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crc

Feedback comments for LD13

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TimestampSince previousGamecrc's comment
Rara Racer I liked: Brilliant. <br/> <br/>Could improve: - <br/> <br/>Wow.
Night Cruising I liked: humor, story, polish <br/> <br/>Could be improved: innovative elements <br/> <br/>I'm going for a drive... <br/>
‘0xF0’ Same here: "The application has failed to start because d3dx9_35.dll was not found. Re-installing the application may fix this problem." <br/> <br/>
all roads lead from home Liked: Consistent retro style, fun to play, impressive extent, presentation, controls, "snatch"-mechanism. <br/> <br/>Could improve on: ok as it is. <br/> <br/>Had fun playing it. <br/>
Interstate Trucking I liked: Idea, audio, extent <br/> <br/>Could be improved: build-up, explanation, simulation speed (building bigger routes means watching the truck crouching slowly along). Are you supposed to build longer routes (in order to do that you have to memorize the prices)?. Maybe I am playing it "wrong". I think a simulation like this needs to have strong explanation and some restriction at the beginning (e.g. max. 3 cities on a route) and then let the complexity rise on the player. <br/> <br/>Definetely a feat doing all this within 48 hours.
Tekicars4k I liked: Here is the fun. <br/> <br/>Could be improved: graphics/presentation/explanation <br/> <br/>Can you build a level editor please? Even if it takes 5k ;)
Bulldozer Blitz Liked: Simulation approach, complexity(AI), complete presentation. <br/> <br/>Could improve on: My "Space"-Finger got tired after a while. <br/> <br/>"Sim City" meets arcade game with a deep philosophical message: You can't beat entropy ;) <br/> <br/>
Crazy taxi puzzling game I liked: Idea (disclosure: I started from the same base idea), the twist having two vehicles, gameplay, fun <br/> <br/>Could improve on: Graphics, presentation, getting-stuck-issues <br/> <br/>This is definetly a game to develop further, already fun in the present state
Soltcras I liked: cute, funny, reduction, sound made me laugh <br/> <br/>Could be improved: maybe a bit more content (2 or 3 tracks) <br/> <br/>Game-Art / Art-Game
And it’s a wrap… I guess I liked: style, experience <br/> <br/>Could be improved: Collision detection at the "stations" didn't work for me
Two Roads I liked: simplicity, idea, humor <br/> <br/>Could be improved: something like additional hints when player gets stuck
Frog Rescue Crashed (like you describe in the Readme). Could not get it to work.
Lost Roads I liked: you can kill monsters AND build hotels AND meet John Dalton - all in one game. I found even a cheat to get infinite money. <br/> <br/>Could be improved: monsters a bit too repetitive <br/> <br/>
Final “Crossroads” Liked: Idea, fun, polished presentation, Journal <br/> <br/>Could Improve on: Interface (Level Restart, On-Screen help), Mouse cursor off in the main version (800x600 worked) <br/> <br/>G <br/>Another <br/>m <br/>enjoyable <br/> <br/>
GBGames – Road LOCKDOWN! I liked: fun, coolness factor, presentation <br/> <br/>Could be improved: control (very hard to turn sometimes), some more interaction/twist needed to keep playing <br/> <br/>This is "GTA 1.5"
Buffalo Road LD13 I liked: nice approach <br/> <br/>Could be improved: ui, consistency in presentation e.g is the speech thing necessary?, replay value, difficulty <br/> <br/>
Exproad, Improad, Reroad! Liked: Fun, Insane Humor, Theme Interpretation, Sound, Particle Effects, Nothing to install <br/> <br/>Could Improve on: Resolution/Graphics (or decide to keep graphics deliberately retro-trashy then maybe make it even more trashy). <br/> <br/>Lice!
Emergency Bypass I liked: Great visual and audio presentation, Food and Journal <br/> <br/>Could improve on: Mostly technical stuff: it ran pretty sluggish on my not-so-slow machine even when I reduced the graphics, sometimes it let me cross roads, "Reset" did not work <br/> <br/>Puts the "fun part" back in destroying trees ;)
Voyage, a puzzle game Likes: idea, car animation. <br/> <br/>Could improve on: a marker for the empty tile and some kind of wrap-around at the edges maybe. <br/> <br/>I had fun puzzling.
The Road to Troy (probably final) Liked: Idea, Humor <br/> <br/>Could improve on: Hard to control, mix of graphical styles, surprise moments, maybe some "Distance to Troy" meter instead of "credibility") <br/> <br/>Don't kill the messenger. Kill them all. ;)
Left4Bread I liked: atmosphere, presentation, completeness <br/> <br/>Could be improved: controls, collision handling (car/houses), sprite size (everything could be larger) <br/> <br/>It makes obvious what you would achieve on a bigger budget.
Title Unknown I liked: ambitious approach, strategy-game mechanism, potential <br/> <br/>Could be improved: needs lots of polish, graphics, debugging and probably a different technical platform <br/> <br/>Brave. A 2-player competitive thingy based on that could be fun.
PizzaBitch I liked: Overall package, story, getting into, artwork, humor, 3D-Hover, UI presentation <br/> <br/>Could improve on: Explanation (car starts to smoke, why? when?), scoring balance, controls, especially getting stuck on corners <br/> <br/>Casual insider tip.
LD Road Racer Started without problems on this setup <br/>+ Python 2.6.1 <br/>+ Pygame 1.8.1 for Python 2.6 <br/>+ Windows XP <br/> <br/>
Hexxxy What do you mean by "Unfortunately, I cheated, so I can’t win anyway."?
Title Is that Duke Nukem Forever?
DEAD END Will be at Amazing amount of modelling, rigging and animating and texturing in 48 hours. Really amazing.
Epic. Failure Could not download. I got the following message: <br/> <br/>"This file is neither allocated to a Premium Account, or a Collector's Account, and can therefore only be downloaded 10 times."
Lone Racer Could not run it - threw errors.
Calling it quits Nice approach, even if it didn't make it into a game.