EDIT1: NEVERMIND I just needed the .pck file. It's working fine now.
EDIT2: I really like how methodical I had to be about how I moved throught the level, but I also realized that there's some ways to do some interesting trick shots by launching multiple tentacles(?) while you're in motion. If you want more emphasis on those trickshots, a mid-air slow-motion feature could allow for some really interesting advanced moves. You could also have implemented some way the player could fail. Like adding some spikes, or something.
I like the glowy chill ambiance and the cute character, but the physics are wildly inconsistent. Weirdly enough, this caused the game to have some almost hidden tech. If you run through the slope and jump, you can do a high jump and chain wall jumps(?) on the rightmost wall in the first screen. There was also a way to do double jumps after you jump off a spring. I kinda wanted to see these quirks of the physics being explored more in the level design.
That was pretty fun. I was able to beat it, but only because I accidentally got one of the orbs after passing through an invisible wall, which just lead me to mindless wall hug throughout the remainder of the game, instead of paying attention to environmental cues. Overall I really enjoyed it. Maybe the music could be spookier?
LD47 — Stuck in a loop (3)
Saint Uck by 11thPenguin 2020-10-05T04:30:34Z ♥ 3
Tried to run it on windows 10exewindows10.png
EDIT1: NEVERMIND I just needed the .pck file. It's working fine now.
EDIT2: I really like how methodical I had to be about how I moved throught the level, but I also realized that there's some ways to do some interesting trick shots by launching multiple tentacles(?) while you're in motion. If you want more emphasis on those trickshots, a mid-air slow-motion feature could allow for some really interesting advanced moves. You could also have implemented some way the player could fail. Like adding some spikes, or something.
Looped by KewDev 2020-10-05T04:26:40Z ♥ 1
I like the glowy chill ambiance and the cute character, but the physics are wildly inconsistent. Weirdly enough, this caused the game to have some almost hidden tech. If you run through the slope and jump, you can do a high jump and chain wall jumps(?) on the rightmost wall in the first screen. There was also a way to do double jumps after you jump off a spring. I kinda wanted to see these quirks of the physics being explored more in the level design.
Domain of the Time Wizard by BookerBlueJay 2020-10-05T03:47:17Z ♥ 1
That was pretty fun. I was able to beat it, but only because I accidentally got one of the orbs after passing through an invisible wall, which just lead me to mindless wall hug throughout the remainder of the game, instead of paying attention to environmental cues. Overall I really enjoyed it. Maybe the music could be spookier?