Electro Rush by Giardi 2022-04-05T14:32:43Z
the camera is a BIG issue for me. Also the same texture evevywhere makes the 3D spatial recognition a bit hard. Other than that I love it :)
Foon → Ludum Dare Explorer → Users → Taaada
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | 👥 | Betrayal of Lanka | jam | 725 | 3.50 | 3.42 | 3.42 | 3.28 | 2.75 | 3.68 |
the camera is a BIG issue for me. Also the same texture evevywhere makes the 3D spatial recognition a bit hard. Other than that I love it :)
So I really loved this game when it comes to the creativity. I see you probably have experienced some production and us who did as well just know how it feels haha. Loved the mood, loved the simplicity, graphics. Just a really good simple game! :)
Game's good in general. But I really felt like the gameplay core loop lacks alot. I did not see my health, tho it looked like I get mostly one shot by enemies, the bigger ships seemed more important but do not shoot.
I am constantly faster then my enemies so it's rather annoying circling around to even hit them just because I always catch up to them. There is to me a bit too much time in the traveling.
Time in traveling would be fine BUT! The space is just empty, the color background is very cool and the particles I love it. But sadly it felt very empty and I would like some bigger planets in the background that very slowly move away. Maybe like 3.
The voice over is very nice! If that is your voiceover sir, then very good. The graphics and sound felt polished
sadly it seems you did not put into your build or scenes or something like that :( very cool idea I had my laughs for the intro. But the gameplay as it is does not include your mine digging :(
instead of all the UI at start I would prefer smoother movement. More missile types.
Game also feels like a snowball, when there are too many enemies I never am able to get back so maybe add some temporary powor ups which help you clean the level temporarily and swing things back.
I love it. It felt like the dialogs should have been maybe skippable and I would like to use keyboard more instead of my mouse.
The music, sound effects, lightning, NPCs with different dialogues and ways to do stuff, crafting all of that is just amazing. Very nice thing you have done there!
The story is also very very nice with a gentle touch!
the game sadly is having very bad performance for me in the HTML build. Cannot really play and the audio loop is v ery jittering
The start of the game obviously very very good, I just dislike that playing again I have to again interact with the first letter instead of being able to just grab the gun, grab my ammo and go! but I do understand you design it around one time play.
The darkness could have been shown later I think, but it did bring in the mood, maybe at the graveyard you could have started stage 2 of the game.
I really dislike the randomness of how many hits I need to do to kill an enemy. I prefer personally more enemies with stable amount of hits. Running for the ammo and then spam hitting stacked enemies became boring I would say after 3 min. So after that I would love to see something more!
character coughing could be 2x less frequent. Really good overall. The graphics are insane (love how you played with bloom I remember you talking about it in your video!) It just felt like the inevitable really was just for the player to give up, because there is nothing more.
Mood-wise I also want to say that I would actually be happier to see ghosts or zombies then robots. Considering how the game looks visually. But you are the creators and you decide what you feel like to do :). Thank you for nice experience
considering you did it in one day yourself that is very amazing sir!
@tracex Very sorry that the performance is bad for you :( . Glad you liked it nontheless!
@borchezz Hi none of us in the team experience that, is it maybe that you have too many processes on your PC perhaps? Very sorry that this is happening to you
@sprotex Hey! Thank you for your feedback!
First of all about the story. Lanka from player's perspective is at first innocent human animal mutant which seems harmless and so you as a player help her escape. She is being tested on and watched (like her imprisoned comrades). The timer is basically Lanka's time to finish the test room for her, otherwise she dies by a poisonous smog used in the room. You are supposed to think that you want to delay the inevitable by escaping the rooms and moving forward (purely for more fun experience however each room is a checkpoint, we didn't feel like force the player play all over again just to fit the theme fully). In the ending scene you will see that she is less of a good soul she seemed and that she was imprisoned because she was quite a dangerous specimen. So she unleashes the smog used on her in the room, does a rune ritual, sets the world aflame and she is inevitable, which has been only delayed by this. Hope this clears it a bit :) .
Since all of us had a touch on the level design and partially the content was from downloaded assets and partially content was our own created assets the consistency would be very hard to keep, we also felt like we want to each do our own touch and express each of ourselves.
Thanks for playing our game! <3
Thank you all for your feedback we read all of it! Sorry for all the difficulties, we take this feedback and hopefully for next game take all this experience! :)
@giardi We have been taken away a bit too much when playing with the additive force that these elevators do when you jump from them. But we agree they are too fast.
@evolution101 The box grabbing was sadly a bit bugged for us, it's not intended at all to be ungrabbable.
@thegoodhunter We wanted to make a miniature of the elevators, but sadly not enough time, sorry.
thanks for playing! Thanks for giving us your feedback!
@kitkii Thank you for playing our game!!!
@dingledorf Thank you so much for your comment! This just makes me smile! <3