FoonLudum Dare ExplorerLD51 → 3 Hard Knocks

3 Hard Knocks

By ofthebrand

View on ldjam.com

CategoryRankScoreCount
Overall12342.1716
Fun12292.0316
Innovation10872.6416
Theme11402.7116
Graphics10792.4616
Audio7682.0316
Humor9731.8714
Mood10932.7116

Comments

panfil-alexandrina 2022-10-09 08:16

Nice concept, great concept and overall pretty enjoyable to play.

magnus-lindh 2022-10-09 08:38

I don't understand this game. It needs instructions.

mickxe 2022-10-09 08:39

Very atmospheric, some eerie background music would be awesome!

ofthebrand 2022-10-09 10:41

@mickxe Thanks for the comment! Music would been a great addition. It is definitely something I'm going to try to learn how to make for future game jams.

ofthebrand 2022-10-09 10:42

@panfil-alexandrina Thank for playing! I'm glad to hear that you enjoyed it :D

hora-timer 2022-10-09 10:45

Show! game

trassh 2022-10-09 10:47

That was quite an interesting game! Some sounds would be indeed a pretty big plus

ofthebrand 2022-10-09 10:54

@magnus-lindh I appreciate the feedback! It does appear to be a confusing game that some extra clarification may be needed for. The basic explanation is that every 10 seconds, lightning will strike, briefly light up the outside of the house and show the silhouettes of the enemies outside. Once the lightning has stopped and it's dark again, you must click on any of the windows/door the same number of times that you see enemies near to it. It is randomised which window/door an enemy will spawn near and try to get to. If an enemy is still alive after 3 rounds of lightning, it will get inside the house and the game is over.

Hope that helps to clear things up if you choose to try it again!

ofthebrand 2022-10-09 10:59

@trassh Thanks for commenting! I completely agree, sound effects and music design is very new to me, so I didn't have enough time to make some cool sounds and music for this. I did make a couple of lightning sounds and unused enemy noises which were cool. But next LD I'll hopefully have something a bit more audio intensive.

matt-ravenhall 2022-10-09 11:06

Cool concept, but the feedback is a little unclear. I was never sure if the areas I chose to shoot were correct or not, eventually the monsters got in but I've no idea how I could've prevented it.

ofthebrand 2022-10-09 11:21

@matt-ravenhall Really sorry about that experience. I made the mistake of not allowing enough time for playtesting and QA. Do you have any ideas on how things could have been clearer?

matt-ravenhall 2022-10-09 16:41

@ofthebrand No worries, I think it's primarily because the lightning reveal is showing a mixture of monster position and whether you hit them - but that puts a lot of information on the screen and its not clear what constitutes a hit or a miss. Perhaps hits and misses need a specific audio or colour? Or they should be revealed a second before the monster positions are?

sheol 2022-10-09 16:58

Ooo I like this take on the theme. I think maybe having some slight movement for the monsters would help greatly during the lightning flashes! Also maybe if you hit the monsters, you can play a sound of them like dying or something as feedback. Apart from that I think couple with some atmospheric music would make this really nice! Overall great job!!

jonathan-lorenz 2022-10-21 17:50

I think there is something that can be interesting but you need things to do between waiting for shadows to show.