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Feedback comments for LD19
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| Timestamp | Since previous | Game | Draknek's comment |
|---|---|---|---|
| Dec 19 12:11:00 | -REACH- | This is neat! Didn't realise I could retire, so I died in space... | |
| Dec 20 11:07:00 | 22h 56m | PRIOR | This is great! Nice work. <br/> <br/>I think the player could move a tad faster though. Physics can be a bit off but nothing that ruins anything. <br/> <br/>Sometimes after I deactivate gravity I can't use my double jump and that's very annoying when it happens. That made the jump in "overview" frustrating. <br/> <br/>Didn't explore everywhere, are there multiple endings? |
| Dec 20 11:14:00 | 7m 00s | Jungle | :( Just a platformer engine? I was looking forward to something awesome. |
| Dec 20 11:20:00 | 6m 00s | Autoflotilla | At first I thought I was just controlling the camera, didn't realise for a while there was a boat. So perhaps should spawn player outside of the island (would be nice if there was collision detection too). <br/> <br/>Was just playing about and then I died of scurvy. Hadn't read the instructions so that came as a rather abrupt surprise, but that was amusing. |
| Dec 20 11:57:00 | 37m 00s | 1958 BNL | Kept clicking offscreen but not much that can be done about that. (Although, maybe embed the SWF with whole-screen width, with the game centred in that?) <br/> <br/>Anything requiring clicking just after going to a new screen is tricky because the mouse needs to be in a totally different place. |
| Dec 20 12:07:00 | 10m 00s | Compact Discovery | I can't get S or R to work: they don't seem to do anything at all. Ah, I see they don't come as standard on this ship. <br/> <br/>Enemies are too fast: they end up just swarming me and it doesn't look right. Quests aren't implemented I guess? <br/> <br/>Needs a preloader. |
| Dec 20 12:16:00 | 9m 00s | Dry Voices: who are you? | You get humor points for the abrupt ending when you die and the submission links. :) <br/> <br/>This is cool, I will probably come back to it later to explore properly. |
| Dec 20 12:35:00 | 19m 00s | Grand Mystic Quest of Discovery | No death animation if you get hit by falling slime? <br/> <br/>Gameplay is solid but frustrating in parts. <br/> <br/>As increpare says, in Firefox the scrolling is broken so you can't see the instructions. Take out the CSS "overflow:hidden" and that should work. |
| Dec 20 23:37:00 | 11h 02m | Quarters | Enjoyed playtesting this, it's just a shame it's so hard to get four people together to play a game. |
| Dec 21 17:17:00 | 17h 40m | DirectionsTranscend | The control scheme is so floaty that when I die it doesn't feel like it's my fault: it feels like the game is just annoying. <br/> <br/>Obviously these controls are intentional and central to the level design, but this makes it not fun for me: it's not quite the same (good) kind of frustration that some games pull off really well. |
| Dec 22 12:46:00 | 19h 29m | The Last Moments | This is really fun! <br/> <br/>Didn't realise you had a shield initially though: possibly should mention that in the intro? |
| Jan 3 00:00:00 | 275h 14m | Panacea | It's not obvious what the active regions for picking up an oxygen tank are. <br/> <br/>When a dead body and a crystal/train track are overlapping there's no transparency. <br/> <br/>The biggest problem is that it just feels incredibly samey. Once you've played for a minute you've played exactly the same experience as if you'd played for ten (ignoring completing the game or running out of oxygen). The mazes are just too big (and too numerous: I got to floor 4 and didn't find the end) to be interesting. <br/> <br/>Desperately needs audio: some appropriate music and a variety of breathing sounds based on the current oxygen level would give this so much more atmosphere. <br/> <br/>I encountered the broken maze bug once. |