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Melomaner

Feedback comments for LD59

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TimestampSince previousGameMelomaner's comment
Apr 21 14:42:53 STATION 88 ♥ 3 The game has a really nice atmosphere — it immediately pulls you in. I especially liked the idea of searching for different signals and mysteries in space, it feels very fitting for the theme. That said, I got a bit confused about what to do after rotating the antenna 🙂 Some extra guidance there would really help the experience flow more smoothly.
Apr 21 14:56:03 13m 10s Signodia ♥ 2 Overall, I like the game — it has an interesting core idea and a kind of idle-game charm that makes it engaging. There’s definitely something here that keeps you curious and wanting to continue. One thing that felt a bit unclear is what you’re supposed to do at the very beginning. For example, the initial dollar felt a bit confusing — I think the flow might be clearer if the player first works toward a simple goal (like reaching a score of three), and then receives the dollar as a reward to use later. Right now it feels like if you use the dollar too early, you’ll most likely lose, which can be a bit frustrating. Still, I think the idea is really promising, and it feels like something that could be expanded in many interesting directions!
Apr 21 15:11:25 15m 22s Signal Weave ♥ 1 This game is really captivating. Even with its very minimalistic visuals, it manages to hook you — which says a lot about how well the core design works. The progression and overall game design are genuinely engaging. I honestly wouldn’t be surprised if this game ends up getting very high ratings, or even winning. Everything feels thoughtfully crafted, especially from a game design perspective. It’s clear, readable, and intuitive — you immediately understand what to do and how to do it. Overall, great job — I really enjoyed it!
Apr 21 15:21:44 10m 19s Panic! at the C.I.A. ♥ 2 Overall, I actually really like games like this. The core idea is fun, and I’d definitely be interested in playing more of it. I did run into some issues with the sound though. At first I thought I couldn’t control it at all, but turns out I can at least turn it off — so that’s on me 🙂 Still, it would be really nice to have a proper volume slider, because right now it feels a bit too loud, and I can’t comfortably adjust it to my preference. In terms of gameplay, it felt a bit on the easy side. You can mostly rely on visual cues (like watching for the checkmarks) and then just fine-tune things from there. Maybe I’m missing something, but it didn’t feel very challenging. That said, I don’t want to focus too much on the negatives — the game is still fun, and the idea is interesting. I hope you keep developing it further and find success with it!
Apr 21 15:29:57 8m 13s Grzegorz The Watcher ♥ 1 First of all, the core idea is really interesting. In our game we actually used a similar input system (up-down, left-right), inspired by Helldivers as well, so it was fun to see a familiar concept used here in a different way. I like the idea of sending signals to people to help them escape various dangers — that fits the theme nicely. It’s also great that you added the ability to move around inside the cabin and interact with things there. That extra layer of activity makes the gameplay more engaging and keeps the player involved. Visually, it’s very minimal right now, and the audio is a bit harsh, though I understand the intention — it does create a sense of danger and urgency. Overall, I think it’s a cool concept with good potential. I’d be really interested to see how you develop and expand it further!
Apr 21 15:38:46 8m 49s High Rollers ♥ 1 Overall, the game is actually really fun — it feels fast-paced and energetic, which I enjoyed a lot. I would’ve liked a bit more guidance or tutorial at the beginning, since it’s not immediately clear what you’re supposed to do. But once you get into it, it becomes quite engaging. The only thing that didn’t quite click for me personally is the visual style — it’s a bit subjective, of course, just not really my taste. But aside from that, the core gameplay is solid and enjoyable. I could totally see a game like this doing really well on platforms like Roblox or similar — it has that kind of addictive, replayable feel that people would love. Nice work overall, I had a good time playing it!
Apr 21 15:43:14 4m 28s Signal of Honor ♥ 1 It’s an interesting attempt, for sure. I liked the idea, but I had a hard time understanding how you’re actually supposed to win. It often felt like no matter what I did, I’d either get blown up by mines or taken out by enemies. At one point I managed to go around the entire minefield from behind, which felt like a clever move, but I still ended up dying — and I wasn’t even sure what exactly got me in the end. I just saw my HP drop to around 10% and then it was over. I think with a bit more clarity on the goal and feedback on what’s happening to the player, this could become a much more satisfying experience.
Apr 21 15:52:56 9m 42s Lagworld Relay 59 ♥ 1 Overall, I think the idea is really cool. It feels like there’s room for thoughtful play and some creative problem-solving, rather than just being a simple “pick the right option” kind of puzzle. I especially like the mechanic where not all commands go through — it adds an interesting layer where you have to remember which inputs failed, especially as you progress. Keeping track of which signals were sent and which weren’t becomes really important, and that’s a nice twist. It wasn’t immediately clear how everything worked at first, but once it clicked, it started to make sense. One thing I’m still a bit unsure about is what exactly you can and can’t step on. At first I thought the squares were meant to be interacted with directly (like digging or activating them), but it seems that’s not quite the case. It feels more like you’re navigating around the edges and searching, but then it’s a bit unclear what the purpose of some other buttons is. I get the idea with the chest acting as an obstacle, but beyond that I’m not entirely sure how everything ties together. Still, overall it’s a really interesting concept — nice work!
Apr 21 16:02:22 9m 26s Hack my Signal ♥ 4 To be honest, I’m not entirely sure how I’m supposed to play the game. I did find a kind of “loop” where I keep pressing, sending a signal, and attacking every time — but I’m doing it without really understanding what I’m doing or why. It feels like I’m just triggering actions without a clear sense of strategy or purpose. For example, I see things like “action: defense” or “action: attack,” but it’s not really clear what determines those outcomes or how my choices affect them. Sometimes it feels almost random from the player’s perspective. Because of that, it’s hard to feel in control of what’s happening. Maybe adding more clarity or stronger feedback would help make the system feel more understandable and intentional. Right now it’s a bit confusing, but I feel like there’s something interesting underneath that could really shine with a bit more clarity.
Apr 21 16:21:04 18m 42s Reclamation ♥ 1 This is a pretty cool game. I like the idea of managing signals by raising flags depending on what’s happening, while also observing other houses and their flags — like fires and other events. It creates an interesting system of communication and awareness. The concept itself is really appealing and feels quite original. You can tell there was a lot of thought put into the world and its logic. The main difficulty for me was understanding how everything interacts. It’s not always clear what each flag represents or how they should be used in different situations. Some kind of in-game guide or quick reference explaining the meaning of each flag and how to use them effectively would make the experience much smoother. Overall though, very interesting idea — I enjoyed it!
Apr 21 16:34:42 13m 38s Signal&Conquer ♥ 1 I think the theme is explored quite well here. It feels like a concept that could definitely grow into a full game, and I’d be really interested to see where you could take it. There are a few balance issues at the moment — for example, the player health feels a bit too low — but that seems totally fixable with some tuning. Overall, it was an interesting experience, and I enjoyed playing it!
Apr 21 16:59:11 24m 29s Propagation ♥ 1 A really nice little platformer! It feels fun and enjoyable to play, and I had a good time with it.
Apr 22 14:33:52 21h 34m Wavelatro ♥ 3 I liked the game — it was quite interesting to play, and I think the theme is handled pretty well. It already has a solid core, and with a bit more development — maybe adding some meta progression or extra layers — it could grow into something really strong. I could even see this being expanded into a full release.
Apr 22 15:19:42 45m 50s NASA signal ♥ 1 Overall, it’s pretty fun! I think it would be great to add more words and a wider variety of puzzles to keep things fresh. It could also be really interesting to include hints for the words somewhere in the environment — that would add an extra layer of exploration and make solving them even more satisfying.