Foon → Ludum Dare Explorer → LD59 → Feedback comment stats → HexyVexy
Feedback comments for LD59
HexyVexy's games and stats for all events →
| Timestamp | Since previous | Game | HexyVexy's comment | |
|---|---|---|---|---|
| Apr 26 09:35:21 | dBm | ♥ 2 | Exceptional work, you've very effectively evoked claustrophobia and tension, and the dot-scatter ping method is super smart. | |
| Apr 26 09:46:47 | 11m 26s | UPLiNK Defender | ♥ 2 | Really neat little concept for an arcadey shooter. A little more work on feedback for taking damage (both player and mothership) would have gone a long way. |
| Apr 26 10:08:00 | 21m 13s | Herdware Signal | ♥ 1 | A neat concept but some things I might tweak such as making the points of interest on the map a bit tighter and perhaps swapping the dish for a directional antenna that's easier to read a direction from. |
| Apr 26 10:15:36 | 7m 36s | Caws & Effect | ♥ 0 | Wonderful art and a neat concept but as others have said, the physics interactions are quite janky and unintuitive. |
| Apr 26 10:23:48 | 8m 12s | THE SIGNAL | ♥ 0 | Definitely moody, I especially like the work done when the enemies quicken. Short and sweet, before the mazes can become frustrating. |
| Apr 30 19:28:57 | 105h 05m | ROV-R | ♥ 1 | A good little slice of an idea, but it could have used a little more. |
| Apr 30 19:42:23 | 13m 26s | Star Smuggler | ♥ 1 | Matching the wavelengths is neat in concept but perhaps a little frustrating to execute on. The Time section also wasn't super intuitive. Looks great though, good work! |
| Apr 30 20:15:50 | 33m 27s | SigRider | ♥ 2 | Really neat concept, and I appreciate the thought that has gone into it-I was delighted when I grinded along the top of an obstacle instead of just colliding with it. |
| Apr 30 20:28:01 | 12m 11s | SIG_NULL | ♥ 1 | A solid conceit, but the audio is pretty abrasive and although the staff isn't meant to feel strong, it does feel pretty janky and unwieldy. More options for using the interesting hack prompt for combat instead of "apply debuff then shoot" would have been nice to see. |
| Apr 30 20:37:21 | 9m 20s | Panic! at the C.I.A. | ♥ 3 | Handily the most I've laughed playing through a jam game, astounding work across all axes. I especially appreciate the ongoing mini-narrative in the radio announcements but every puzzle gag landed which is very impressive! |