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Feedback comments for LD59
GreatPasta's games and stats for all events →
| Timestamp | Since previous | Game | GreatPasta's comment | |
|---|---|---|---|---|
| Apr 21 13:37:14 | Deep Sea | ♥ 0 | A long journey with nothing in it. It was promising in the beginning, but it's a pity that there wasn't enough time for more. | |
| Apr 21 14:13:05 | 35m 51s | LD59 SIGNAL STRIKE | ♥ 1 | It's nice to remember "desert strike" after so many years) |
| Apr 21 14:22:13 | 9m 08s | Once More In Ocean | ♥ 0 | I launched the web version on itch.io The game shows a lighthouse, and then only a black screen and the sound of water |
| Apr 21 15:19:40 | 57m 27s | Echo Escape | ♥ 1 | It's a good game. The idea is simple, but it works. The monster surprised me with its appearance. |
| Apr 21 15:33:37 | 13m 57s | Signal&Conquer | ♥ 1 | The idea is interesting, but the difficulty is greatly overestimated, I die almost immediately when meeting an opponent. I tried to order them to shoot and bring the enemies to the fire of the allies, but it's not convenient to tell your own people to shoot into the distance, you need to set a target for everyone. |
| Apr 21 19:24:23 | 3h 50m | MORSE SHOOTER | ♥ 1 | A fun game. I enjoyed playing the first session. if you add some kind of meta progression, it would be great. |
| Apr 21 20:13:30 | 49m 07s | a Saunter | ♥ 3 | There's almost nothing in this game, but it works. in the sense that it is interesting to go through it. It's amazing to me. suddenly, a nice, enjoyable project. the car is wonderful. I didn't understand why the man was waving his hand next to the bushes. like |
| Apr 21 20:37:50 | 24m 20s | RESCUE | ♥ 2 | It's a good platformer. I didn't figure out how to get to the second big island. Why do they change the viewing angle when running in all games? It's inconvenient. |
| Apr 21 21:16:13 | 38m 23s | THE SIGNAL | ♥ 0 | It's a good little game. The usual maze mechanics have been interestingly beaten. I didn't understand why the move was made step-by-step. |
| Apr 21 21:23:19 | 7m 06s | Hive Rescue | ♥ 2 | It's a good 2d platformer. I didn't understand why I should switch between characters. I think it would be nice to illustrate why this is necessary. |
| Apr 21 21:37:54 | 14m 35s | Trainsmission | ♥ 1 | That's a great idea. But of course the enemies need to be designated somehow, I thought because of a bug my units don't want to beat for some reason. |
| Apr 22 08:43:57 | 11h 06m | Smoky this Story | ♥ 1 | Хорошая рисовка. Озвучка внезапно очень хороша, я не знаю, что это нейросеть или живой человек, но очень органично воспринимается. Видно что делали с референса Акабос, но Акабос берет странностью происходящего, тут этого нет. Просто волк в подворотне, напоминает скорее зверополис. Нехватка времени на полишинг не портит игру, прекрасно видно, что просто не хватило времени. Для джема я бы все таки уменьшил количество пузырей для прогресса. --- Good drawing. The voice acting is suddenly very good, I do not know if it is a neural network or a living person, but it is very organically perceived. You can see what was done with the Akabos reference, but Akabos takes the strangeness of what is happening, there is no such thing. It's just a wolf in a doorway, more like Zootopia. The lack of time for polishing does not spoil the game, it is perfectly clear that there simply was not enough time. For jam, I would still reduce the number of bubbles to make progress. |
| Apr 22 09:36:45 | 52m 48s | Sea Star | ♥ 1 | Закрывающаяся дверь запихала меня в бочку и я не смог выбраться)) |
| Apr 22 13:00:16 | 3h 23m | Planchette | ♥ 2 | white text on the background of a white phone or circle is hard to read. need a backing the control on the phone is inconvenient. You can either make it completely touch-based or completely push-button. it is better to display on the screen that X is to remove the phone I didn't get to the riddle, I was killed by the ghost from the message. and I didn't even have time to read it. I tried to play it a second time, but the text won't skip Overall, it's not bad |
| Apr 22 13:12:41 | 12m 25s | Hollow_Walls | ♥ 0 | It's a good atmosphere. Monsters are scary. |
| Apr 23 10:58:47 | 21h 46m | R.P.S.G.F. | ♥ 1 | A great game, an unconventional approach. I liked it very much. The sound of card selection only hurts my ears. Bug: It is impossible to duplicate the opponent's card due to the text background. The card cannot be selected. |
| Apr 25 04:42:26 | 41h 43m | Kiipu | ♥ 1 | When I looked at the picture, I thought it was going to be very bad, but it turned out to be good. I really liked the mechanics of maintaining the height of the jump, just like candy. sticking to walls is convenient |
| Apr 25 05:28:38 | 46m 12s | SIGNUM | ♥ 1 | Thank you, I really enjoyed it. |
| Apr 25 21:15:53 | 15h 47m | hostile cosmos | ♥ 1 | too many mechanics are thrown at the player at once. it is necessary to gradually add them one at a time. I didn't understand how to turn or if it was even possible. |
| Apr 26 09:40:21 | 12h 24m | the_Core | ♥ 0 | at first I thought that something had to be done with the crystals)) by control: usually Q - down, E - up |