Disco Lives by rjhelms 2020-04-23T15:15:43Z
Fun little game, very original idea ^^
Foon → Ludum Dare Explorer → Users → SergeantBiggs
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | 👥 | Gravelighter | jam | 977 | 3.58 | 3.09 | 3.07 | 3.69 | 3.91 | 3.68 | 2.20 | 3.95 |
Fun little game, very original idea ^^
I really liked the concept, and I loved the graphics. The whole world is just beautiful and I just want to explore it. I like the idea of the planets having a certain lifespan, and the fact that you constantly have to leave the planet and colonise the next one in time. The control scheme was really confusing for me at first, I'd prefer shift + ctrl for speed adjustment and wasd for movement. But after a while I kinda got used to it. Still my biggest nitpick with the game. Also, while the soundtrack is very good, the SFX were annoying after a while, especially the one if you build a city. It was just too "pingy" and harsh.
I like the atmosphere of the game very much, great graphics and sound. It has a very nice eery/weird quality to it that I really love. I normally don't like puzzle platformers, but I really enjoyed playing this one. One thing I really didn't like, was the control scheme for keyboard. Walking with q and d, and interacting with a? This makes no sense at all, and makes controlling the game frustrating, which you don't want in a puzzle platformer. Other than that, I really enjoyed it :) Great Job!
Nice little game, really simple but well-designed mechanics. One thing that you could think about is adding a stamina bar, since now there is now drawback to holding down the shift bar constantly.
I love the concept (unsurprisingly since we had a very similar idea :D) As the person on our team who did the SFX/Soundtrack stuff, I absolutely love the ambience your game creates. The audio really creates an amazingly unsettling experience, which is so important in a game like this. One other thing I love is that you have really simple, but tight mechanics, which work very well. Also, as someone who can't draw to save their life: I absolutely adore your pixel art. Congratulations on a job very well done.
I liked the game, cool concept. The puzzles were a but too sudoku-like for my taste (meaning once you understand the underlying mechanics of the game, the challenge disappears). But even making functioning puzzles is a great achievement. It has a very polished feel, I especially loved the graphics. One other nitpick that I have, is that the animations are very slow, which can be frustrating in a puzzle game. This is especially noticeable when you tend to solve the puzzle in your head completely before executing them (as I tend to do). So a way to skip the animations (e.g. double tap) to get a more sokoban-kinda speed would be nice. I think this would be a great mobile game! Then you can make more complex puzzles, and players can solve a few puzzles at the time, rather than playing through the whole game in one sitting.
The games is very nice, I love the atmosphere and mood of it. The music is also very good, but IMO, the sound effects need some work, since they are quite loud and unpleasant at the moment, especially in the part where you run away from the spider.