plokdev 2015-04-20 22:25
Was this really made in 3 days? Because damn, this is really ambitious. It doesn't quite match the theme, but the setting is interesting and making a hack and slash in 72 hours is not an easy task.
Foon → Ludum Dare Explorer → LD32 → Lord of Spiders
By echa
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Fun | 90 | 3.77 | ||
| Mood | 199 | 3.52 | ||
| Overall | 215 | 3.59 | ||
| Innovation | 451 | 3.19 | ||
| Graphics | 585 | 3.16 | ||
| Humor | 603 | 2.67 | ||
| Theme | 797 | 2.92 | ||
| Coolness | 1436 | 46 |
Was this really made in 3 days? Because damn, this is really ambitious. It doesn't quite match the theme, but the setting is interesting and making a hack and slash in 72 hours is not an easy task.
The game is not too big :)
My idea was that you play with insect and have weapons such as sting, proboscis, mandibles etc. in inventory. But I didn't have time to implement inventory (
Good job with the coding and controls! Some nice crunchy bug sounds could really improve the feel of the fighting. The combat was a little unclear about how you attack fast at first, then slow, and two different colored health bars that I wasn't sure what they meant. It became repetitive really quick though. That said, it's still a really great submission, and I love the concept.
Interesting game. I was very confused about the combat at first. It was fun, but it started to wear a bit once I realised the best strategy for combat. I stopped playing because I had almost no health and couldn't face trudging back to the healer.
This shows quite a bit of promise though!
I love spiders, so i love this game!
Watch out Skyrim!!!
Being able to hold the mouse to move would be a nice tweak to make.
After playing for a little bit I found that hit and run tactics were very effective. The stamina in the game really does add an extra layer of strategy that was really fun to learn to exploit. At first I would just go up and attack as much as possible standing still. But if you attack in a barrage at first, get them to "shield up", then run away and let your stamina to regain while they chase you for another burst... it works really well. I was sort of bummed at first that they chase you so intensely, but after playing it actually makes that hit and run strategy more entertaining and intense when they start pursuing.
I was really disappointed there was no sound for this. The game is actually surprisingly enjoyable to play. Having audio for all the little interactions would have really just taken it the extra mile. Non-intrusive sounds for crawling, attacking, a sort of garden ambiance. I mean, it would really do the game wonders. I'd highly recommend working on a post-jam version that includes audio. If you contact me I would gladly play it again and leave feedback on an updated version.
https://www.freesound.org/ is good place to find sound resources. I normally find what I need and edit/layer sounds with Audacity. Works out pretty well.
Whoa this is really great game. RPG about little guys.
I like it!
Was fun but backtracking to the merchant is painful. How the heck do you avoid the first shot from those turrets?
I went on a killing spree with the beetle. Once I figured out to stun the enemies and run away, I started making progress, and I beat the lord! I really like the ARPG battle style.