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OfTheBrand

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202352HarvestCozy Harvestjam3.503.503.503.503.503.503.503.50
202251Every 10 seconds3 Hard Knocksjam12342.172.032.642.712.462.031.872.71
202149UnstableClaw jam2.502.001.501.503.503.002.50

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by OfTheBrand

LD49 — Unstable

Claw by OfTheBrand 2021-10-09T07:54:57Z

@spacecadet and @stanroy I definitely agree that more levels would have added a lot more fun to the game something I will be adding to the project outside of the jam. Thank you both very much for your comments.

LD51 — Every 10 seconds

autoball by torcado 2022-10-04T05:06:41Z

Such a well executed entry, like others have mentioned I also spent ages playing this. Pleasing graphics, deeply satisfying audio and addictive gameplay made this a really solid entry. Excellent work on this one

Sweet Nightmare by almost 2022-10-09T08:14:04Z

Took a second to get the hang of the controls of each powerup/mode but once I did it was quite a fun and challenging experience. Had quite a lot of fun getting that score up each time I played.

RED RINK by Simon Rahnasto 2022-10-09T10:35:28Z

Absolute stunner. This one is a real winner no matter how it gets ranked. Incredible visuals and audio, with some real charm and character. Gameplay was lots of fun, so I would like a more challenging version of this to play through a few more times ;) Ya made something really amazing, great work! #GoPumpkings

CatBlocker Plus by Sheol 2022-10-09T08:08:04Z

Cute and fun, short and sweet. Good job on this :D

Modern Post by Holy_Doggo01 2022-10-09T08:21:10Z

Very satisfying game, enjoyed the simple but effective gameplay. I could easily see this as an addictive mobile game. Great stuff!

3 Hard Knocks by OfTheBrand 2022-10-09T10:41:22Z

@mickxe Thanks for the comment! Music would been a great addition. It is definitely something I'm going to try to learn how to make for future game jams.

3 Hard Knocks by OfTheBrand 2022-10-09T10:42:00Z

@panfil-alexandrina Thank for playing! I'm glad to hear that you enjoyed it :D

3 Hard Knocks by OfTheBrand 2022-10-09T10:54:53Z

@magnus-lindh I appreciate the feedback! It does appear to be a confusing game that some extra clarification may be needed for. The basic explanation is that every 10 seconds, lightning will strike, briefly light up the outside of the house and show the silhouettes of the enemies outside. Once the lightning has stopped and it's dark again, you must click on any of the windows/door the same number of times that you see enemies near to it. It is randomised which window/door an enemy will spawn near and try to get to. If an enemy is still alive after 3 rounds of lightning, it will get inside the house and the game is over.

Hope that helps to clear things up if you choose to try it again!

3 Hard Knocks by OfTheBrand 2022-10-09T10:59:59Z

@trassh Thanks for commenting! I completely agree, sound effects and music design is very new to me, so I didn't have enough time to make some cool sounds and music for this. I did make a couple of lightning sounds and unused enemy noises which were cool. But next LD I'll hopefully have something a bit more audio intensive.

3 Hard Knocks by OfTheBrand 2022-10-09T11:21:59Z

@matt-ravenhall Really sorry about that experience. I made the mistake of not allowing enough time for playtesting and QA. Do you have any ideas on how things could have been clearer?

Torquemada, Heretic Slayer by Kostas Nik 2022-10-09T11:08:58Z

Great job on this game. The fireballs were very satisfying to shoot and made the combat really nice. Loved the art and the audio here too. This LD had an interesting theme, and you did a good stuff with it!

Pandora’s Box [WebGL/Win/Touch] by AJ Studio 2022-10-09T08:31:12Z

Neat little platformer, short but had a few challenging levels which spread the time out a bit more. Really enjoyed the graphics. One thing I would change would be to make the player die after one hit, I never took enough damage to kill me other than falling off the map or running out of time, I think having 1 life so you have to be super careful of the enemies also would have been a nice difficulty addition. Great work here folks :D