Audio would definitely make for a better mood, especially for the ghosts and swinging your sword. Also maybe make the walking a bit faster? altough that might make it too easy. Lastly, as others have said, the upside down walking is a bit awkward, but not game breaking or anything. Overall I do quite like the low poly graphics and simple gameplay, but audio does keep being a big part of a game. Nice job for your first Ludum Dare!
Liked the game and liked the visuals. Activating a tile was also pretty satisfying, but maybe the game could have done with a relaxing bit of music together with the ambient? Nonetheless a nice game, well done! (The game also ran nicely on my pc)
Nice graphics and good gameplay. Only downsides really were the moving equipment around was a bit clunky and in the early levels the combat is basically just waiting for the enemy to die. Otherwise a great concept and art. Nice job!
LD42 — Running out of space (4)
Orbiteer by BitPhinix 2018-08-15T11:14:23Z ♥ 4
I really liked this game! Especially the chain reactions once you got a few satellites up. Good job!
LD42 - GraveWorld by Azo 2018-08-14T19:14:24Z ♥ 1
Audio would definitely make for a better mood, especially for the ghosts and swinging your sword. Also maybe make the walking a bit faster? altough that might make it too easy. Lastly, as others have said, the upside down walking is a bit awkward, but not game breaking or anything. Overall I do quite like the low poly graphics and simple gameplay, but audio does keep being a big part of a game. Nice job for your first Ludum Dare!
"glow" Our first game Jam! by Angela K. 2018-08-14T19:03:59Z ♥ 1
Liked the game and liked the visuals. Activating a tile was also pretty satisfying, but maybe the game could have done with a relaxing bit of music together with the ambient? Nonetheless a nice game, well done! (The game also ran nicely on my pc)
Loot Keeper by outstar 2018-08-14T18:42:36Z ♥ 0
Nice graphics and good gameplay. Only downsides really were the moving equipment around was a bit clunky and in the early levels the combat is basically just waiting for the enemy to die. Otherwise a great concept and art. Nice job!