FoonLudum Dare ExplorerUsers → Haardy

Haardy

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202148Deeper and deeper👥Paperload - Deep Bass Editionjam6633.653.652.873.843.573.063.443.29

Performance over time

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Comments by Haardy

LD48 — Deeper and deeper

Bun's Cave by bnmkt 2021-04-28T10:14:26Z

Had the same experience as @leggy, got stuck after the "press any arrow to shoot" prompt. (Also only played the HTML 5 version). Feedback regarding the little gameplay I had; great with a tutorial, many games lacks it. Shame about the game-breaking bug tho :(

Evolve or Die by Lazzor 2021-04-28T10:08:51Z

Seems like an interesting game with much work put into it. Really a shame that it's not web-based as you miss out on many testers. My general advice is to try out Unity and build for WebGL :)

Dig It! by Elbapotsnugg 2021-04-28T09:23:29Z

Nice game! I enjoyed the fact that most upgrades made a great effect, that the player immediately can feel the difference. Although the turning speed could have been tuned a bit more. Would also be great if the player could see their gold amount during the mining phase, had me waiting for the game to end to see how much I actually earned.

Insight by Ifidamas 2021-04-28T09:32:45Z

Nice calm game, enjoyed the thematic approach of psychological deepness. I did miss some kind of feedback upon death, as I was immediately sent back to the main menu. Also, perhaps the game could have focused more on the psychological part of the game, maybe some dialog or story that progresses while the player moves deeper into the ocean.

Road to darkness by Tvorojok 2021-04-28T09:59:19Z

Nice polished art style and audio, really set a mood. Cool concept with interesting mechanics. However, I do have some feedback on making the game less confusing. Would be great if there was some visual effect when villages gives you food, as it easily passes you by while playing, likewise when loosing health in battles. I am also generally not a fan of having icons as the only explanation, it's nice to have an accompanying label to describe what I am seeing - maybe some tooltips? The game panels looks great but could have used some title or info text of what they show to counter balance the visual weight of the GUI and guide the player of what is of importance, for example the tutorial and dice out-come panels. In whole a well made game, good job!