aug 22 21:02:00 | 3m 00s | ZOMBEE FLOOD | Haha, fantastic startup! The actual game is very tedious, but man the visuals make up for it! |
| Aug 22 21:05:00 | 3m 00s | Ninja Escape | Ughh, please no installers. They're such a hassle to handle! |
| Aug 22 21:15:00 | 10m 00s | The ESCape | The idea is actually quite neat! The graphics are understandably very rough and such, and I had trouble getting back to the main menu after looking at the help screen. I hope you'd work on this more! |
| Aug 22 21:35:00 | 20m 00s | The Blueprints | Nice music! I think the game could've benefitted from a few more hazards; currently the game gets a bit tedious quite quickly. |
| Aug 22 21:38:00 | 3m 00s | Maze Escape | Sweet idea but not explored far enough if you ask me. A similar game with more interaction would be very cool! I really liked avoiding the red dots while navigating the maze. |
| Aug 22 21:54:00 | 16m 00s | Abigail's Descent | Really great dialogue! Better than what I see in LDs usually, for sure. The idea is nice but quite simple. Timing became a bit aggravating at places, especially with the double jump, due to the awkward way double-jumping early gives you the biggest boost. I quite liked this one! |
| Aug 22 21:58:00 | 4m 00s | Heist | Haha, sweet idea! I like how this gives the Mission Impossible-like feel where even long hair can be a problem when avoiding lasers. A bit repetitive, and the alarm time is so long that nearly halfway through I could just let them touch the hero and still win. |
| Aug 23 10:30:00 | 12h 32m | Action Time : Escape from the dangerous explosive complex | Looks amazing! However, I couldn't really play because most of the graphics were bugged, including the main character being completely invisible. Also the bomb timer was unreadable. For another thing, please, *please* allow WSAD movement for a game with mouse aiming! |
| Aug 23 10:32:00 | 2m 00s | Escaping from unintelligent guards | F-Secure gives me a 'harmful' -warning for this. I'm aware that it warns about every GM game, but usually it's just a 'suspicious' one, not outright harmful. Could you look into this? |
| Aug 23 10:33:00 | 1m 00s | Enrique Iglesias' deadly a capella performance in a mall | Indeed; most users can't really play this as of now. |
| Aug 23 10:40:00 | 7m 00s | Escape from Leong Mansion | Very nice graphics and music! The dialogue was a bit hard to read due to the background being so bright. Also I had serious problems with the movement; it was very slow and slidey, and combined with a curiously high jump made dodging traps a chore. Really nice overall. |
| Aug 23 10:41:00 | 1m 00s | Untitled Escape | Crashes on startup, with no warning whatsoever. |
| Aug 23 10:43:00 | 2m 00s | Get to the Choppah!!! | Sweet camera movements! The player was very very slow which made maneuvering a pain, and the game itself wasn't all too interesting in terms of gameplay, but I really liked the lights of the alarms. |
| Aug 23 10:52:00 | 9m 00s | Prison Break | Runs fine here. What we have here is basically a skeleton of a TD, but the engine is solid and works well. Played to the end, too. |
| Aug 23 10:57:00 | 5m 00s | Stuff From the Past | Heh, I liked watching those cavemen jump to their deaths. The game over taunt was neat as well. The platformer engine was a bit annoying due to the sliding and floatiness of the jump. |
| Aug 23 20:55:00 | 9h 58m | The Getaway Car | The car seems to have a lot of health; had hard time losing! The controls are great, I really like how the steering works. |
| Aug 23 20:58:00 | 3m 00s | Warden's Burden | Nice idea, but way too unpredictable and hard to keep under control. Also it's a bit weird that there's seemingly one way out (through the yard), but the patients can apparently escape through any border. |
| Aug 23 21:03:00 | 5m 00s | Shapechanger (incomplete) | There's not much gameplay here, at the moment it's more of a story narration. I like the idea behind this, though! |
| Aug 23 21:04:00 | 1m 00s | Escape! | Crashes on startup. Also, could it be possible to get it in .zip -format rather than 7z? |
| Aug 23 21:10:00 | 6m 00s | Bloppo: the great escape | I found the game a tad boring, but the graphics are neat and the music is very nice if a bit unfitting. Solid entry. |
| Aug 23 21:22:00 | 12m 00s | Arachnid Escape | Quite bare-bones, but I find the mechanic intriguing. Now just to add more stuff and nicer graphics and you'll have a neat game. |