Foon → Ludum Dare Explorer → Users → jordan ajlouni
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | The Whole Universe and There's Not Enough Space | jam | 3.60 | 3.60 | 3.70 | 4.20 | 2.38 | 3.00 |
jordan ajlouni leaves an average of 6.0 feedback comments each event.
LD42 — Running out of space (6)
Claustrophobic Typist by Willyb321 2018-08-19T03:39:00Z ♥ 1
The room shrinking was a simple but cool effect. I like the tone and humor. It was consistent and well delivered even for a small game.
Alive by Darylsteak 2018-08-19T03:36:05Z ♥ 0
I liked the presentation and the atmosphere in the beginning. I like there was a built in tutorial in the train station and the whole presentation set the mood. The came kind of tapered off for me and got repetitive once I started digging. Having to manually dump the dirt, though helping the mood, killed the pacing for me, especially since the effect of where I dumped the dirt seemed to have little impact. In the end it was a bit to grindy for me.
Evil Forest Battle by devharts 2018-08-19T03:26:43Z ♥ 1
I like the feeling as the trees get out of hand and overwhelm the screen, though that only happens if I'm losing. Since they tend to snowball out of control, I felt like I hit a point of no return where I had already lost thus losing all tension of the screen filling up. I did like the flow otherwise and was a pleasant experience. The thing I was most confused about is I couldn't anticipate the spawning of the trees. Having some predictability to allow some strategy to cut off their growth would be cool.
Super Tetron by MagmaFortress 2018-08-19T03:22:04Z ♥ 1
Nice little simple and clean puzzle game. Had a simple but sharp look that I enjoyed. The flip vertical/horizontal keys were kind of wonky to me, but I got the hang of them. Good stuff!
Fyrewall by Makbeard 2018-08-19T03:14:29Z ♥ 2
I like the atmosphere of the viruses filling up the space. With some more fine tuning on how they spawn and how you interact with them, you can get a really intense, almost horror movie feel. Fun stuff!
CrumbleDungeon by Celdur 2018-08-19T03:08:28Z ♥ 1
I got some desktop dungeon vibes. I like that the theme hit on two fronts: the inventory and the ground spaces running out. The limited times over a tile was a cool mix up to the puzzle element. Overall I enjoyed it!