Foon → Ludum Dare Explorer → LD17 → Feedback comment stats → altsaxi
Feedback comments for LD17
altsaxi's games and stats for all events →
| Timestamp | Since previous | Game | altsaxi's comment |
|---|---|---|---|
| A Fishing Adventure | The grapple/swap/drop thing was a bit confusing at first but I got it after a few seconds. Was having fun, but I couldn't figure out the level with the glider fish and tall crates :( or is that the end? | ||
| Beebop The Island Hopper | This game practically had me jumping up and down in frustration(the good kind). :) | ||
| Jump Pirate | Some of those doublejump sequences made me think "Am I playing a Matt Thorson game?" | ||
| Island Defender | Kudos on the soundtrack. | ||
| Rescue the Stranded! | The enemy movements were too predictable, even when I cranked the difficulty all the way up. I probably would have gotten pretty addicted otherwise. | ||
| Baby Leviathan: Eat All Fishies | I like the controls, but I'm not an average player(an average player, based on everything I've observed, wants stick-up-the-ass responsiveness to their directions at all times). I was sad when I started noticing the levels repeating :( | ||
| Hungry Hungry Castaways | Match-3 never felt so "life-or-death" before. I played longer than I thought I would, mostly to see if I could actually get a good result. Finally got one after cracking open the code and seeing that it requires 2500 points on day 1. <br/> <br/>Something that bugs me though is that it should become easier to survive as more people starve :/ | ||
| Super Macho Minesweeper | This game is a surefire blockbuster, destined beat the numbers of "Modern Warfare 2." | ||
| WeComeFromTheSkies | With more UI refinement this could be a really fun game. | ||
| Island Towers | Game ran at an unplayable framerate on my Intel integrated, and the HUD text at the top, but not the intro help message, was corrupted(a mosaic effect). I was surprised that no D3D option was available, I think I could have had it going faster with that. | ||
| Islands Survival | Fun. You can "win" without moving left or right at all, just jumping. The center shot doesn't seem to kill you :P | ||
| False Flag | You should get Dropbox... | ||
| Floating Islands | org.lwjgl.LWJGLException: Pixel format not accelerated <br/> at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method) <br/> <br/>I blame Windows 7. <br/> at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52) <br/> at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:185) <br/> at org.lwjgl.opengl.Display.createWindow(Display.java:311) <br/> at org.lwjgl.opengl.Display.create(Display.java:856) <br/> at org.lwjgl.opengl.Display.create(Display.java:784) <br/> at org.lwjgl.opengl.Display.create(Display.java:765) <br/> at org.newdawn.slick.AppletGameContainer$ContainerPanel.createDisplay(AppletGameContainer.java:197) <br/> at org.newdawn.slick.AppletGameContainer$ContainerPanel.start(AppletGameContainer.java:216) <br/> at org.newdawn.slick.AppletGameContainer$1.run(AppletGameContainer.java:95) | ||
| Zombie Grinder | Tried again, also tried reinstalling Java... <br/> <br/>java.lang.NegativeArraySizeException <br/> at com.otcsw.lcr.InputManager.initialize(InputManager.java:36) <br/> at com.otcsw.lcr.Main.<init>(Main.java:52) <br/> at com.otcsw.lcr.Main.main(Main.java:59) <br/> at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) <br/> at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) <br/> at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) <br/> at java.lang.reflect.Method.invoke(Unknown Source) <br/> at com.sun.javaws.Launcher.executeApplication(Unknown Source) <br/> at com.sun.javaws.Launcher.executeMainClass(Unknown Source) <br/> at com.sun.javaws.Launcher.doLaunchApp(Unknown Source) <br/> at com.sun.javaws.Launcher.run(Unknown Source) <br/> at java.lang.Thread.run(Unknown Source) | ||
| Stranded! | java.lang.NegativeArraySizeException <br/> at com.otcsw.lcr.InputManager.initialize(InputManager.java:36) <br/> at com.otcsw.lcr.Main.<init>(Main.java:52) <br/> at com.otcsw.lcr.Main.main(Main.java:59) <br/> at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) <br/> at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) <br/> at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) <br/> at java.lang.reflect.Method.invoke(Unknown Source) <br/> at com.sun.javaws.Launcher.executeApplication(Unknown Source) <br/> at com.sun.javaws.Launcher.executeMainClass(Unknown Source) <br/> at com.sun.javaws.Launcher.doLaunchApp(Unknown Source) <br/> at com.sun.javaws.Launcher.run(Unknown Source) <br/> at java.lang.Thread.run(Unknown Source) <br/> <br/>Every Java and .Net entry I've tried from this LD has failed. A really discouraging track record for both platforms :( | ||
| Island Jumper | I really like the concept, but the jumping felt too cumbersome(I think it would work if you knew the arc beforehand and the gameplay was about fuel management instead), and nullness errors ended the game prematurely. |