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Pixel Shade

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201740The more you have, the worse it is👥The Carrierjam1323.903.673.454.004.564.262.024.00

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Comments by Pixel Shade

LD40 — The more you have, the worse it is

The Carrier by Pixel Shade 2017-12-05T23:55:40Z

@JCMonkey, thanks for the feedback. Hehe, It's minerals (not water) in near zero-gravity off-planet mine. :) You will find your briefing in the about-section, which tells you a bit more about the setting of the game.

The Carrier by Pixel Shade 2017-12-06T22:03:42Z

@jakers @blizary @randomhuman @dudum-lare thank you guys so much for all the kind words. :) makes me super happy! And I definitely agree with all of you, the initial difficulty threshold is a bit hard to overcome. Especially if you haven't played any lander-games in the past. Being born in the 80's I have played games similar to this one and find this very forgiving in comparison hahaha (in terms of angle/speed at the landing points). Things that we definitely will improve in the future is the implementation of a visual tutorial in which you as a player can get used to the ship, and the physics (with different levels of cargo) without any obstacles. And later on, adding the platform mechanics in order to introduce the concept. The lack of tutorial is unfortunate, But we ran out of time :(

When it comes to the health-meter vs life. This was also a time-saving measure that we needed to take. I would definitely like something like a health bar and being able to scrape or bounce off walls depending on speed/angle. Things that I definitely would like to improve!

We really appreciate the great feedback on your experience with the game. :)

The Carrier by Pixel Shade 2017-12-08T09:38:44Z

thanks for the nice compliments and feedback @TurbulentWinds, I definitely agree with you. If you are not used to lander-games (they have basically gone extinct since the 80's) it takes about 50 tries before you become proficient with the controls. :) I will improve this game in the future, and that will include a how-to-play-tutorial tack starts out without any obstacles, in order to make you a proficient pilot first, and as a final test navigate through a mine shaft with and without weight.

Once you get a hang of it the gameplay is actually pretty fair and rewarding. Especially when you manage to do amazing turns and stuff later on in the cave. (I bet nobody has reached Level 4 yet) ;)

I know, that happened to me one time after emptying the chache of the browser, it was like the gate variables didn't exist. I should look into that for the separate "improved version" You can still go to those areas, but you need the required score to reach them xD

The Carrier by Pixel Shade 2017-12-08T09:42:16Z

thanks @videojames. and that's true! I didn't have time to do real physics for the game, so basically, the weight is only distributed in the ship and not the cargo. The cargo uses physics, but it's only 'visual treat' so far and unfortunately lacks real weight. I will fix this when I have time to do 'the improved version' :)

The Carrier by Pixel Shade 2017-12-09T22:55:50Z

I definitely will @turbulentWinds ! Unfortunately, I'm in the middle of an investment round for "Pixel Shade" (the games company) which steals a lot of my time. But I'm thinking of giving this game an hour or two every day in December. :) and see where we end up.

@omiya-games. Thanks for the feedback, I definitely need to address some aspects of the game. And I definitely think that an interactive tutorial is a must. Being able to learn to fly in a safe environment without crashing and introducing the concept will probably make the difficulty threshold much easier. However, reducing the speed of the controls or limit them actually makes the controls much harder. I'm certain that if you gave it bit more time you would crack the mechanics. :)

I know! we really are in desperate need of a tutorial! @repusv. It's not like people are used to these kind of games, and since we put a lot of extra dimensions to it it definitely needs to be introduced better. Thanks for the compliments! I will work more with the game and hopefully it will turn out awesome. ^^

thank you so much @killerkun , I guess you're a bit more used to the astroid/lander kind of games. :) Because not a lot of people are (they really have gone extinct over the years). 3122 points is great for a first short session. I hope you would like to play it once we release it for mobile. I'll let you know. :)

Friends.OS by Rob White 2017-12-08T09:25:59Z

Nice work! I had a little hard time following the instructions the first time and needed to do the different tasks over and over to get hold of it. It would be perfect to have a tutorial that is a bit more forgiving, before starting the real stuff. (Like my own game) xD

Anyway. great work! good idea, could definitely be iterated upon and released as a mobile game if you ask me. :)

Smack`Em! by mess110 2017-12-08T09:18:39Z

whack-a-mole is a classic. not very original, but I had a fun time playing! and it looks really polished as well for a gamejam-game :) and I really love the CRT-filter (I use one myself) :)

Don't get drunk by tulipekoni 2017-12-16T19:07:50Z

hahaha, had a great time, looks really good, easy pickup 'n' play! reminds me of the old c-64 game bozo. ;) Thinking about it. It's lovely to see how game jam brings back weird experimental ideas similar to the way programmers experimented during the early 80's