Foon → Ludum Dare Explorer → LD18 → Feedback comment stats → Jonathan Whiting

Jonathan Whiting

Feedback comments for LD18

LD19 →

Jonathan Whiting's games and stats for all events →

TimestampSince previousGameJonathan Whiting's comment
Aug 23 15:15:00 Crustacean Cannon Really loving the graphics. It felt like the mechanic would have worked better in a less rigid puzzle-esque enviroment. Controls are a nightmare on a trackpad, but I can't really hold that against you.
Aug 23 15:31:00 16m 00s Grabitas Perfect example of how a simple idea well executed and polished is a great thing. Found the difficulty curve flatten a bit though, after a couple of games I had a game that took me safely to 821 (and then I got bored). <br/> <br/>Great interaction of mechanics.
Aug 24 23:21:00 31h 50m Lolcat. What an odd game. It's kind of terrifying. Blood spewing cats, and zombies that look vaguely sexually aroused. The horror! <br/> <br/>I liked the unusual resolution, and the gameplay seemed surprisingly balanced (I see things like 9 lives and I get the fear).
Aug 24 23:28:00 7m 00s Fire, Fire, Where You Are Haha, I kept on accidentally setting the houses (and myself) on fire. This game reminds me of a story my mum used to tell about how she 100% genuinely believed that firemen went round setting alight to peoples houses when she was young. <br/> <br/>I love the full title, and the solid fire simulation. Oh, and props for recovering from catastrophic source faliure (next time, version control! ;) <br/> <br/>The controls are a little less lovable.
Aug 24 23:43:00 15m 00s Bouncing Bellyfloppers 4710. <br/> <br/>An good variant on a missile command style game. The early game was a bit slow, but once the helicopters really started rolling in it got pretty great. The spring sfx was great. <br/> <br/>Did feel like a bit of sideways velocity on the bellyfloppers would have added a lot of gameplay depth. Even more so if it was aimable.
Aug 24 23:50:00 7m 00s OrbIt The concept is pretty good, but the mechanic ended up feeling a bit weak because it was rather too easy to just dodge between the orbs. I think it would be better if the orbs were larger in comparison to the width of the playing field.
Aug 24 23:58:00 8m 00s Basketball girl I loved this. Genuinely hilarious and completely hatstand. <br/> <br/>The exploding head mechanic worked out surprisingly well, though it wasn't clear why you might want to use a head as a weapon when the enemies *aren't* packed together. <br/> <br/>Still, good effort!
Aug 26 13:50:00 37h 52m Metagun Whilst there was an impressive amount of features for the timeframe I'm left feeling that a smaller but more polished set of mechanics would have felt significantly better. <br/> <br/>I may simply be biased slightly for having ended my (previously only mildly frustrating) playthrough early by getting irrevocably and unfairly stuck in a wall.
Aug 26 13:57:00 7m 00s MegaTongue Congrats on your first entry! It was a bit confusing to start out, and a bit frustrating further in. I liked the dark 'patchwork' world a lot though, rather evocative.
Aug 26 14:07:00 10m 00s Fail-Deadly I absolutely adored your take on the theme, and, whilst I'd expect replayability to be veeeeery low I did have a blast. The blast was well done too :) <br/> <br/>The only real negative for me was that it felt like my impact on the world was less than it ought to be, and, specifically like you were pulling sides to make one side (in my case the blue) faaaar more effective than in other. As such my agency felt unjustly limited.
Aug 26 14:16:00 9m 00s Leave Me Alone I didn't manage to finish it (got stuck on the ring-of-tendrils style level). Seemed a solid exploration of a simple but well realized mechanic (always a good thing). The music was great and fit, strangely, it felt like it oughtn't. <br/> <br/>I don't understand what the title and theme text have to do with anything.
Sep 6 15:14:00 264h 58m dance dance dance Rather challenging, interesting mechanics, and pretty amusing. I liked it. Given the themeing it really desperately needed some music though.
Sep 6 15:22:00 8m 00s Fib Very interesting concept, but I found the interface very unwieldly indeed. I can't help feeling that the concept might have worked better if it wasn't a platformer.
Sep 6 15:38:00 16m 00s Kanbran Great cohesive feel and nice mechanics. Somewhat let down by the unpredictability of the enemies combining with the sluggishness of the ground stomp attack, it felt more like luck than judgement. Also, essentially replaying each previous stage after the new one got tedious. I'm nit picking on a very solid entry though, good job!
Sep 6 15:43:00 5m 00s Killer Knife-Robots from Knife Planet K I liked the concept, but the gameplay felt very loose (I couldn't see any great correlation with what I was doing to how well I was doing).
Sep 6 15:48:00 5m 00s Camma The Huntress Potential, but not really realized. Was a lot of time taken up by tech?