Foon → Ludum Dare Explorer → LD59 → Feedback comment stats → Zamizmi
Feedback comments for LD59
Zamizmi's games and stats for all events →
| Timestamp | Since previous | Game | Zamizmi's comment | |
|---|---|---|---|---|
| Apr 21 13:40:28 | Signal from the depths | ♥ 3 | I liked the idea of staying in sub, and "not seeing" the threat while being able to "feel" it! Engine noice is very repetitive and wanted to turn it off almost immediately. Sonar is great! Some kind of "game over" sequence would seal the deal and make improve the experience, eg white abrupt screen-to-black effect with crunching sound. Great work! | |
| Apr 21 14:28:18 | 47m 50s | Once More In Ocean | ♥ 0 | I love the idea of exploring the vast ocean with a boat. The lighthouse felt like the only reliable navigation point. I did not understand how to start the "go-here" sequence, and did not succeed to catch the first collectable as I did not notice it arrived. The graphics and the feeling in the environment was well done! The steering wheel could have rotation so to imrpove the feedback. |
| Apr 21 14:52:16 | 23m 58s | Cardboard Delivery Service | ♥ 1 | Love the vibe in the game. Diriving in the cardboard scenery feels nice, but the readability of the terrain was awkward at times due to the highly repetive texture. Struggled alot to find the first tower with connection ability, and went past it multiple times before the collider/trigger area noticed the car and prompted the "E to connect". Maybe increasing the radius might help. I felt the game is not sure does it want to be more puzzle game or more platformer-game; understanding when an approach was not working due to: my driving skills vs wrong approach was difficult to understand. Camera showed too small area which lead to unnecessary collisions and frustration often. Theme interpretation was really nice and the environment! |
| Apr 21 15:54:32 | 1h 02m | Parasignal | ♥ 2 | This was dope! Very interesting take on the theme, I love it! The setup and the TV reminds me of my childhood at the summer cottage, where NES was only allowed to be used during rainy days! The signal events are well implemented and the physical knobs really sells the feeling with the audio and screen noise. Well done! |
| Apr 21 16:07:53 | 13m 21s | Too Many Goblins! | ♥ 2 | Dope game! The soundtrack and sound effects are really! The incoming sounds of incoming airships and vehicles nailed the feeling and build anxiety. I'd been happy to play more levels or somekind of eternal mode with increasing enemy amounts. Great job! |
| Apr 22 16:22:07 | 24h 14m | The Terraformer | ♥ 1 | Graphics looked lovely and the robot reminded of Daleks, great! The lack of feedback for "unsufficient funds" was really frustrating in the beginning, and froced to re-read the instructions several times to get a grasp of how the game works and what is the goal. Player control feeled very tricky and "worked" against the players will several time, maybe there is a sphere related bug? |
| Apr 24 05:31:23 | 37h 09m | Cut Through | ♥ 0 | Woaah this is super interesting! Reminds me of the Wire! Really nice job with turning audio signal into a game mechanic, inspiring! |
| Apr 24 06:48:20 | 1h 16m | Drum`n`Ice | ♥ 3 | I love the style of the game and the lore is fun! The sound are great and the vibe. I struggled ALOT to get the timing correct, and felt the difficulty was due to input challenges: similarily as coyote time is for platformers, maybe something would be wanted here to give a small wiggle room for player. i felt the different spells were not balanced; one did 10dmg while some did 3 dmg in the beginning. This gave the feeling I only want to play the strong spell. This got better after shop tho! |
| Apr 24 17:47:02 | 10h 58m | Remote pest control specialist | ♥ 2 | Lovely little game, with interesting take on the active vs passive challenge related to tower defence! Car driving felt fun, and it took me a while to understand why the drone existed; it was like a scout + tower builder. Noticed some of the tower positions were fully useless, so that was a bummer. First 5 rounds were reallly slow paced, and then the difficulty ramped up to interesting level, and then I died... well done! |
| Apr 25 05:05:00 | 11h 17m | Alpine | ♥ 1 | Lovely game! The art style, music and sfx and the feeling combined to the after-storm, out-in-the-wilds nature was really well executed! Feathers helped me to navigate the as well, while they gave a reason to play the game longer and trying to collect them all, well done! Going through the story as a told story was heartwarming :) Great game! |
| Apr 25 05:47:36 | 42m 36s | Signal Breaking | ♥ 1 | Woah quite a puzzle you've made! Tutorial was lengthy, but I think it's necesssary. You addresssed it well with Radiohaed tho! - Undo would have been nice (im shamed to admit I misclicked more than once a wrong action in some levels and had to start over) - option to skip level; would be fun to play all levels, but not completing one does not allow to proceed - use actions with keyboard would be very nice QoL - on hover effect to highlight the selected column to make counting easier Well done! |
| Apr 25 05:56:48 | 9m 12s | RADIO CORE Last Signal | ♥ 1 | Interesting take on the tower defence genre! I was able to get to wave 6, but never further; I did not receive any upgrades (is this bug or not implemented yet?) I considered the best apporach is to have 3-turrets in a corner since they have no range issues, to maximise DPS, and use other corner to maximise energy with the very limited hover-zone. Increasing juice is a must have for such a game, and I really think the mouse-over is a great way to make TD-games more active! Well done! |
