ADRENA-LINE by managore 2020-04-21T03:07:59Z
Very cool game. How did you do the procedural generation?
Foon → Ludum Dare Explorer → Users → bean
| Year | LD | Theme | Game | Division | Rank | |
|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | 👥 | BASoss 's game | unfinished | |
| 2020 | 46 | Keep it alive | 👥 | Whale Heart Defender | unfinished |
Very cool game. How did you do the procedural generation?
Pretty nice game. Feels kind of easy, but at the same time kind of frustrating: the combo system is easy to use (which is good--it's satisfying) and the biometer builds up really fast, but your attacks make you unable to hit enemies--and in a way that I don't feel adds a FUN challenge.
Makes me feel sad. Very good game. Really clear concept of storytelling through mechanics; the stress of checking everything and its uncannyness to reality makes it really emotional. If anything could be better, I think the lose screens could have more in them, as opposed to just text.
Wait where's awe in the team?
I wasn't even able to find a fifth person.
Nice game. I don't particularly like horror, but by itself it's pretty good. I like the art. I think the mechanics get kind of dull after a while. I also think it's weird how you get multiple bottles of milk in the same place. Also, it's be nicer if the music changed at night, or maybe even was silent.
Simple but fun. It would be nice to the difficulty ramp up (or if it already does, more noticeably). Also you can click the before the game actually starts and build up speed.