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Leophyte

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TimestampSince previousGameLeophyte's comment
Oct 7 08:53:22 Dustrunner ♥ 6 Cute and relaxing. I think you can probably lower the requirement to 1000 instead of 1500, the strategy that I thought was the most optimal of just bringing back as many rocks at once worked but it got a bit repetitive. I also used the laser cutter at first but I didn't find it very useful, I assume it's to cut the larger rocks into smaller ones to bring back but I didn't feel the need. Anyways, great visuals and sound design too 👍 cap.png
Oct 7 09:18:56 25m 34s Hyperchondriac ♥ 3 ez, first try. jokes aside, some really good ideas (it's already been mentionned but the way you guys did the healing and purge is pretty smart), good variety of cards and illustrations, and most importantly I thought it was really well balanced but idk, maybe I just got lucky. A shame that it's missing the in-game effect explanations though, I know its on the page but there was an explanation at some point on the top right and it would've made everything feel more cohesive if it was the case for all effects, all the time, slay-the-spire style. Also, I felt encephalatis and smallpox would work better as normal cards and not as On Draw cards, as they are both bonuses and it takes away some small strategies like pumping your strength before using encephalitis to deal nuke damage. (Maybe it's a balance decision?) Finally, the presentation could've used some more work (like replacing the default fonts), but I realize considering the work done that you probably ran out of time to do that 😅 no biggie. Good stuff :) edit:nvm the effect displays works, altough its a bit finnicky, no idea how I missed that on my run cap cartes.png
Oct 7 09:35:14 16m 18s Fragmented ♥ 2 Cute and simple, level 5's button doesn't work though, so you can't actually go beyond that. I tried restarting the level and even dying but it didn't fix it. I played on the windows build version. Also, I think the multicolored cubes should be reset when you restart the level, and the menus should be useable with the keyboard (left-right to select, space to enter) since the actual gameplay doesn't use the mouse. I'll continue playing when the build gets fixed :) cap 2.png
Oct 7 10:05:52 30m 38s Forbidden Planet ♥ 1 Very polished, with a great onboarding! Others mentionned the difficulty but I think that it could be solved easily by making the heal faster/instant with a cooldown and by tripling the weight limit (and making enemies spawn less, or at least this much only later in the game). Also, shorten the dash cooldown, it's fun and won't be overpowered if you even divide the cd by two, probably. Finally, not something important but while the kick is fun, it would feel even better if it had a slight impulse forward and then a slight impulse back when you hit something, just to get that extra oomf. Overall great submission :)
Oct 7 11:26:36 1h 20m Collect or DIcE ♥ 4 Damn, this is some cool pixelart. Could use two more background musics, one for the background change and one for the final boss, to make it more intense
Oct 7 11:57:03 30m 27s Fluff Heaven ♥ 2 Cute game! I was a bit sad when I found out there is a build limit, and also that point gain doesn't increase over time somehow, which means once you've gone to the build limit you quite literally have nothing to do. But pretty polished otherwise :)