| Apr 25 06:08:31 | 11m 43s | Lights of the Living Dead | ♥ 3 | Woah, i really like the vibe of the game and the starting story is hilarious! that being said the game does depend on really tentacly-good players to get the controls to work. Not sure how to approach this with keyboard, but I have an idea for a controller. With controller you select the lights you want to toggle with "circular selector" and you highlight the lights activated and just R1 to toggle them. Might work with mouse as well; hover the light you want to change and just click, with no keyboard. I love how the game looks; it reminds me of GTA2 from ages ago; the lights and pedestrians take me back to GTA 1 and 2, especially 2. Well done! |
| Apr 25 07:00:29 | 51m 58s | Lost In Translation | ♥ 1 | Interesting approach for signals and I like the idea! The avatars and icons look really nice and are very readable. Game-wise having only 2 options each, is basically coin tossing; maybe visualizing some spider-graph for controlling different axes (jobs, peace, energy, food, nature) might give each choice more weight? Well done! |
| Apr 25 07:25:12 | 24m 43s | Jim's Quest for Birthday present | ♥ 2 | You've made a very cute game! The art and sounds get together wonderfully, and the theme of a small kid trying to surprise their mother is heartwarming! I noticed sometimes treasures spawned behind the store and they were unattainable; maybe some collision/spawn area mismatch? Very nice game, congrats! |
| Apr 25 07:41:35 | 16m 23s | Coo-Coo, Chef! | ♥ 3 | Lovely game! The ending was great. Reminded me of the Overcooked games, except better! |
| Apr 25 08:06:28 | 24m 53s | TellyBuddy | ♥ 4 | This is proper art! The commercials reminded me of Better Call Saul, and that alone is _very high praise_! The video edits and audio edits area really well done; no mishaps or tenth of a second too long or anything! Great job! |
| Apr 25 09:35:58 | 1h 29m | Survey | ♥ 0 | Nice concept built over physics of waves (i guess)! Taking inspiration and building the mechanics over the real life phenomena is nice! Gamification of the physics has a good start, and Im sure this could polished to a proper game, maybe even educational focus. Nice submission with potential! |
| Apr 25 10:42:31 | 1h 06m | Fellowship of the Signal Fire | ♥ 0 | The style is on-point and references to Tolkien is a nice touch! UI in fullscreen is almost unreadable; I recommend to check the canvas scaler and set it to scale based on screen height, that often fixes this issue! Balancing of such a game is demanding to avoid breaking existing features/levels. Therefore Id consider of separating the game in different scenarios so the impact of creating something too difficult is reduced to single level only. Well done! |
| Apr 26 06:25:26 | 19h 42m | Beacon Bound | ♥ 2 | Cool game! Refreshing take on the theme and I enjoyed the sandboxiness of the game! You guided the player well with clearly lit up places which pulled the players attention to wanted direction. Grappling hook was fun mechanic and it worked well in the main loop! I was happily surprised to see the lighthouse was its own minigame, and well-connected to the movement mechanic! Sounds and polishing was only thing I noticed to miss, and the rather short soundtrack got a bit annoying. Well done! Screenshot 2026-04-26 at 9.21.59.png |
| Apr 26 07:32:12 | 1h 06m | Combo Cooker | ♥ 2 | Interesting approach for Signal, I had a bit of trouble connecting the dots to signal tho. The idea and breadth of combinations was refreshing, but noticed some challenges (pic related) - recipes were acquirable even if the ingredients were not: Id combine the base ingredients to recipe unlocks so there cant be a situation where you actually cant even in theory complete them - Deck size grows too large => odds of hitting a specific rare card gets too low and therefore reduces players feeling of accomplishemt - Balancing will improve game: focusing solely on burgers + toasts was had really good ROI with the upgrages - Upgrades were _way too cheap_ - Shop UI is "broken" as some of the buyables are not visible: I recommend the check Canvas Scaler + Scroll-feature Well done! Screenshot 2026-04-26 at 10.12.18.png |
| Apr 26 08:21:26 | 49m 14s | Deep Conversation | ♥ 3 | Very cool game! The ambition level is really admirable and execution great; visuals and audio match very well! I really like the eyes of the octopus, it really brings it alive. Great work! |
| Apr 26 10:04:17 | 1h 42m | Signal Back! | ♥ 1 | Quite fun incremental puzzle game! Had to read the instructions way too many times to understand how the rotation works. I struggled first to understand when the grabbing was read correctly; I think there is some room to improve the feedback when a box is active,eg with a hover color. Well done! Screenshot 2026-04-26 at 13.02.21.png |
| Apr 26 10:11:39 | 7m 22s | the_Core | ♥ 1 | Very nice LIDAR shader (I guess)! The humming was well executed and the controls felt natural. Reminded me of Outer Wilds! Well done! Screenshot 2026-04-26 at 13.10.11.png |
| Apr 26 13:24:32 | 3h 12m | Small Among Storms | ♥ 3 | Cute game with great graphics and audio! Died way too many times to the last ground-spike at the root of the tree after the water. The controls were a bit too snappy, and would benefit tremendously from more fluidy movements with building momentum. Highly recommend to check https://deepnight.net/games/game-feel/ for ideas to improve movement. Well done! |
| Apr 28 12:26:32 | 47h 02m | Radiotower | ♥ 1 | My,oh my this was very hectic game! No other game has pushed my pulse so high than this; the continous phone rings and incoming attacks combined was devastating. I enjoyed the simplicity of the visuals; they were polished and very clear to read, while still well animated (the movement was fluid). The tower mechanic was really nice IMO, especially controlling the antenna. Id guess this would work well in mobile as well! Well done! Screenshot 2026-04-28 at 15.17.30.png |