Foon → Ludum Dare Explorer → LD59 → Feedback comment stats → Wisch
Feedback comments for LD59
Wisch's games and stats for all events →
| Timestamp | Since previous | Game | Wisch's comment | |
|---|---|---|---|---|
| Apr 21 09:21:06 | Cableman [a rhythm game] | ♥ 3 | Love the concept and even if I'm really bad at rythm games I tried to get as far as possible but after the little time travel the new beat threw me completely off the tracks. But overall really fun! | |
| Apr 21 10:16:48 | 55m 42s | Signodia | ♥ 2 | Needed a bit to figure out the controls but once I had that down the game was really fun and kinda addictive. The mix of visuals and sound/music sets a great mood immediately. Took me a second that the coin generator said that it turns signals into A coin rather than coins of the signal strength. The only thing that was a bit annoying after a while was the wire disconnecting. I had a setup with multiple splitters and 2 of the collect-4 nodes, whenever the collect-4 were "ripe" I would connect them to a 2x-train to feed into the splitters and then into the signal receivers, the other two rounds (where the collect-4 were charging) I would hook the splitters up to my coin generators and a regular emitter. At the end that meant disconnecting and reconnecting 10 or so nodes per round which slowed things down quite a lot, in the end I missed one connection and didn't make the 100k score and failed at that stage. Overall very fun game! |
| Apr 21 10:47:01 | 30m 13s | Signal Weave | ♥ 1 | Looks super clean and the ethereal background music is super soothing. Got very quickly into the game and found the controls very intuitive, feel very polished overall and is a relaxing idle game. Loved it! |
| Apr 22 10:31:57 | 23h 44m | Traffic Simulator | ♥ 1 | Hilarious game! Avoided getting hit completely by accident on the first two levels and was pretty surprised when I ragdolled away when getting hit in the third hehe. Pretty clever use of the topic! |
| Apr 22 17:12:14 | 6h 40m | rescue signal | ♥ 0 | Love these incremental games, loved playing though the levels but you can brick the game by ugrading the oxygen replenishing, if you upgrade it too much the rounds can't end anymore. That and that the shockwave seems bugged (only works close to the spawn) it felt really good playing trough the progression. |
| Apr 23 10:24:28 | 17h 12m | SIGNUM | ♥ 1 | Really lovely incremental game. The mood is immaculate and you can really lose yourself in it, there were some small bugs in the collision (between the blue and purple area the collision is under the visible terrain) and the modern satelite dish felt quite useless (if you can have the best one for just one purple material more). But overall it felt like a really well put together and very polished game, loved it! |
| Apr 23 15:49:43 | 5h 25m | Signals in Distress | ♥ 4 | Loved to crack each level! Took me a while to get it started and had issues sometimes getting the precise positioning but it felt super rewarding when you finally finished the level. I'd have loved to have some indicator which color actually is applied to a dot sometimes it felt like the dot was inside the area of a color but it wouldn't trigger. Overall it feels very polished! |
| Apr 25 07:21:33 | 39h 31m | Input: SIGNAL | ♥ 0 | Really neat concept! Had a few issues figuring out what delays what but once I had it figured out it was a fun little game. |
| Apr 25 07:42:59 | 21m 26s | Aye Aye, Can't See! | ♥ 1 | Love the visual presentation, looks really clean and it's easy to lose yourself in the atmosphere of the game world. Had a rocky start and always bumped into things but after I got the hang of it it played really nicely. The only thing I wished I had was more precise speed controls instead of just "accellerate to the next 5k step". |
| Apr 25 07:57:51 | 14m 52s | Radio Tower | ♥ 1 | Cool concept, only nitpick I have is that it looks like all the towers do the same (except the autofire). |