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AGameWhereTheGameStartsWithNothing

By nick-parry

View on ldjam.com

CategoryRankScoreCount
Overall10542.7321
Fun10772.3921
Innovation8552.7821
Theme4483.4421
Humor8591.8620
Mood2.1818

Comments

jordan-toth 2019-10-09 03:15

Your itch.io page gives a 404

ketura 2019-10-09 03:23

404 on itch.io. Message me and I'll rerate.

ketura 2019-10-09 03:30

Never mind, I saw the windows download link. You are aware that github has a dedicated Releases section for putting a zip of just the game? https://github.com/NicholasParry/LD45-Jam/releases . Needing to go back to the root of the project and download the entire repo on a page you didn't link is a pretty high bar for something like this, I'd advise fixing that.

While baiting the user into hitting esc is cute, it makes it look like the game is broken. Jump is pretty floaty and hard to control. On the 'kill them all' stage I missed the jump and fell right in the gap, and had to force kill the program from task manager. At this point I figured I had done my due diligence. Keep trying, my man.

nick-parry 2019-10-09 03:45

@ketura I had fixed that bug but haddent updated that level, ill fix it tonight.

I think it needs to be changed to say 'hold any key'.

It looks like you clicked on source not the windows link :)

nick-parry 2019-10-09 03:46

@jordan-toth @ketura I forgot to change from draft to publish on itch.io, my bad.

nocity 2019-10-09 10:04

Nice use of the theme.

nick-parry 2019-10-10 11:08

@ketura I have fixed the bugs if you wanted to play again :)

david-shire 2019-10-11 02:41

Good use of the theme, but trying to land my jumps and the hitboxes on those snails were really frustrating! I like the player character.

nick-parry 2019-10-11 09:44

@david-shire yeah the hitboxes are a bit hit or miss, Its because I used hacky collision detection and never got around to fixing it.

The charicter is part of unity's standard asset bundle so I can take no credit for that.

eranot 2019-10-11 10:45

The collisions are kinda weird indeed, the concept is nice. Please don't make spacebar to jump, just use up arrow and W.

lonewolfdev 2019-10-11 11:12

Nice and simple game. I see there are a few problems with the colliders as they said. And I think the colors used for the platform should have more contrast whith the scenario, as sometimes they merge with the clouds. But nice game idea!

hellper 2019-10-11 12:05

The concept is nice but the physics are really weird I think. I didn't play through the whole game due to that :'(

nick-parry 2019-10-12 06:31

@eranot @hellper I used the default controller from unity for this and didnt have time to adjust physics or controls

@eranot ill add up to jump in the next update and in future games, thanks for the advice.

@hellper what exactly about the physics didn't you like and how could I improve it?

nick-parry 2019-10-12 06:32

@lonewolfdev Yes, I wanted to do different backgrounds and my own texture for the platforms but ran out of time.

I might do an updated build with better accessibility support (Color blind, larger font, high contrast mode) if I get time.

sylvie 2019-10-16 23:18

I found it hard to do some of the platforming, especially jumping on snails and landing on the very small platforms in one of the levels. I like the idea though.

kolkav 2019-10-17 19:16

Hi there! Usually, when reviewing the ld game it's easier to avoid bad things in search of good things to say, but here, with what you were going for, the game is good. The idea, level design, sounds, background it's all genuinely good!) The only question I have is not a criticism, but rather thinking out loud, usually in platformers you go from left to right(I wasn't even really thinking about it before), but here it is not always the case. Was it a conscious decision or it just happened that way?) Anyway, good game, hope you won't lose interest in game dev)

nick-parry 2019-10-20 05:37

@kolkav When I made me first platformer I wanted to focus on vertical movement, ever since then I have tried to avoid having levels read left to right as I find it makes people think about the level a bit more.

During the jam I wasnt actively thinking about that is just sort of how I design my levels naturally now.