Foon → Ludum Dare Explorer → MiniLD → MiniLD 67 → Invatris

Invatris

By cyberstarlight

Comments

perfectodst219 2016-05-30 00:50

Music sounds nice, Graphics are simple but don't hold back the gameplay which is nice,I generally didn't use 3D view as I didn't feel the shots aligned where I wanted them to be. A few bugs I noticed was that firstly, enemies would overlap/spawn where a block was and secondly, if you were placing a block and some of it was outside of row, those blocks would get deleted. Overall, this is a really interesting game as the concepts tie into each other smoothly to create interesting gameplay

pio6 2016-05-30 05:32

Interesting idea and nice music!

cyberstarlight 2016-05-30 06:35

Odst, thank you very much for the comments!
The disappearing blocks are intentional, it looks "cleaner" without blocks sticking to the sides.

I was aware of the overlapping/spawning problem, I'm just not sure how to make it better considering the limited space, I will be happy for suggestions :)

mcmutton 2016-05-30 15:36

Awesome idea... aweful music.. sorry, really not my taste :D

But seriously a good job on the gameplay.
The game seems a bit overloaded at first, since you have to manage basically 3 games at once. But if there would be a progression by beating several levels which teach the player each of the mechanics, I think it could really work out. (don't worry i wouldn't have expected that from anyone during the jam... just a note how the game would feel more "complete")

cyberstarlight 2016-05-30 15:57

McMutton, separating the mechanics for the tutorial levels is a great idea, I will hopefully do that when I'm back to working on this game.

and don't worry about the music, I agree, but I set a goal of doing everything myself this time, including the music, this is the result XD

coderdozer 2016-05-30 18:05

Quite a lot going on, but once I got the hang of it is was actually great to play, nice work.

josehzz 2016-05-31 19:40

The 2D view works a lot better that the 3D view, and I tend not to read the instrutions before I play :D, so I was pretty overwhelmed with all that was going on. I like the idea, I hope you improve it later on.

mcmutton 2016-06-01 16:00

And I'm here again:

Even though you obviously tell the player to control the ship with the keyboard, my intuition is to move it with the mouse since basically EVERYTHING else is bound to the mouse. ^^
And I'm still missing the button to disable the music. :P

brastin3 2016-06-02 07:23

Haha this game is cool, it took me a while to realise that this game is a mash up of pong space invaders AND tetris. Really neat idea! I think the ship should be controlled by the mouse. Good graphics, and good music :D really easy to get into :D

wan 2016-06-03 13:31

Impressive entry! A great mashup, it feels like it was made with a lot of love and dedication. At first the game rules are a bit overwhelming, but everything fits together pretty well making it very fun once you get the hang of it!

My main suggestion would be to turn the "rule book" into an interactive in-game tutorial: first you would explain how to move and shoot, then once the player killed an enemy swap the message to explain how to grab/rotate/release the blocks, then once it's done explain the goal of the game, and just explain how to gain energy/health back it's low. It would make the game much more easy to grasp I think!

Also like the other ones I ended up playing exclusively in 2D view, maybe some lines to indicate columns would have helped make the 3D one more confortable.

Excellent entry overall, I'm especially impressed by the variety of enemies and how you took the time to make nice menus and all :)

ult 2016-06-06 18:37

this is actually really cool, yeah.

cyberstarlight 2016-06-07 10:27

@Wan Thank you very much for the input!
I like your idea with adding column lines to the 3D view, it's really hard to aim in that perspective.