raroadkill 2013-08-27 02:42
Nice job guys, liked what you did with the 10 second theme
Foon → Ludum Dare Explorer → LD27 → SpeedRoid
By psifour
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 171 | 3.37 | ||
| Overall | 374 | 2.93 | ||
| Audio | 430 | 2.28 | ||
| Innovation | 434 | 2.59 | ||
| Mood | 459 | 2.43 | ||
| Graphics | 480 | 2.59 | ||
| Fun | 500 | 2.37 | ||
| Coolness | 1281 | 45 |
Nice job guys, liked what you did with the 10 second theme
Good job, not that bad at all. :)
Great work people!
I like it. It definitely gives an interesting twist on the theme. Good job guys
I liked the game a lot, but after you lose the credits take so long I just had to x out and re open every time, definitely add a skip key or something, other than that part the game was great!
Could never last that long but i liked the spread on the best, build works on linux too so thank you for that
You got the basic control mechanics and physics of this genre down, so good job on that. However, I found it pretty absurdly difficult with like 30 things flying at me 3 seconds in.
@Croze
There is a menu button on the credits screen. Perhaps naming it 'Back' would have been more intuitive.
@Rabbits...
No worries, Java makes it easy to support most desktop environments with minimal fuss.
@DissidentDan
Sounds like you had a spot of bad luck with the UFO wave :D One of the others had the same issue and gets a UFO wave super early every time (I usually don't see one til 30+ seconds in).
@All Others
Thank you for your kind words :D
I enjoyed the concept, but I only managed to last until a change a few times. I'm not sure if that's because I suck or I got unlucky with the random generation though.
Really liked the idea. The random nature of it made some games super difficult. It was hit or miss if I lasted past the first batch of enemies. Otherwise very enjoyable, and executed well.
Like everyone else said.. really neat idea on the theme. Had fun with it.
fun
All the feedback has been really great. Due to our use of LibGDX a port to Android (and iOS) would be a simple matter of fixing a few small things, is that something that you would download and play? Also development will probably continue until we fix a few things, like smooth out the difficulty (we artificially increased the difficulty at the last minute as one of our play testers racked up 10k+ points).
Very hard but fun. I really liked it. If you put it on droid, and posted on my LibGDX (to remind me and be added to my list [I have a thread in showcase about recording android games for youtube]) I'd tottally do it!!! I featured it in my video compilation of Ludum Dare 27 games, if you would like to check it out, http://www.youtube.com/watch?v=nOZnQrkIteE
Nice job! Its so fast! but it works
interesting 10 second implementation of ship change.
It's fast-paced and too much random - this plays funny, but not for very long. Can lose the game suddenly - that's frustrating. Cool sprites, anyway.
@Jupiter_Hadley
I have a droid build that I am working on right now, but do to lack of optimization it won't run on low-end devices at all.
@namrog84
Thanks for the feedback. For me personally the word 'fast' is one of the highest compliments you could pay our game. I really was hoping for a frenetic chaotic asteroids-esque game, and judging from feedback we hit that mark relatively well.
@HD408
I see what you mean. I come from a school of thought that death is not a bad thing in games. I will happily die repeatedly just to learn the move set of an obscure mini-boss in a game. I think our biggest failing was that we didn't include a way for more casual players to enjoy a bite of the pie without committing to a full slice (and all the deaths that entails). I will pass along your comment about the sprites to Drake as he will be glad to hear positive feedback about them.
Asteroids move fast!