FoonLudum Dare ExplorerUsers → Kris Schnee

Kris Schnee

Games

YearLDThemeGameDivisionRankOvFuInThHuMo
201740The more you have, the worse it isShattered Spiritjam3.333.003.334.002.503.50

Performance over time

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Fun vs Overall

Innovation vs Overall

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Mood vs Overall

Comments by Kris Schnee

LD40 — The more you have, the worse it is

Power and Reaction by Murilo 2017-12-09T01:41:31Z

Even after several plays, I'm not sure what key or combination of keys I had to hit to grab a power-up. Other than that and the voices, it was a hectic little shooter. Reminds me of those old "Xiao Xiao" videos where a stickman is beating up tons of goons.

Burn Bunny (in space) by ZeAntwan 2017-12-09T01:28:01Z

-I had fun, first of all.

-I giggled at the Mamazon sound.

-The difficulty level made it seem completely impossible to use 5 bunnies on the Mamazon ship before it vanished, and impossible to refuel the engine consistently even if I devoted all my attention to it.

-Good graphics and sound for such a quick project.

-The controls were tough to use, making the game harder than it would have been with keyboard.

Tycoon of the HighSeas by RelicTooth 2017-12-09T01:31:10Z

A technical comment: Is there any way to play this thing without going through an installation process? No offense, but I'm not eager to install something that might clutter up my machine when I'm done.

Shattered Spirit by Kris Schnee 2017-12-01T02:36:26Z

Trying the contest out for the first time! I don't expect to do much this time but will give it a shot. I'm more experienced with writing than actual game design, so maybe something text focused. Tools? Unity, GIMP, OpenGameArt.

Shattered Spirit by Kris Schnee 2017-12-02T07:55:03Z

Here's my idea: You're a spirit trying to help your people in various villages. But the more villages that count on you, the harder it is to satisfy them. So far I've got a sphere that moves around and boosts a number on any "village" it's near, with constantly declining numbers for each. A central tracker shows the average rating of every village you're responsible for, currently just the middle one. 20171201shattered_spirit.jpg

Shattered Spirit by Kris Schnee 2017-12-03T01:51:28Z

20171202shattered_spirit.jpg Besides decoration, I've got a gravity pull from the villages. Villages start draining Belief when you're away and they have a miracle to request. You fulfill requests by going to a village and hitting Space. Do a good job and more villages start making demands, lowering your average belief level. It's game over if you fall below 20% average! Next up is to have several types of miracles so you have to hit the right key, I think, and maybe some incentive to go chasing after artifacts or something instead of always hanging around town.

Shattered Spirit by Kris Schnee 2017-12-03T07:34:29Z

20171202shattered_spirit_2.jpg

Terrain, sound, spells, and a Dark Spirit for those who win over the fantasy village of Edmunton! (No really, it's spelled differently.)

Shattered Spirit by Kris Schnee 2017-12-04T04:32:18Z

171203shattered_spirit.jpg

Second playable demo is out once I upload it in a few minutes! New landscape, gameplay tweaks, and better graphics. I still want to add some new gameplay feature but am not sure what. Artifacts to collect? Some final thingy to do on the central empty island?

Shattered Spirit by Kris Schnee 2017-12-04T07:45:20Z

I got the thing to build again and a new demo is up. I've had to return to the basic Unity water and turn the villages back into boring cylinders, so that needs fixing tomorrow, but it's otherwise playable.

Shattered Spirit by Kris Schnee 2017-12-05T01:39:03Z

@McFish : Thanks!

Shattered Spirit by Kris Schnee 2017-12-05T01:52:49Z

I wasn't able to do rotation of the camera in time, but I got a finished game up! Fixed the build problems from last night and added a little feature. It looks pretty much like the last screenshot. (I tried fancy water but it slows down the WebGL build too much.)

Thanks, everyone, for getting me into Ludum Dare! It's been fun.

Shattered Spirit by Kris Schnee 2017-12-05T03:16:15Z

@meanmon13 : Thanks! Maybe I'll improve on it later. Good to hear some people enjoyed it.

Slithering Secrets by meanmon13 2017-12-05T02:18:40Z

Tense! I managed to get to the end on the second try. My specific comments:

-I had fun.

-I kept getting caught on the edges/corners of things.

-I sometimes saw the snakes dimly nearby and rapidly turned around going "NOPE".

-After a while I noticed I didn't really know where to go next other than to keep covering the same ground; I thought maybe the snake designs on the floor were a sort of compass suggesting a direction, but no. I also wouldn't have known I was ready to win if the last key hadn't been within sight of the exit, which may or may not have been random.

-Sound: The snake sounds weren't great but the music/sound was otherwise nicely tense.

-Graphics: The lighting was cool, but I wish there was a bit more variety in the temple maze. Fair for a 72 hour project though.

-Theme: I'm not sure whether there were more snakes or what, but they didn't seem to be chasing me any more effectively over time.