I really liked the mechanic. After you have found your first solution however, you can pretty quickly figure out that the solution is always where the highest amount of stars in one area is. Also, about 40% of "levels" started me right on top the solution. Both issues shouldn't be too hard to fix though, and after that it would be quite an enjoyable and relaxing experience.
I did find the sword after shooting at the lever near the gate. But after that i could not progress further. I think the missing feedback (if something is interactable) was the biggest issue.
LD38 — A Small World (5)
My Very Own World by SpaceSparkle 2017-05-19T13:06:48Z ♥ 1
I really liked the presentation of the game world. Clearly a lot of work went into the game, and the result is pretty good!
Flovala by larzan 2017-05-19T12:53:04Z ♥ 1
Looks very polished, has a fitting and relaxing background music and a balanced difficulty. Nicely done!
Stuck on a Small World by Dan Violet Sagmiller 2017-05-19T10:27:02Z ♥ 1
I really liked the mechanic. After you have found your first solution however, you can pretty quickly figure out that the solution is always where the highest amount of stars in one area is. Also, about 40% of "levels" started me right on top the solution. Both issues shouldn't be too hard to fix though, and after that it would be quite an enjoyable and relaxing experience.
The Puzzler by LittleDonutG 2017-05-19T10:11:32Z ♥ 0
I did find the sword after shooting at the lever near the gate. But after that i could not progress further. I think the missing feedback (if something is interactable) was the biggest issue.
Small World (some assembly required) by benjim 2017-05-19T09:46:43Z ♥ 0
The mechanics remind me of Doodle God. I agree with the previous comment, the controls could be improved to smoothen the experience.