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Feedback comments for LD11
sgstair's games and stats for all events →
| Timestamp | Since previous | Game | sgstair's comment |
|---|---|---|---|
| Strong AI | I liked it a lot! <br/>Oddly, my gamepad (wireless Xbox 360 controller) didn't map correctly initially, I had to modify the script mentioned in the readme. <br/>Overall, very nice - long live portal references ;) | ||
| Typoworm | got 1451, after a few tries. I agree it's really hard to recover from a typo; as it's hard enough to get the timing of the letters right in order to stay in the right place. It was a lot of fun to play! <br/>Also just got 1475; I thought I had made it a lot further though; being unable to see the score during play I'm not sure why - possibly typos penalised through score deduction too? | ||
| The white gazelle laughs maniacally | Having trouble running this; I finally got around to debugging it today, and it says "An unhandled exception of type 'System.IO.FileNotFoundException' occurred in Unknown Module." <br/>I'm still using VS2k5, so I can't get the project to run from source easily; skipping unless I have time to tinker with it further before judging deadline. | ||
| Castle Adventure | I found this to be really fun; also count me in the group that's annoyed you can't attack enemies with the sword without taking damage; the bow is really too easy by comparison (you can shoot through walls too) | ||
| Framed! v1.1 Released | It's an interesting game - not very easy to beat without thinking about it. There's a very minimal feel to this game, even though the gameplay is actually pretty complex. | ||
| Simple Dungeon | Crashes on startup for me (XP x64) <br/>... But I'm running it on a laptop (XP 32bit) and it seems to be fine. <br/>I would really appreciate a "rest" button, some way to wait until all your points return or you get hit by a monster; as it is, I got sick of mashing the arrow keys to recover points and gave up on getting to the princess (stupid gargoyles..) <br/>Overall, nice entry - I would have had a lot more fun if recovering points wasn't so tedious. | ||
| Spacbattle is done-ish | I'm getting the "Fatal Python error: (pygame parachute) Segmentation Fault" too... <br/>... I got further, after installing numpy, <br/>now I get this (pasting the end of the traceback) <br/> File "C:Documents and SettingsStephenDesktopld11final irpenspacebattle- <br/>ld11-1.1utils.py", line 88, in loadGfxTeam <br/> if a[i,j,:] != [0,0,0]: <br/>ValueError: The truth value of an array with more than one element is ambiguous. <br/> Use a.any() or a.all() <br/> <br/>.. If there are suggestions I'll try them. | ||
| The Minimizing knight | Pretty entertaining game - my only complaint would be that it runs really slow fullscreen (1920x1200) - but having a big screen makes for really fast projectiles :) | ||
| Omnihunter | It's an interesting game, I think the biggest problem with it is graphics, I didn't realize that it was determining win/loss based on the orientation of my character until I read it - at which point the game was interesting - but it definitely needs to be more clear that there's an attack region, and a background texture would help a lot. | ||
| MiniMall | crash on startup (XP64) - debugging the executable provides the following: <br/>An unhandled exception of type 'System.TypeInitializationException' occurred in game.exe <br/> <br/>Additional information: The type initializer for 'SdlDotNet.Graphics.Video' threw an exception. <br/> | ||
| Casey is ready to rock (kind of) | Well; I'm rather new to this python thing, but I've got to the state creiht has, but in windows. <br/>One note, the requirements in the readme don't include rabbyt, of which I now have 1.8.1 <br/>I'm suspecting the black screen might be due to differences between pygame 1.8.0 (what I have) and 1.8.1pre listed in the readme - I will try this again after I get done with voting the other entries. |