Sweet Squire O' Mine by Plepletier 2018-08-14T03:32:26Z
It's ok, but interesting and the gameplay is obvious so it got a good feel to the game.
Foon → Ludum Dare Explorer → Users → Ad31
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | Save files manager (The GAME) | jam | 2.78 | 2.28 | 3.21 | 3.14 | 1.90 | 1.40 |
It's ok, but interesting and the gameplay is obvious so it got a good feel to the game.
I could't keep up with all the things to do but it was a bit of fun.Capture d’écran de 2018-08-14 05-37-22.png
@sixbeeps Thank, the UI is from swing, it's a library for software interface (in Java) and with netbeans you can create visually the interface and register events (mouse clicked, keyboard used ...) and then attribute code for them to execute. It's not specially made for games but I've already used it so it's better than others software for me.
@aret24 Thank you
@jackou Thank you, yeah repetitive very fast but with this idea it was hard to make a good goal.
It was ok, it played well. The fact you can choose your screen and graphics is sweet. But in my squared screed some data were a little out of the screen. Also when I turned on very low definition my character was very fast, you may have to find a way to synchronize the game or something to make the speed depending on your chose of rhythm. I played with the Linux version it was sweet to see people sharing on Linux.
All was too fast I did not had the time to have one rich 4 enemy attacked me. The only way to play was to place whatever I could. I did not run out of place but of time.The only way to play was only getting warriors because enemy wave was too random. But I thing maybe it was only me.
Simple controls but the level design is made for practically no room for errors, you have to learn when to jump. Also the plant or shards are way too big(high) for a jump you don't control. Also in the second level the alien made me unable to win some try.Capture d’écran de 2018-08-13 05-19-55.png
@jackou For the second level the alien problem is not a bug but an error of design but sometime the alien's attack/placement make you unable to escape it or make you use your jet-pack you know you would need latter.
By shards are to big / high I meant it's very frustrating to have jump at probably the good time but the shards get you because it's too short to have the good platform and avoid the shards. (Also maybe the hitbox of shards is a little too uncompromising making you unable to make "close but pass action)
Sorry to be confusing I'm not that good at explaining.
@jackou The ludum dare is like an exam, you know or you don't the time you try to remember or create will make you lose a lot of precious time.
Distracting, even if I won't play it again when I played it it was ok. All the part about playing with environment is interesting. I did not got that end but if you're unable to jump I presume i's game over. It's one of the 5 main idea I found (on discord) for this theme but it's interesting. And the end screen is pretty. Capture d’écran de 2018-08-13 03-39-03.png
Interesting game even if I think it's a little too limit to pass the obstacles it may be interesting in a iphone game to pass time.