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SirLich

Feedback comments for LD59

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TimestampSince previousGameSirLich's comment
Apr 20 17:54:05 Bounty Hunting in SPACE ♥ 1 Very nice entry! It was cool how many mechanics/minigames you managed to complete. I liked how you structured the "scanning" section (needing to match incomplete information to a description). Feedback: - The font was very hard for me to read. - I didn't fully understand how stuff like Fuel and Food was counted. I never seemed to run out at long as I had enough missiles. P.S. I enjoyed the ship/atmosphere.
Apr 20 18:06:58 12m 53s Ping to Survive ♥ 1 Very fun! It took me ages to figure out that the Scanning had a cooldown! I was smashing ping like a madman, and lowkey thought I was going to have a seizure. Once I figured that part out, I had a lot more fun. I really enjoyed playing this one. I think you scoped this one perfectly.
Apr 20 18:28:59 22m 01s A L P H A ♥ 1 Great mood! We had fun decoding all the messages -with ample use of the pause button mind you! We couldn't figure out how to access Challenge mode. Is that just playing with no pausing?
Apr 20 18:36:39 7m 40s LD59 Radio ♥ 2 Pretty nice concept! I couldn't quite play it, since CTRL+W (neccesary to play the game) is bound to close-tab on firefox. At first I thought I was crashing, until I figured it out. I managed to collect a few rocks, and *just* discovered by first antenna, but that's sadly as far as I could play.
Apr 21 07:25:49 12h 49m Shooting Stars in a Blocky Cosmose! ♥ 1 Nice game! I Started off by capturing a large zone of Blue stars to get extra shots, but didn't notice a red star was there too. Spent the rest of the game trying to recover from the negatives. Feedback: - I think the language behind "Level Up" was confusing. In this game, leveling up is bad! It took me a while to understand. - UI was small/hard to read. I would have enjoyed a more prominent display of my points and remaining shots.
Apr 21 07:33:44 7m 55s Meows In Dark ♥ 1 Very cute! I liked the length as well -perfect for a jam game. The music was very funny. The thing I struggled with most is understand what surfaces were walkable, and which weren't. Maybe this is just my lack of experience with this kind of projection. Did you do all the art yourself?
Apr 21 07:50:47 17m 03s DRAW!!! ♥ 0 Pretty fun! I loved all the variations, and that you had three characters. That's a lot of content for a jam game! I think my favorite was the cowboy though, due to it's simplicity. P.S. I don't like that the description of the game is AI generated.
Apr 21 11:04:44 3h 13m In a puff of smoke ♥ 0 I really struggled to understand this game. I know you put a lot of effort into the tutorial, but it was still quite hard to learn everything. Even after playing for a while, I couldn't quite understand how to send cats. It's too bad, because I really liked the concept! If possible, I would suggest trying to refine the concept next time, or at least introduce elements a bit slower. For example you could start with just a single direction at once, and just a single action. Maybe it's also possible to simplify to JUST reading and interpreting smoke signals, instead of needing a second action to send resources? Overall nice job!
Apr 21 11:20:19 15m 35s Signal Sands ♥ 1 Very nice! Cute art-style, fun game-loop, and nice polish. I liked how it didn't have a "HUD" -more immersive! One thing I didn't like, was the "Bag" upgrade. There wasn't any penalty for ending the day, so as soon as I found something valuable, it was better to end the day and purchase a better detector. Maybe you could have had walk-speed as a upgrade? It would have been cool if there was a kind of challenge to the game. Like if using the detector costs money (so you cannot spam), and have clues in the sand where detecting might be worthwhile (e.g., near footprints, seaweed, etc).
Apr 21 11:45:17 24m 58s The Lighthouse ♥ 0 Sun of a biscuit eater! What a cute little minigame! It would have been kind of cool if there was a progression of some kind. Even something as simple as a "choose 3" with upgrades like: Brighter light, wider light, or faster boost.
Apr 21 11:55:18 10m 01s Bit-Box ♥ 2 Nice game! I only had energy to solve level 1 -and that took me quite a while haha. With puzzle games, it's always worth making the first level stupidly easy. For example I think it would have been enough to just have a small level where you need to walk forward three places, or something. Then you can introduce other elements (like buttons) later. It could have been cool to have a "sketch" of the level available, on the screen where you input the steps. Not enough to see the dimensions or exact steps, but enough to remind the player what the level looks like.
Apr 21 19:47:03 7h 51m Trippin' Ballz ♥ 1 Nice entry! I ended up at 3500 before my wife distracted me and I lost ;P I didn't quite understand the "listen for audio clues" part. It seemed to work well enough to switch to a random cannon, and then hit anything that showed as the correct color? I liked how the cannons were all independent.
Apr 21 20:04:06 17m 03s Follow my ski-gnal! ♥ 1 Easy to understand, but hard to play! I failed pretty heavily, even when I got a second player involved.
Apr 21 20:28:56 24m 50s Hive and Honey Horticulture ♥ 2 Very ambitious! There were lots of small features that I was suprised to see in a jam game -like multiple layouts for the store, and a right-click-radial menu for purchasing plants, re-coloring the walls, etc. How did you find time to prioritize all of those features?
Apr 21 20:37:24 8m 28s WiFi Trouble ♥ 0 Fun! I felt a bit frustrated that each router seemed to behave a bit uniquely. At least if there was a pattern I couldn't detect it. So I ended up placing the routers somewhat randomly until I got connnection.... a bit like real life ;)
Apr 21 21:01:58 24m 34s HeliRescue ♥ 1 Would have loved if there would be a bit more strategy/nuance. I saved everyone :)
Apr 21 21:03:20 1m 22s Super Square ♥ 0 A comment on the itch page from 9 days ago, and the fact that this doesn't really match the theme "Signal" gives me little confidance that you actually created this for Ludum Dare?