Foon → Ludum Dare Explorer → Users → Kris Schnee
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 40 | The more you have, the worse it is | Shattered Spirit | jam | 3.33 | 3.00 | 3.33 | 4.00 | 2.50 | 3.50 |
Kris Schnee leaves an average of 4.0 feedback comments each event.
LD40 — The more you have, the worse it is (4)
Power and Reaction by Murilo 2017-12-09T01:41:31Z ♥ 1
Even after several plays, I'm not sure what key or combination of keys I had to hit to grab a power-up. Other than that and the voices, it was a hectic little shooter. Reminds me of those old "Xiao Xiao" videos where a stickman is beating up tons of goons.
Tycoon of the HighSeas by RelicTooth 2017-12-09T01:31:10Z ♥ 3
A technical comment: Is there any way to play this thing without going through an installation process? No offense, but I'm not eager to install something that might clutter up my machine when I'm done.
Burn Bunny (in space) by ZeAntwan 2017-12-09T01:28:01Z ♥ 1
-I had fun, first of all.
-I giggled at the Mamazon sound.
-The difficulty level made it seem completely impossible to use 5 bunnies on the Mamazon ship before it vanished, and impossible to refuel the engine consistently even if I devoted all my attention to it.
-Good graphics and sound for such a quick project.
-The controls were tough to use, making the game harder than it would have been with keyboard.
Slithering Secrets by meanmon13 2017-12-05T02:18:40Z ♥ 1
Tense! I managed to get to the end on the second try. My specific comments:
-I had fun.
-I kept getting caught on the edges/corners of things.
-I sometimes saw the snakes dimly nearby and rapidly turned around going "NOPE".
-After a while I noticed I didn't really know where to go next other than to keep covering the same ground; I thought maybe the snake designs on the floor were a sort of compass suggesting a direction, but no. I also wouldn't have known I was ready to win if the last key hadn't been within sight of the exit, which may or may not have been random.
-Sound: The snake sounds weren't great but the music/sound was otherwise nicely tense.
-Graphics: The lighting was cool, but I wish there was a bit more variety in the temple maze. Fair for a 72 hour project though.
-Theme: I'm not sure whether there were more snakes or what, but they didn't seem to be chasing me any more effectively over time.