Really fun game to play, although your wrist hurts after a while :) I really like how your speed slows down the longer you try to move away without attaching it to a planet, it's like it's stretching like a real physical thing - things like that do not go unnoticed. It's also nice how your ship swings around.
Out of all the "two people helping each other" games I've played, I have only played a few I must admit, but I think this is the best so far. The level design is very good, ramping up in complexity but never becoming too hard as to be frustrating. Colours are nice, graphics are nice, they're as cute together as it was ever possible to make them (and are happy when they meet up!)
Heart Star has more polish than you expect from most games. I'd love to be able to make a game this good in 48 hours.
There was one bug I found where I could, from underneath, push the partner I was not currently using and cause them to fall through solid matter and into the abyss. It's a minor complaint though and once again well done!
Simple but good music, looks really good and is an interesting resource management / expansion game. There were times when things went wrong and my colony started starving ... :( I think it switches to "None" when it's finished building a ship etc. It should probably automatically switch to food, it seems to be the safest of the options.
I really like how spacious it is in there and the high contrast simple black and white with square patterns and stuff works. There wasn't much "puzzle" but I'm sure given enough time you could come up with some good ones. Boss at end reminded me a bit of the portals in The Legend of Zelda: Twilight Princess (not really relevant, just thought I'd point it out).
In the final room I didn't try jumping until it was too late :) Didn't have any idea I'd be pulled up to the staircase. My mistake, should've seen it was a black hole thing ... although black holes would normally keep pulling you in until the very end. Well, it's still a pretty cool boss.
Looks pretty cool - I like the idea. Some little things that would go a long way are perhaps showing the population of each world and the number of people using the bridge and amount of money being generated for each bridge. I think other improvements I can suggest are things you'd come up with yourself given more time. Good work, although I didn't get much play time out of it it has potential.
LD30 — Connected Worlds (8)
Light Year Wars by nicotuason 2014-08-27T12:24:00
Didn't work in my browser, but the screenshot looks awesome. I like glowy shiny colourful things.
Tin Can Internet by fserb 2014-08-27T12:20:00
Really fun game to play, although your wrist hurts after a while :) I really like how your speed slows down the longer you try to move away without attaching it to a planet, it's like it's stretching like a real physical thing - things like that do not go unnoticed. It's also nice how your ship swings around.
1,486 points. Take that fserb! :D
Heart Star by AdventureIslands 2014-08-27T11:16:00
Out of all the "two people helping each other" games I've played, I have only played a few I must admit, but I think this is the best so far. The level design is very good, ramping up in complexity but never becoming too hard as to be frustrating. Colours are nice, graphics are nice, they're as cute together as it was ever possible to make them (and are happy when they meet up!)
Heart Star has more polish than you expect from most games. I'd love to be able to make a game this good in 48 hours.
There was one bug I found where I could, from underneath, push the partner I was not currently using and cause them to fall through solid matter and into the abyss. It's a minor complaint though and once again well done!
Colonization by Ellian 2014-08-27T10:46:00
Simple but good music, looks really good and is an interesting resource management / expansion game. There were times when things went wrong and my colony started starving ... :( I think it switches to "None" when it's finished building a ship etc. It should probably automatically switch to food, it seems to be the safest of the options.
A Pong Story by StencylTuo 2014-08-26T12:57:00
I kept losing stage 1 :( But I know that's my fault and I'll keep trying in the coming days until I beat it!
Convergence by Pheonise 2014-08-26T12:40:00
I really like how spacious it is in there and the high contrast simple black and white with square patterns and stuff works. There wasn't much "puzzle" but I'm sure given enough time you could come up with some good ones. Boss at end reminded me a bit of the portals in The Legend of Zelda: Twilight Princess (not really relevant, just thought I'd point it out).
In the final room I didn't try jumping until it was too late :) Didn't have any idea I'd be pulled up to the staircase. My mistake, should've seen it was a black hole thing ... although black holes would normally keep pulling you in until the very end. Well, it's still a pretty cool boss.
2LOVERS by RevoluGame 2014-08-26T12:25:00
Good concept with good execution for what it is. I enjoyed it.
Connect the Bridges by GameDevExtreme 2014-08-26T12:19:00
Looks pretty cool - I like the idea. Some little things that would go a long way are perhaps showing the population of each world and the number of people using the bridge and amount of money being generated for each bridge. I think other improvements I can suggest are things you'd come up with yourself given more time. Good work, although I didn't get much play time out of it it has potential.