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TheDevDuellist

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202250Delay the inevitablešŸ‘„Five Knights in Francejam2983.843.373.403.534.304.033.813.96
202149UnstablešŸ‘„Where's My Tripod?jam2063.943.633.874.074.424.123.534.23

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by TheDevDuellist

LD50 — Delay the inevitable

The Flower of Marasca by F1Krazy 2022-04-09T01:54:52Z

Roses: definitely brought me back to playing 80's and early 90's games which I think was the main goal so good job there, nailed it!

Buds: the overall puzzle styles were good but they suffered from some basic information/context that the player just doesn't have without a tutorial or solid UX. Really what the game needed was more feedback to the player to draw them into your game. I'm talking UX stuff like making the lever intuitively tell me that it IS A LEVER. (I embarrassingly spent two minutes at the first gate before I realized that the first lever was actually a lever and not a part of the foreground) to stick with the art style it could have flashed as you got within range... or something similar.

Thorns: You clearly were interested in making the game controls configurable (four different configurations on a 10 minute one player game! WOW I'm impressed... but why?) in my humble opinion I feel like we missed out on other things you could have done. I really suggest using that time on something else and just make the default controls stick to modern conventions. (I expected wasd with e/r/shift/space actions then tried game pad, for this style I expected to use the D-pad but that is minor). Further more, I'd suggest that the left and right face buttons (or d-pad or select button) control the power-up selection. Never-the-less I did eventually get the flow of it then it was like I was back in the early 90s with my Commodore64!

I don't want to forget to say that you got to be careful when adding a powerup that increases speed as that can mess with your collision checks (I fell through the wall at the top of my feather jump and landed at the end... and got trapped there)

I hope I've been constructive, there is promise here, just don't forget about the player! :) GoodLuck!

Lost on the Planet by Domin77 2022-04-06T19:13:32Z

Note on my comments :) - I score based on comparison to other games, my comments are about supporting this community and helping other developers be encouraged and grow.

Roses: For a SOLO game this has it all, music, art, gameplay that has some mechanics beyond the base gameplay loop. All of which is implemented well. Be proud of what you made in under 3 days by yourself!

Buds: I think the mechanics are your strong suit so either lean into them or try to expand in the other areas to balance it out.

Thorns: The wall rotate wasn't quick enough for me to realize it really was rotating because I was quickly tapping R. Consider tweaking your instructions to say HOLD "R" :) or snapping to 45° on each tap would be a good option. I'd also like a win condition... but I think this theme will disappoint me a lot on that regard (not considered for scoring :) ). But you could have had a point at which enough messages were sent that you win even though your character is doomed.

I enjoyed the game and smiled a few times :)

Lost on the Planet by Domin77 2022-04-09T02:03:08Z

@Domin77 Just so you know you can fix the wall rotation speed, it is allowed. You aren't allowed to add new features, but fixing existing ones based on feedback is good (in some ways it is the best teacher). I'll quote the rule here: "Certain Bug Fixes are allowed. You can’t add new features, but if something broke or didn’t work correctly as you were finishing up, you can fix this after the deadline. You are asked to highlight the changes you make in your submission (a short change log). You probably wont get a 2nd chance with some players, but at least it wont be a problem for future players."

So feel free to shut us all up about the darn wall rotation lol :P

LD51 — Every 10 seconds

Spacemine Defense by Jimbly 2022-10-05T00:34:13Z

Wow! I seriously played this for FAR too long 😊. The music is very ā€œindustrial-space-intrigueā€. Be proud of this one! I’m baffled at how some folks got times so low… I’ll likely try again once I’m done rating games.