I definitely will @turbulentWinds ! Unfortunately, I'm in the middle of an investment round for "Pixel Shade" (the games company) which steals a lot of my time. But I'm thinking of giving this game an hour or two every day in December. :) and see where we end up.
@omiya-games. Thanks for the feedback, I definitely need to address some aspects of the game. And I definitely think that an interactive tutorial is a must. Being able to learn to fly in a safe environment without crashing and introducing the concept will probably make the difficulty threshold much easier. However, reducing the speed of the controls or limit them actually makes the controls much harder. I'm certain that if you gave it bit more time you would crack the mechanics. :)
I know! we really are in desperate need of a tutorial! @repusv. It's not like people are used to these kind of games, and since we put a lot of extra dimensions to it it definitely needs to be introduced better. Thanks for the compliments! I will work more with the game and hopefully it will turn out awesome. ^^
thank you so much @killerkun , I guess you're a bit more used to the astroid/lander kind of games. :) Because not a lot of people are (they really have gone extinct over the years). 3122 points is great for a first short session. I hope you would like to play it once we release it for mobile. I'll let you know. :)