FoonLudum Dare ExplorerLD46 → RoboJump

RoboJump

By interface

View on ldjam.com

CategoryRankScoreCount
Overall3.0413
Fun3.0413
Innovation2.9513
Theme2.7713
Graphics2.8613
Audio2.9513
Humor2.8512

Comments

sandra-jasionowska 2020-04-21 16:27

It was kind hard at the beginning to get how it works. But after that, it was fun :smile: I can only place tiles when the robot is moving, is that correct behaviour? It looks it was a lot of work, especially for the Compo! I would love to see more polished version.

interface 2020-04-22 03:00

Thanks for playing. The placing tiles until the game "starts" was a deliberate but admittedly debatable design choice. It would be easy to change. I also debated to let removed tiles go back into your inventory. Choices, choices. It adds to the difficulty, for sure. I agree more can be done for polish, more types of tiles etc. Did you play with the editor at all?

alex457 2020-04-22 09:38

Interesting concept, but I had hard time understanding what is the goal. The first level does not have a door, does it? It took a while to understand that I can actually change levels :)

interface 2020-04-22 16:14

Yes, I meant for the startup level to be sort of a landing/menu type background, but I realize now that is not clear at all...

cogcomp 2020-04-23 05:53

Nice idea, but I had to read the comments here to figure out that I had to add a door to complete the starting level. With some more instruction for dummies like me this would be a really cool game.

01010111 2020-04-23 19:46

Really enjoyed playing through the different levels! I got stuck on 4 but I think I may have missed something. This reminded me of games like Lemmings and the Incredible Machine - both of which I loved as a kid :) The physics felt kinda goofy but I think it ends up being endearing!

100th-coin 2020-04-25 19:09

Haha! I love the thud sound every time the guy bonks a wall. Cool game!

interface 2020-04-26 17:01

Hah, yeah - the thud sound is my finger hitting an empty coke can :-)

interface 2020-04-27 01:02

Working on a post-compo version. Physics issues addressed (required two different jump blocks to fix the levels). Bunch of other fixes as well as a level intro text, used also as a welcome message on startup.

[http://www.redhybridrobot.com/LD46/Post](http://www.redhybridrobot.com/LD46/Post)

a333 2020-04-28 21:51

Not many people can pull of the level editor during the compo. It's a great feat! I really liked the graphic design of protagonist, with those cute little animations. And sound was hilarious as well =)

I did figured out the starting level, but couldn't pass through the level 1 because I didn't realize you can actually remove blocks! Should've go through that tutorial first =)

2022-06-23 18:26

Fantastic few levels, however the https://banksnear-me.com/arvest/ last one felt like quite a difficulty spike! I love the concept, music, and graphics. My only complaint is that the camera felt just a bit too far to the right.