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nobdspace

Feedback comments for LD59

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TimestampSince previousGamenobdspace's comment
Apr 21 14:46:11 MONITORS ♥ 3 Cool idea, really well done. Level structure keeps things tense without any cheap dead ends. Also, exit in menu literally closes my browser... is that a new Godot feature?
Apr 21 15:22:29 36m 18s Earworm ♥ 2 Nice take on the jam theme. Would be cool if the minigames had more sound feedback for actions — so the whole thing turns into this kind of chaotic music while you’re frantically collecting "boxes".
Apr 21 15:32:41 10m 12s USED ♥ 2 Good game, really atmospheric, and the enemy design is cool. Ran into a bug though — an enemy got into the base while I was in the shop, killed me, I respawned, and now I’m stuck in the inactive shop menu and can’t exit.
Apr 21 15:49:07 16m 26s Router Wilds ♥ 4 Nice visuals, fun gameplay, and the signal reflection/spread mechanics are awesome. Kinda sucked being stuck in that little “closet” on level two though — the signal had already faded by then :(
Apr 21 16:00:36 11m 29s Squeaking For Love ♥ 6 Easiest 5/5 Theme and 10/5 Fun
Apr 21 16:20:05 19m 29s USS SONAR ♥ 1 Love this kind of games. Really cool puzzle, fits the theme perfectly. TTP is around 2–3 seconds btw.
Apr 21 17:02:02 41m 57s CONNECTED ♥ 1 Nice take on the jam theme. Love the art style, and the mix of mechanics is pretty addictive. The combat phase is especially cool — instead of just pushing the enemy back on one lane, you actually (and only if i correct) have to deliver the connector, which makes the strategy way more interesting.
Apr 21 17:31:24 29m 22s SAVE OUR SOULS ♥ 3 Really cool game — super engaging, with great storytelling, and really nice audio and visuals. Simple idea, but the execution is absolutely on point.
Apr 21 18:04:23 32m 59s Schick ♥ 1 Puzzle part is great — lots of cool ideas around the theme. Caught myself a few times going “oh, the signal can do that too.” Really interesting overall. Platforming… not the best execution. Got stuck on level 13 after trying for about 10 minutes.
Apr 21 18:16:21 11m 58s Signal Slasher ♥ 1 Cool concept, really like the visuals — the dungeon and traps are charming. What threw me off a bit is that the player and traps are tied to a grid/timing system, while enemies are fully real-time. If you get desynced with the first enemy in a chain, you’re basically guaranteed to die no matter your input. Might be better to sync enemies to a signals. Also, auto-moving the player forward feels a bit off — I’d either penalize missed inputs or just ignore them, especially since the game seems to be time-based judging by the leaderboard.
Apr 21 18:58:39 42m 18s First Contact 3000 ♥ 2 Nice game. At its core it’s basically a puzzle - you just need to figure out the right combination of blocks and build it across the map. Once you unlock the Money -> Energy -> Data -> Money loop, resources basically stop being an issue.
Apr 22 08:29:34 13h 30m Observer ♥ 1 Very atmospheric game, but the puzzle is really not intuitive. Watched a playthrough. Loved the visuals, but couldn’t even solve the first puzzle myself.