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timgarbos

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TimestampSince previousGametimgarbos's comment
Aug 23 03:57:00 Head Trauma Nice implementation. I hope you create some more games using this "emulation framework". <br/> <br/>It's a shame you didn't create a scenario where you actually had to use the enemies as weapons. As it is now it's not a very central part of the game mechanics :=)
Aug 23 04:09:00 12m 00s Anthill I just played through the game and I must say: It's way too hard and most of the time you have no idea what you're doing or where you're going. The best part is avoiding bullets and running in circles near the towers. <br/> <br/>The controls are quite troublesome as you can turn very fast without going to a full stop (which probably mean that you're going to be hit by a bullet). Also I often hit the walls when walking in corridors. <br/> <br/>It seems like you've aimed for too man features (different towers and levels and should maybe have focused more on the core game play. If the controls and movement of the ant had been polished, I wouldn't miss the arrow tower or rocket laucnher (especially the arrow tower.. it killed me way too often).
Aug 23 04:14:00 5m 00s Double Bounce Awesome! I seriously enjoyed playing every level :D <br/> <br/>In some levels where you have to hit the small ball, it's very hard to aim (with the small ball) and it gets a bit random. I like the randomness, but you get that when there's many balls anyways, so I think the small ball should have been bigger :) Also I don't clearly see the theme. <br/> <br/>The idea of being able to move the target hole is brilliant! <br/> <br/>I really like the simplistic graphics and atmosphere of the game.
Aug 23 04:19:00 5m 00s Smores Attack I have to agree with GreaseMonkey. It's god damn hard :D <br/> <br/>I like the simple style and I can use the enemies as weapons :D <br/> <br/>However, I think it would be nice with some bigger purpose than just picking up enemies trying to throw them and then die. <br/> <br/>Also I probably used more time on remembering and finding the correct keys, than I used pressing them.
Aug 23 04:21:00 2m 00s Out of ammo Please upload a Windows binary :D
Aug 23 04:29:00 8m 00s Magno-Warrior Great idea! I like idea of picking up the dead enemies. The controls of the ship is nice and seems polished. <br/> <br/>My biggest problem was aiming! When I pick up the first deactivated ship and it starts shooting it feels great, but it's like it really doesn't want to shoot its friends. I can't really couldn't understand how/why the weapon rotated around the ship. It might become easier when you pick up more enemies, but it's way too hard to kill the first one.
Aug 23 05:09:00 40m 00s Killer Knife-Robots from Knife Planet K You can use the enemies weapons as weapons, but it's not like you can actually aim, it's more just random and not really something you think about. It could be nice if the only way of killing a robot was to make another robots blade hit it. <br/> <br/>At first I thought that I couldn't touch the blades on the ground, which made the game impossible :P Maybe you could fade the color a bit. <br/> <br/>All in all I don't really feel in control of the game. I just run randomly around for life/emp. <br/> <br/>Nice back story though!
Aug 23 05:14:00 5m 00s Man Cannon Nice concept, very hectic and chaotic! <br/> <br/>The controls are quite hard to master (maybe you could aim with the mouse?) <br/> <br/>The advances way too fast. You should give people a chance to learn the game before spawning the chaotic hordes of enemies :D
Aug 23 05:23:00 9m 00s LunarMind A very short, but interesting quiet experience. <br/> <br/>As for the theme you can take over the mind of a spider and use it for pulling levers or kill it, but you can't really use it as a weapon. <br/> <br/>I like the idea and concept, but the levels are really basic and doesn't use it to the full extend. It would be awesome to create some sort of puzzle games where you had to take over the spiders and pull the right levers in order to get pass some obstacle. You have some great elements.
Aug 23 06:16:00 53m 00s I <3 Tractor Beams It can't be played on anything but OS/X?
Aug 23 06:27:00 11m 00s AfterDark I like it and a played it a couple of times :D, but it very quickly turn into being about 4 - 3 blocks in the middle and taking blocks form the ground and put on top. <br/> <br/>It might be fun with some big blocks/towers falling down once in a while to change the terrain completely. Otherwise it's just kind of flat and a big tower in the center. <br/> <br/>Also you should consider making the markers for where the new blocks fall a bit more visible. Maybe a beam all the way down? <br/> <br/>After a short while I didn't think about the falling blocks as tools, but just obstacles. I always just move blocks from the solid ground to climb on. If the cool down was longer one might have to focus more on the falling blocks. Dunno though.
Aug 23 06:36:00 9m 00s Sonic Boom It's seriously hard, but I like the whole idea of using the enemies sound to power the weapons. I just kept shooting the noisy enemies by mistake and end up without any power :P <br/> <br/>The bullets move extremely slowsly (in a nice pattern though) which makes it hard to aim over longer distances cause the enemies moves. If the the bullets were faster it would be easier to aim over distance and not shoot the "good" enemies. <br/> <br/>Nice prototype though!
Aug 23 06:51:00 15m 00s Master Exploder At first I didn't get it and died. Then i got the idea and played through the game :D I like the idea of the first level, cause the enemy explode and clears the path if you die. <br/> <br/>It starts pretty easy, but the puzzle and "timing" action gets harder later on. Pretty decent level design taking time in consideration.
Aug 23 14:07:00 7h 16m Doors and some other stuff Aaaargh!! I give up!
Aug 23 14:44:00 37m 00s Isolation Some problem as Zillix. Doesn't help not to skip the intro.
Aug 25 06:47:00 40h 03m Spider Hunt Hmm.. It's impossible to get to the second platform due to collision errors :( Also you can't use your enemies as weapons. If the collision detection was working I bet it would be more fun :D