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Feedback comments for LD60
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| Timestamp | Since previous | Game | MoonDweller's comment | |
|---|---|---|---|---|
| Oct 24 16:27:56 | Textolite | ♥ 1 | Phew, it took me 4 attempts to get through it all! Hand upgrade is definitely OP! I'm very surprised by the scope of this game. Lots of content for a jam entry! Some specific gameplay feedback: - For melee attacks, it'd be a bit more convenient to increase the size of the hitbox. Maybe not so much the distance, but rather the angular range, so there'd be less need to aim precisely with melee. - Also, I'd increase the cooldown on melee attacks so you'd have to make a conscious decision instead of just click-spamming. That would increase the player's agency a bit more :) - IMHO, getting knocked out from a fall feels a bit like unexpected overkill, considering how high and quickly the character can jump. - And since the game is quite long and really intense it would be nice to have a simple pause (maybe I just didn't find it) photo_2026-10-24_17-12-10.jpg Good luck with this and your upcoming projects!!! | |
| Oct 24 18:09:20 | 1h 41m | Rewind Rush | ♥ 2 | A truly wonderful game! \ I really enjoyed the first level. \ When I died multiple times on the first big boss I had to restart with lower difficulty though. \ I'm really impressed with the scope of the game. \ I also wonder if all of the weapons actually can provide similar DPS or some of them really not recommended on higher difficulties? Tbh I just got a bit resistant to experimenting with other weapons after deadlocking on the first boss. \ My journey finished on this screen. And I'm not sure if that's a bug, an intended end of a game, or that I'm missing something important in this room. I'd be happy to know :) Screenshot_1.png Overall you guys nailed the mood with sound, visuals and variety of content! |
| Oct 26 01:18:03 | 31h 08m | Aliens borrowed my gameboy! | ♥ 0 | Hahah, there was even a game inside the GAME :D I definitely caught the vibe of old point and click games. Screenshot_1.png Looking forward to seeing your next project! |
| Oct 26 02:09:46 | 51m 43s | i have a sword | ♥ 0 | There's smth particularly hilarious about this character walking and swinging animations :D |
| Oct 26 02:45:56 | 36m 10s | The Island | ♥ 0 | I found this game pretty soothing. There was smth hypnotic in slow crawling around the minds and listening to this oscilating sound :) Screenshot_2.png -- Btw a greate respect for experimenting with your own engine! I tried the game on my win10 laptop. At first windows decided to launch it on my integrated Intel HD graphics garbage :D Ofc the framerate was low but surprisingly there was also an issue with culling. Objects popped on/off depending on the camera rotation. Nevertheless when I forced windows to run the game on Nvidia everything went smoothly! Good luck with further development of your engine! |
| Oct 26 04:07:24 | 1h 21m | Skyrail Postmaster | ♥ 2 | A tiny heartwarming adventure we all needed :) Screenshot_3.png |
| Oct 28 01:35:44 | 45h 28m | Nitro Lancer | ♥ 0 | Hello fellow drivers 🚗 I really enjoyed playing with this toy car. The VFXs, hand-made textures, audio, and controls work so well together that the car has a very nice tactile feel 🔥 The first 2 levels felt more like a warm-up, while the 3rd one actually made me lock in :D Thanks for the chill mode btw! I spent some extra time in it toying around with the car. I would definitely like to see more challenges/levels with this concept. Maybe some dynamic enemies, idk :) Ah, yes, these targets really resemble ducks 🦆 your kiddo was right! |