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Feedback comments for LD20
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| Timestamp | Since previous | Game | Draknek's comment |
|---|---|---|---|
| May 3 20:44:00 | Better You Than ME! | The blurriness of the text looks really bad to me. <br/> <br/>I never felt sure if pressing the clone button would actually do anything or not, I am assuming because there was a timeout on the cloner that I was running into. Could do with more feedback there. <br/> <br/>Concept is great but the gameplay isn't quite there yet. I don't think you're far off something excellent though. | |
| May 3 20:58:00 | 14m 00s | Dwarvenly | Froze my Firefox badly. :( <br/> <br/>Arrow keys for movement plus browser scrollbar made for annoyance once it was working. <br/> <br/>Takes a while to load. <br/> <br/>Didn't find a lot to do (and no one else was playing). |
| May 3 21:03:00 | 5m 00s | The Legend of Mulida | Pretty frustrating with falling off-screen being insta-kill. <br/> <br/>Fairly solid apart from that though. |
| May 3 21:12:00 | 9m 00s | Take One of These | Confusing! When it started I had no idea what was going on or where the player was. <br/> <br/>Sometimes when I'm next to an enemy it will tell me to press space, sometimes it won't. No idea why. <br/> <br/>No in-game instructions = bad. <br/> <br/>Looking at instructions again, it is very odd to me that pressing space does not actually do anything, just tells you what has already happened. You could just automatically display that status text! |
| May 3 21:22:00 | 10m 00s | Item Quest | No voiceover. :( The particle effects are nice. <br/> <br/>I wonder if the gameplay would be more interesting if you could jump to send the items up in the air letting you reposition them a bit. |
| May 8 12:21:00 | 110h 59m | It's dangerous to "go" alone! Take this. | Nice effect on the title screen, how much time did you spend on that? <br/> <br/>It's a bit weird to me that only the guy can pick up the bag of litter but he doesn't need to physically take it to the litter box: the cat instantly becomes able to use it. But it's a puzzle game, so that's not really too important. <br/> <br/>Niggles: collision physics seems a bit off. No reset button? <br/> <br/>An interesting change would be to make it so that the cat moves faster than the man. Would probably make it a lot harder but there might be some cool puzzles. |
| May 8 12:38:00 | 17m 00s | Priority Cats | I was expecting sis to have gameplay ramifications but I couldn't find any. Re-reading instructions they have different behaviour? I was controlling the grey one the whole time. <br/> <br/>Some jumps were very frustrating. I stumbled into the end without feeling like I'd explored the place to my satisfaction. <br/> <br/>Could do with a sound effect when you catch a fly, general cat sound effects would also be nice but possibly get frustrating quite quickly (not a reason not to do it though). |
| May 8 14:27:00 | 1h 49m | Take It Take It Take This | At some point the text started to go offscreen rather than wrapping round. Quite annoying, up until then I was really enjoying the varied dialogue. <br/> <br/>Other than that, this is really nice! Despite the amount of repetition. |
| May 8 14:50:00 | 23m 00s | Don't Go Alone | I played this expecting that there would be some way to get away from him, but I couldn't find any shortcuts. Maybe I wasn't looking hard enough. <br/> <br/>Graphical style is very cool. |
| May 8 15:03:00 | 13m 00s | CatTroller | I get a "CRC failed" error when trying to extract the files from the rar: looks like the file is corrupt, maybe try re-uploading? <br/> <br/>I'd second the suggestion to improve the packaging situation. |
| May 8 15:06:00 | 3m 00s | Hammer Time | Really cool graphical style, unfortunately I can't play it (Linux). <br/> <br/>Not sure why one of the links says "web" but is pointing to a zipfile. |
| May 9 20:18:00 | 29h 12m | towlrAlone | The way the blue box can jump makes it kinda annoying sometimes: you can instantly die when it moves from one place to another. <br/> <br/>Apart from that, a solid towlr. |
| May 9 20:25:00 | 7m 00s | The Invasion of The Blobs | Couldn't run this (through Wine on Linux). <br/> <br/>The error seemed to indicate that you hadn't packaged the correct version of the CRT manifest/msvc* DLLs but I didn't investigate much. |
| May 9 20:34:00 | 9m 00s | Hot Potato | Gameplay of this really confused me until I re-read your instructions several times. For one thing I thought the package was indicating which of my couriers was selected. <br/> <br/>It died after a few turns with this error: http://pastebin.com/4d7M2NXs |
| May 9 20:39:00 | 5m 00s | Quest for the enlightenment | I like useless book which gives you random quotes. Not sure if your plan involved it becoming gameplay-relevant but I'm going to choose to believe it didn't. <br/> <br/>The exploding sprite effect is nice, I'd be interested in seeing source just for that. |
| May 9 20:56:00 | 17m 00s | Inventory of One | Having to press space 3 times to restart is annoying. <br/> <br/>Best was 14 seconds. Concept is neat but it never really felt fun to me: maybe could do with faster countdowns on the blocks but fewer lasers? |
| May 10 09:16:00 | 12h 20m | Wild Forest | Eats up a lot of CPU and slows down, so definitely worth optimising it. <br/> <br/>Looks very nice. |
| May 11 15:31:00 | 30h 15m | Innocence | If I hold down the shoot button it only fires three shots at a time, but if I mash it I can shoot constantly. Is this intentional? <br/> <br/>Having to replay the start every time just gets too frustrating to want to continue. I probably would have played for much longer if I'd had a hefty score penalty whenever I died but was immediately thrown back into the action. |
| May 11 15:40:00 | 9m 00s | OUT OF HERE | (On Ubuntu here) <br/> <br/>I am not a fan of installing something to play an LD game. A self-contained tar.gz would have been preferred. <br/> <br/>Really wasn't clear that down ducked and up jumped until partway through my first play. <br/> <br/>No way to replay after dying? |
| May 11 15:56:00 | 16m 00s | It's Dangerous: The Escort Quest | Not sure why it's a download when it runs in a browser. Next time it'd be worth finding someone that can host it for you if you don't have a website yourself. <br/> <br/>I opened it up in the background then closed it because I wasn't sure if there was an opening I'd missed. Now the guy is just running in a black void: he jumps off the right edge of a platform and when he hits the bottom he respawns to repeat it forever. <br/> <br/>Restarting doesn't get me anywhere: he's just stuck like this... |
| May 11 16:03:00 | 7m 00s | Jump Climb Die | Didn't expect it to close the instructions when I clicked to give the game focus. <br/> <br/>I found that I forgot about my walking controls and just used the mouse to move everywhere. <br/> <br/>Didn't personally find it a fun mechanic, but am glad you played around with it anyway. |
| May 11 16:06:00 | 3m 00s | Dangerous II | Made me laugh. |
| May 17 15:41:00 | 143h 35m | Misplaced | The soldiers' lines were amusing. <br/> <br/>Pathfinding was sometimes annoying: once some of my guys got stuck inside a tree and a few times they couldn't work out how to follow me. <br/> <br/>Didn't find the collision annoying except in the top-right corner where I went to collect the three extra dudes. Then got hemmed in by the two groups. |