Foon → Ludum Dare Explorer → LD19 → Feedback comment stats → ThatSnail
Feedback comments for LD19
ThatSnail's games and stats for all events →
| Timestamp | Since previous | Game | ThatSnail's comment |
|---|---|---|---|
| Dec 20 04:40:00 | Volatile | Amazing. Love strategy games. AI is a bit dumb though; I took the middle and ended up wrecking all three at once. <br/> <br/>Great presentation, music (<-- THIS), and graphics. Don't understand how you do this so fast. | |
| Dec 20 17:34:00 | 12h 54m | Colony Tycoon | Acceleration seems extremely slow to me, and there's not much gameplay going for it. Sorry :( interesting concept though, I could see this being developed further. |
| Dec 20 17:38:00 | 4m 00s | LD19 Planets | Hm. Really can't be called a game. Works very well as a generator though, haven't seen any messed up triangles. |
| Dec 20 17:56:00 | 18m 00s | Fate of Mankind | Really liked this. Ending drove it home. Seriously this is the best ending I've seen in a very, very long time. <br/>..."discovered hearing" scared the crap out of me though ._. |
| Dec 20 18:15:00 | 19m 00s | Quest for the Four Altars! | Skiing on grass. Wee. <br/> <br/>Platform engine was a bit buggy (shoved me into a wall once; forced me to restart) but I actually think that's a plus as it lets you fly across the map rather fluidly and quickly. <br/> <br/>I didn't realize that those things were altars; was looking for a collectible item or something. Didn't realize I'd already won. Might have been better to have some visual signifier for that, but in 14 hours I understand that's not very practical. <br/> <br/>Lastly, is that Ronald McDonald? |
| Dec 20 18:49:00 | 34m 00s | Disco Five | Discoverometer! <br/> <br/>Very well done but can get monotonous, if not impossible (eventually took me 4000 of my fuel just to get to a mining site and back). |
| Dec 20 19:06:00 | 17m 00s | Zoobedoo | Very nice concept/graphics. My only complaint is that besides the mechanic, everything else feels very corporate, depending on polish rather than uniqueness. |
| Dec 20 19:25:00 | 19m 00s | 1958 BNL | Such a neat concept. Found the secret room but didn't know what to do with it. <br/> <br/>And lulz at the ending. Portal throwback anyone? <br/> <br/>Very nice job. |
| Dec 20 19:33:00 | 8m 00s | .WormFood. | Man I really suck at this game. Can't pass the first level, though I'm pretty sure I get close. <br/> <br/>Can't really say anything on behalf of my suckiness. I like the intro. |
| Dec 21 19:04:00 | 23h 31m | Search&Bump | Simple, innovative concept. Not much actual gameplay though. Anyhow, nice job. Get well soon. |
| Dec 21 19:15:00 | 11m 00s | Pass it! v1.1.5 | Stopped at the v1.1 level (couldn't find a way to get up). Concept is rather unoriginal, but somewhat enjoyable nonetheless. The theme seems sort of just thrown on there, but that's not too much of a problem (given that "Discovery" pretty much fits every game in existence). Nice work regardless, good luck. |
| Dec 21 19:21:00 | 6m 00s | Explosive Transcendental Circulatory System | Okay props to innovation for sure, this is incredible. One of the coolest games I've seen so far. I honestly think this should be used for therapy. |
| Dec 21 19:39:00 | 18m 00s | It's A Frickin' CAVE | Lololol is that a creeper?? :D <br/> <br/>Very good presentation, graphics, and gameplay. Impressive how you did this after starting over once. |
| Dec 21 19:42:00 | 3m 00s | Quick | Don't really feel like getting the XNA to run this game, but what's that about dead snails? |
| Dec 21 19:49:00 | 7m 00s | BoxMiner | Not bad but nothing special. Gets rather boring quickly. And frankly I also went to 1000 for the same reason ranklar did (before reading his comment). Go figure. Again, not bad though. Good luck. |
| Dec 21 20:27:00 | 38m 00s | Spacebrick and the Window to the Stars | Still laughing a little. <br/> <br/>Great game. |
| Dec 21 20:56:00 | 29m 00s | Discoveries | Sorry, this just goes way too slow for me to be able to play. I found my mind screaming "TELEPORT ALREADY!" at the unnecessarily long parts. I tend to like games like this, where it goes however you interpret it, but the questions asked ("Who am I really?") were a bit dry and uninteresting. <br/> <br/>I see where you're going though, and I think if you were to ask some more thoughtful ("interpret-friendly") questions it'd turn out really well. |
| Dec 21 21:22:00 | 26m 00s | Attack of the time travelling pygmy from outer paleolithic (aka Time Pygmy) | Rabbits don't like microwave. <br/> <br/>No no no no. |
| Dec 21 22:55:00 | 1h 33m | Dinosaur Dance-Off | REINDEER FOOLS! <br/>http://www.draknek.org/dance/?dino=310q <br/>SUCK IT. <br/> <br/>This is so neat I love it. |
| Dec 21 23:03:00 | 8m 00s | Corpse Runner | Thought this was a necro-cannibal game for a second. Then I realized the corpses reappear after you die. Phew. <br/> <br/>"61 people have died so you could escape." Ending makes me think, it's good. And I agree, bigger halo. Otherwise it's very unique, good work. |
| Dec 21 23:21:00 | 18m 00s | Audio_Chef | Hey there's where that snail is from. <br/> <br/>Neat concept and execution. Graphics could use a touch-up, though. |
| Jan 9 16:43:00 | 449h 22m | Impatient Archaeologist | The way real archaeology should be done. Simple concept but surprisingly fun, got 109 bones and 410.6 meters down before owning myself. <br/> <br/>What's really pretty fun is moving your cursor to a point on the screen, and then mashing left-click there, seeing how far down you can get. I've gotten 48.6 meters. |
| Jan 9 17:07:00 | 24m 00s | Circus Peanuts | Nominations for best music anyone? <br/> <br/>Played until I got 233 peanuts; found a dungeon and killed them bats and stuff. Great game, the minimalism was a big plus. |
| Jan 9 17:14:00 | 7m 00s | Eureka! Vaults of Knowledge | Neat game, I like the mushroom idea. Why are there so many diseases? <br/> <br/>Oh, and I got "humpy" as a word. Huh. |
| Jan 9 20:11:00 | 2h 57m | Where can I go now? | Left my laptop on with this for a few hours and came back with 168826 rock, 168095 energy, and 172262 plant stuff. <br/> <br/>Really like this game. Desperately needs some form of healing though, and I think infinite upgrades would work very nicely. Music and graphics were good, and the upgrades system sort of tied it together. Nice work. <br/> <br/>Btw, this only happened once, but one time I purchased an upgrade (the middle-bottom one I think) and ended up with negative energy. Like -76 or something. Can't seem to recreate the bug though. |