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whateverdat

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TimestampSince previousGamewhateverdat's comment
Apr 21 10:43:36 Mission: Stop Transmission ♥ 4 I really like desktop environments inside games and I would say you've done a fine job; it feels nicely polished and thoroughly thought. I specifically liked the text environments (notepad and terminal) with all the keyboard shortcuts working such as copy/paste, ctrl to move the caret around, delete multiple characters at once etc. I don't remember seeing this much detail, and it is especially impressive considering this is a three-day game jam. I did not encounter any bugs, aside from notepad counting non-character key presses as characters typed in--but that's not really breaking anything--and I was hoping for a cat picture at cats.com :D lol. I would overall say that the OS was fun to explore (and I think that's the most important part) with a decent amount of things to do and fun mini-games. Also, it would be really cool to take a look at the project source to see how you've done things, if you plan on sharing it.
Apr 21 11:57:55 1h 14m Multiplayer Signal ♥ 1 a multiplayer puzzle game sounds like an insane scope for a compo entry :D I am not sure how well the multiplayer is working since I never managed to encounter anyone after playing couple of 10-15 minute sessions over the last two days--but I am assuming that I've successfully connected for there was a slight delay in my inputs--not a disturbing amount. There were some nice puzzles and they were not overly complicated but just right. Although, just a bit difficult to initially get a grasp on due to lack of in-game explanations. I assume this to be a stylistic choice--but regardless, I liked the kind of abstract vibe this makes the game give off in combination with the art-style (object sprites, the audio, color scheme etc.) This certainly is a unique game in many aspects. Though I believe I saw some of the same (or very similar) puzzles around the map--and perhaps this is so that same puzzles can be played by multiple parties simultaneously--considering the time limitation, I am pleased with the puzzle quality and variety, this is an interesting and fun puzzle game, thanks!
Apr 21 19:42:11 7h 44m Static ♥ 1 Right off the bat, shooting feels amazing! I played the game multiple times while spamming the mouse button as much as possible xD Considering this, I can see you leaning more into polishing the mechanics and adding some gore; turning it into a top-down Doom kind of a chaos with more weapon/enemy types. Also in the beginning while moving through the narrow path, the top-down view gets blocked off by the radio-tower and the cliffs; and the atmosphere gets really claustrophobic. This initially made me expect a slow paced resource management game with a tense atmosphere, and I can see the game evolving in this direction too. Regardless, this is an amazing prototype that reminded me of an old game called Alien Shooter, not sure if you're familiar with it :D Yes the game is short, and does not try to do much; but what it does, it feels right: which are the shooting and the atmosphere.
Apr 22 09:24:35 13h 42m Insecure WiFi ♥ 0 Congratulations on your first LD entry! Nice short game, I feel a little variation on enemies; or on the signal mini-game could go a long way. Right now the mini-game stays exactly the same between levels, which means that when you set the signal indicator in place on the first level, you can finish the game without ever touching it again. You could perhaps randomize it between levels, or perhaps even randomize it at set intervals or between boats while the level is still running.
Apr 22 09:24:46 11s Follow It ♥ 1 it’s rare to see voice acting in indie games—let alone jam games—and it’s amazing how much it elevates the storytelling aspect, and consequently the atmosphere. I would overall describe this as a short yet immersive experience with clever audio design.
Apr 22 09:24:57 11s Last Frequency ♥ 2 A nicely polished game with fittingly neat audio—which reminded me the style of Mini Motorways, which I really like. The game already has an abundance of different mini-games especially considering the duration; yet I still feel a genuine attempt to create variety with the repeating ones (for example the changing speed, different obstacles, and the varying number of lanes, dividing the signal and mirroring the input etc.) This kept the game fresh until the end, which urged me to re-attempt some of the previous levels to better my score. Despite being rhythm game, I must add that the theme nicely complements the overall design and ambience. And lastly, I am curious about the engine/framework you used, the web build feels really responsive.
Apr 22 15:22:45 5h 57m Ai Tester ♥ 1 I agree with others that a crosshair would be a nice addition, trying to interact with computers is a bit tedious as is. Jumping around was really fun; but to better the player experience, you may want to check out "coyote time" and "jump buffering" concepts--they really make a huge difference in platformer games. Also I've found a bug: waiting under the vertically moving platform pushed me out of the playable area. And lastly, you may want to check how the game handles the full-screen mode, it left pretty large blackbars from all four sides for me. Overall, a fun platformer with cool puzzles, nice work!