Foon → Ludum Dare Explorer → LD59 → Feedback comment stats → Zirrrus
Feedback comments for LD59
Zirrrus's games and stats for all events →
| Timestamp | Since previous | Game | Zirrrus's comment | |
|---|---|---|---|---|
| Apr 23 18:51:23 | Bulletproof Broadcast | ♥ 1 | I don't like shooting the cool protesters and rebels, but really neat idea and great execution (...ah, yes). | |
| Apr 23 18:59:21 | 7m 58s | Moon Moth | ♥ 1 | Super interesting! Sadly I kept having nightmares (?) about lake mermaids :( |
| Apr 23 19:05:54 | 6m 33s | Blackboard Eraser Arcade | ♥ 1 | Neat twist on Simon says, having to also strategize about the path to take. Great idea! I lost eventually because I got distracted and wasn't quite ready for the next round. Maybe add a confirmation before showing the next sequence? |
| Apr 24 18:42:20 | 23h 36m | LiliesPond | ♥ 1 | I generally hat rhythm games, but this one was really interesting to play around with. Neat that you have to really think about your movement because of the way the fly moves, great design! |
| Apr 24 18:53:51 | 11m 31s | Beat the Signal | ♥ 1 | Very juicy! |
| Apr 24 19:04:25 | 10m 34s | Sound the Horns | ♥ 1 | Really cool that you managed to add both PvE and local multiplayer (and even EvE!) I *think* I developed some strategy over time. At least I won more than I lost. Pretty fun! |
| Apr 28 18:36:53 | 95h 32m | Space Rover | ♥ 1 | Neat! I expected the rotation to be relative not absolute... took me a second to figure out that the game wasn't buggy :) |
| Apr 28 19:41:27 | 1h 04m | Antwork | ♥ 1 | Really cool idea, well done! I like that you included a proper tutorial, thank you |
| Apr 29 06:43:27 | 11h 02m | LD59 Radio | ♥ 0 | Really impressive what you managed to build in this time. Fun radio station tracks too! |
| Apr 29 07:12:17 | 28m 50s | Hidden Signals | ♥ 1 | Great execution of an interesting idea! Initially it's a bit difficult to know if anything is happening, some feedback on movement even when far away would be good, I think. And when controlling multiple shapes it might be good to have an indicator which is selected. |
| Apr 29 12:25:52 | 5h 13m | Signal Lost | ♥ 1 | Fun game! The falloff gradient for the towers might need to be adjusted a bit... I ended up putting a tower right on top of each house to prevent most of the packets being dropped in the light gray but not quite white areas when connecting a new place to the grid. |
| Apr 29 12:47:00 | 21m 08s | Farwatch | ♥ 1 | Wow! Really impressive, how polished and fully featured this game is for the time you had to build it. The pixel graphics are great too! |
| May 1 10:37:52 | 45h 50m | Intercept | ♥ 1 | Really solid game with just the right scope for a jam, well done! |
| May 1 12:48:58 | 2h 11m | HeartW@rd | ♥ 1 | Fun, cryptic little game! Very interesting idea with the cycling colors, and then giving you some control over it. I had to cheese the enemies by letting them bunch up at the doors and then just permanently blasting in their direction... but that might just be a skill issue |