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Feedback comments for LD59
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| Timestamp | Since previous | Game | nobdspace's comment | |
|---|---|---|---|---|
| Apr 21 14:46:11 | MONITORS | ♥ 3 | Cool idea, really well done. Level structure keeps things tense without any cheap dead ends. Also, exit in menu literally closes my browser... is that a new Godot feature? | |
| Apr 21 15:22:29 | 36m 18s | Earworm | ♥ 2 | Nice take on the jam theme. Would be cool if the minigames had more sound feedback for actions — so the whole thing turns into this kind of chaotic music while you’re frantically collecting "boxes". |
| Apr 21 15:32:41 | 10m 12s | USED | ♥ 2 | Good game, really atmospheric, and the enemy design is cool. Ran into a bug though — an enemy got into the base while I was in the shop, killed me, I respawned, and now I’m stuck in the inactive shop menu and can’t exit. |
| Apr 21 15:49:07 | 16m 26s | Router Wilds | ♥ 4 | Nice visuals, fun gameplay, and the signal reflection/spread mechanics are awesome. Kinda sucked being stuck in that little “closet” on level two though — the signal had already faded by then :( |
| Apr 21 16:00:36 | 11m 29s | Squeaking For Love | ♥ 6 | Easiest 5/5 Theme and 10/5 Fun |
| Apr 21 16:20:05 | 19m 29s | USS SONAR | ♥ 1 | Love this kind of games. Really cool puzzle, fits the theme perfectly. TTP is around 2–3 seconds btw. |
| Apr 21 17:02:02 | 41m 57s | CONNECTED | ♥ 1 | Nice take on the jam theme. Love the art style, and the mix of mechanics is pretty addictive. The combat phase is especially cool — instead of just pushing the enemy back on one lane, you actually (and only if i correct) have to deliver the connector, which makes the strategy way more interesting. |
| Apr 21 17:31:24 | 29m 22s | SAVE OUR SOULS | ♥ 3 | Really cool game — super engaging, with great storytelling, and really nice audio and visuals. Simple idea, but the execution is absolutely on point. |
| Apr 21 18:04:23 | 32m 59s | Schick | ♥ 1 | Puzzle part is great — lots of cool ideas around the theme. Caught myself a few times going “oh, the signal can do that too.” Really interesting overall. Platforming… not the best execution. Got stuck on level 13 after trying for about 10 minutes. |
| Apr 21 18:16:21 | 11m 58s | Signal Slasher | ♥ 1 | Cool concept, really like the visuals — the dungeon and traps are charming. What threw me off a bit is that the player and traps are tied to a grid/timing system, while enemies are fully real-time. If you get desynced with the first enemy in a chain, you’re basically guaranteed to die no matter your input. Might be better to sync enemies to a signals. Also, auto-moving the player forward feels a bit off — I’d either penalize missed inputs or just ignore them, especially since the game seems to be time-based judging by the leaderboard. |
| Apr 21 18:58:39 | 42m 18s | First Contact 3000 | ♥ 2 | Nice game. At its core it’s basically a puzzle - you just need to figure out the right combination of blocks and build it across the map. Once you unlock the Money -> Energy -> Data -> Money loop, resources basically stop being an issue. |
| Apr 22 08:29:34 | 13h 30m | Observer | ♥ 1 | Very atmospheric game, but the puzzle is really not intuitive. Watched a playthrough. Loved the visuals, but couldn’t even solve the first puzzle myself. |